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@@ -37,7 +37,7 @@
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\begin{optfeature}{Dwarf}
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When you \condition{use your \move{Divine Ward} on someone else},
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- you take +1 Armor forward.
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+ you take \armorForward{+1}.
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\end{optfeature}
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\begin{optfeature}{Human}
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@@ -115,7 +115,7 @@ define your deity's domain by filling in each answer:
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\item The intervention is subtle or takes a while to manifest.
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\item Your deity demands something in return. The GM will tell you what.
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\item The divine experience leaves you dizzy with euphoria (or
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- terror). You take -1 ongoing to Invoke until you have time to pray
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+ terror). You take \ongoing{-1} to Invoke until you have time to pray
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quietly for a while.
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\end{itemize}
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\end{basicmove}
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@@ -126,9 +126,9 @@ define your deity's domain by filling in each answer:
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effects to the subject of your prayers. \onPartial, grant one, and
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your prayers draw unwanted attention.
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\begin{itemize}
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- \item Heal 1d8 damage
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- \item Take \armor{+2} forward
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- \item Take +1 forward to \move{Defy Danger}
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+ \item Heal \damage{1d8}
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+ \item Take \armorForward{+2}
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+ \item Take \forward{+1} to \move{Defy Danger}
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\item An approaching enemy is driven back
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\end{itemize}
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\end{basicmove}
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@@ -138,8 +138,8 @@ define your deity's domain by filling in each answer:
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3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
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hold 1-for-1 on the following:
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\begin{itemize}
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- \item bring people forward and deliver them to you.
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- \item bring forward all their precious things.
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+ \item bring people forth and deliver them to you.
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+ \item bring forth all their precious things.
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\item unite and fight for you.
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\item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
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\item go quietly back to their lives.
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@@ -197,7 +197,7 @@ define your deity's domain by filling in each answer:
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\begin{amove}{Devoted Healer}
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When you \condition{heal someone else of damage}, add your level to
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- the amount of damage healed. You may choose to take 1d6 damage
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+ the amount of damage healed. You may choose to take \damage{1d6}
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(ignores armor) to remove a debility from a person you are healing.
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\end{amove}
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@@ -252,7 +252,7 @@ define your deity's domain by filling in each answer:
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\begin{amove}{Penitent}
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When you \condition{take damage and embrace the pain}, you may take
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- +1d4 damage (ignoring armor). If you do, take +1 forward.
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+ \damage{+1d4} (ignoring armor). If you do, take \forward{+1}.
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\end{amove}
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@@ -280,8 +280,8 @@ define your deity's domain by filling in each answer:
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\begin{itemize}
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\item your deity's wrath is not yet over. It causes massive
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collateral damage.
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- \item your deity draws upon your strength for this act. Take -1
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- forward.
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+ \item your deity draws upon your strength for this act. Take
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+ \forward{-1}.
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\end{itemize}
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\onMiss, your deity cannot destroy this Enemy. The GM will tell you
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why.
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@@ -305,14 +305,14 @@ define your deity's domain by filling in each answer:
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\begin{amove}{Gaze Not Upon Him}
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\onMassiveSuccessFor{Invocation}, your deity's magnificence inspires
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- awe from all who see it. Allies take +1 forward and NPCs cower in
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+ awe from all who see it. Allies take \forward{+1} and NPCs cower in
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awe, fear, or ecstacy, as is appropriate.
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\end{amove}
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\begin{amove}{Invigorate}
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- When you \condition{heal someone}, they take +2 forward against the
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- cause of their damage.
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+ When you \condition{heal someone}, they take \forward{+2} against
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+ the cause of their damage.
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\end{amove}
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@@ -320,8 +320,8 @@ define your deity's domain by filling in each answer:
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\moveReplaces{Penitent}
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When you \condition{take damage and embrace the pain}, you may take
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- +1d4 damage (ignoring armor). If you do, take +1 ongoing until you
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- roll a 12+.
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+ \damage{+1d4} (ignoring armor). If you do, take \ongoing{+1} until
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+ you roll a 12+.
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\end{amove}
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@@ -350,7 +350,7 @@ define your deity's domain by filling in each answer:
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\begin{amove}{Reaper}
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When you \condition{take time after a confict to dedicate your
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- victory to your deity and deal with the dead}, take +1 forward.
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+ victory to your deity and deal with the dead}, take \forward{+1}.
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\end{amove}
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