Browse Source

Implement a forward macro

Getty Ritter 5 years ago
parent
commit
c08fc5d0a0
18 changed files with 142 additions and 139 deletions
  1. 1 1
      artificer.tex
  2. 4 0
      assets/prelude.tex
  3. 10 12
      bard.tex
  4. 6 6
      cleric.tex
  5. 1 1
      druid.tex
  6. 14 14
      farmer.tex
  7. 24 23
      fighter.tex
  8. 9 9
      golem.tex
  9. 5 5
      lanternbearer.tex
  10. 1 1
      mage.tex
  11. 19 19
      paladin.tex
  12. 17 17
      priest.tex
  13. 1 1
      ranger.tex
  14. 2 2
      survivor.tex
  15. 3 3
      thief.tex
  16. 16 16
      travelrules.tex
  17. 8 8
      witch.tex
  18. 1 1
      wizard.tex

+ 1 - 1
artificer.tex

@@ -333,7 +333,7 @@
     \move{Jury-Rig}}, you can dismantle it to choose one:
   \begin{itemize}
   \item Gain 1-Charge
-  \item Give +2 armor forward to yourself or an ally within arm's
+  \item Give \armorForward{+2} to yourself or an ally within arm's
     reach
   \item Immediately repair a damaged Gadget or other piece of
     equipment

+ 4 - 0
assets/prelude.tex

@@ -191,11 +191,13 @@
 \newcommand{\weight}[1]{\ntag{#1}{weight}}
 \newcommand{\damage}[1]{\ntag{#1}{damage}}
 \newcommand{\armor}[1]{\ntag{#1}{armor}}
+\newcommand{\armorForward}[1]{\ntag{#1}{armor} forward}
 \newcommand{\uses}[1]{\ntag{#1}{uses}}
 \newcommand{\ammo}[1]{\ntag{#1}{ammo}}
 
 \newcommand{\hexes}[1]{\textit{#1 hexes}}
 \newcommand{\forward}[1]{#1 forward}
+\newcommand{\ongoing}[1]{#1 ongoing}
 \newcommand{\yourLoad}[1]{Your Load is \textbf{#1+STR}}
 
 \newcommand{\onSuccess}{\textbf{On a 10+}}
@@ -213,6 +215,8 @@
   When you use \move{#1} and \textbf{roll a 12+}}
 \newcommand{\onPlainSuccessFor}[1]{%
   When you use \move{#1} and \textbf{roll a 10--11}}
+\newcommand{\onPartialFor}[1]{%
+  When you use \move{#1} and \textbf{roll a 7+}}
 
 \newcommand{\advancesigil}{$\triangleright$}
 \newcommand{\firstAdvances}{\advancesigil When you \textbf{gain a

+ 10 - 12
bard.tex

@@ -77,7 +77,7 @@
 
   \begin{itemize}
   \item Heal 1d8 damage
-  \item +1d4 forward to damage
+  \item \forward{+1d4} to damage
   \item Their mind is shaken clear of one enchantment
   \item The next time someone successfully assists the target with
     aid, they get +2 instead of +1
@@ -229,7 +229,7 @@
 
 
 \begin{amove}{A Little Help From My Friends}
-  When you \condition{successfully aid someone} you take +1 forward as
+  When you \condition{successfully aid someone} you take \forward{+1} as
   well.
 \end{amove}
 
@@ -241,12 +241,11 @@
 
 
 \begin{amove}{Duelist’s Parry}
-  When you \move{Hack and Slash}, you take \armor{+1} forward.
+  When you \move{Hack and Slash}, you take \armorForward{+1}.
 \end{amove}
 
 \begin{amove}{Bamboozle}
-  When you \move{Parley} with someone, on a 7+ you also take +1
-  forward with them.
+  \onPartialFor{Parley}, you also take \forward{+1} with them.
 \end{amove}
 
 
@@ -283,7 +282,7 @@
 
 \begin{amove}{Unforgettable Face}
   When you \condition{meet someone you’ve met before} (your call)
-  after some time apart you take +1 forward against them.
+  after some time apart you take \forward{+1} against them.
 \end{amove}
 
 
@@ -305,7 +304,7 @@
 
 \begin{amove}{An Ear For Magic}
   When you \condition{hear an enemy cast a spell} the GM will tell you
-  the name of the spell and its effects. Take +1 forward when acting
+  the name of the spell and its effects. Take \forward{+1} when acting
   on the answers.
 \end{amove}
 
@@ -319,16 +318,15 @@
 \begin{amove}{Duelist’s Block}
 \moveReplaces{Duelist’s Parry}
 
-  When you \move{Hack and Slash}, you take \armor{+2} forward.
+  When you \move{Hack and Slash}, you take \armorForward{+2}.
 \end{amove}
 
 
 \begin{amove}{Con}
-\moveReplaces{Bamboozle}
+  \moveReplaces{Bamboozle}
 
-  When you \move{Parley} with someone, on a 7+ you also take +1 forward with
-  them and get to ask their player one question which they must answer
-  truthfully.
+  \onPartialFor{Parley}, you also take \forward{+1} with them and get
+  to ask their player one question which they must answer truthfully.
 \end{amove}
 
 

+ 6 - 6
cleric.tex

@@ -224,7 +224,7 @@ Choose one precept of your religion:
 \end{amove}
 
 \begin{amove}{Invigorate}
-  When you \condition{heal someone} they take +2 forward to their
+  When you \condition{heal someone} they take \forward{+2} to their
   damage.
 \end{amove}
 
@@ -306,7 +306,7 @@ Choose one precept of your religion:
 
 \begin{amove}{Reaper}
   When you \condition{take time after a conflict to dedicate your
-    victory to your deity and deal with the dead}, take +1 forward.
+    victory to your deity and deal with the dead}, take \forward{+1}.
 \end{amove}
 
 \begin{amove}{Providence}
@@ -335,9 +335,9 @@ Choose one precept of your religion:
 \begin{amove}{Martyr}
 \moveReplaces{Penitent}
 
-  When you \condition{take damage and embrace the pain}, you may take
-  +1d4 damage (ignoring armor). If you do, take +1 forward to cast a
-  spell and add your level to any damage done or healed by the spell.
+When you \condition{take damage and embrace the pain}, you may take
++1d4 damage (ignoring armor). If you do, take \forward{+1} to cast a
+spell and add your level to any damage done or healed by the spell.
 \end{amove}
 
 \begin{amove}{Divine Armor}
@@ -525,7 +525,7 @@ Choose one precept of your religion:
 \begin{aspell}{Revelation}{}
   Your deity answers your prayers with a moment of perfect
   understanding. The GM will shed light on the current situation. When
-  acting on the information, you take +1 forward.
+  acting on the information, you take \forward{+1}.
 \end{aspell}
 
 \begin{aspell}{Cure Critical Wounds}{}

+ 1 - 1
druid.tex

@@ -226,7 +226,7 @@
   allies, and the spirits around you. \onSuccess, the vision will be
   clear and helpful to you. \onPartial, the vision is unclear, its
   meaning murky. \onMiss, the vision is upsetting, frightening, or
-  traumatizing. The GM will describe it. Take -1 forward.
+  traumatizing. The GM will describe it. Take \forward{-1}.
 \end{amove}
 
 \begin{amove}{Barkskin}

+ 14 - 14
farmer.tex

@@ -116,12 +116,12 @@
 \
 
 \begin{basicmove}{Good Eats}
-  When you \condition{spend time making a delicious feast from the foods
-    you have on hand for a group}, describe what sort of delicious
-  meal you're making, mark off as many rations as people you're
-  cooking for, and roll +WIS. \onSuccess, choose 2 from the list
-  below. \onPartial, choose 1. \onMiss, everyone is full but
-  underwhelmed: take -1 forward due to the dismal reception of your
+  When you \condition{spend time making a delicious feast from the
+    foods you have on hand for a group}, describe what sort of
+  delicious meal you're making, mark off as many rations as people
+  you're cooking for, and roll +WIS. \onSuccess, choose 2 from the
+  list below. \onPartial, choose 1. \onMiss, everyone is full but
+  underwhelmed: take \forward{-1} due to the dismal reception of your
   feast.
   \begin{itemize}
   \item The feast is filling. The next time those present \move{Make
@@ -212,8 +212,8 @@
 \begin{amove}{Fit for a King}
   Add the following option to the \move{Good Eats} move:
   \begin{itemize}
-  \item The feast is energizing. Everyone who eats the feast takes +1
-    forward.
+  \item The feast is energizing. Everyone who eats the feast takes
+    \forward{+1}.
   \end{itemize}
 \end{amove}
 
@@ -243,7 +243,7 @@
 
 \begin{amove}{My Back Is Broad}
   When you \condition{take damage from an enemy}, select one of your
-  allies. That ally takes +1 forward to attack the enemy.
+  allies. That ally takes \forward{+1} to attack the enemy.
 \end{amove}
 
 \begin{amove}{Gimme Shelter}
@@ -308,22 +308,22 @@
 
 \begin{amove}{Harvest Moon}
   When you \condition{mark off a ration on behalf of someone else},
-  they take +1 forward.
+  they take \forward{+1}.
 \end{amove}
 
 \begin{amove}{Street Fighting Man}
   \moveRequires{Ol' Fashioned Fisticuffs}
 
   When you \condition{fight with just your fists and you're
-    outnumbered}, do +2 damage.
+    outnumbered}, do \damage{+2}.
 \end{amove}
 
 \begin{amove}{But It's A-Hurtin'}
   \moveReplaces{My Back is Broad}
 
   When you \condition{take damage from an enemy}, select one of your
-  allies. That ally gets +1 forward to attack the enemy as well as +1
-  forward to damage that enemy.
+  allies. That ally gets \forward{+1} to attack the enemy as well as
+  \forward{+1} to damage that enemy.
 \end{amove}
 
 \begin{amove}{Sympathy for the Devil}
@@ -336,7 +336,7 @@
   When you \move{Make Camp}, you can choose a player in your
   travelling-party---possibly yourself---and ask them to tell a short
   story: maybe a tale of past adventures, a family story, or a
-  folktale. If they do, then everyone who listens takes +1 forward.
+  folktale. If they do, then everyone who listens takes \forward{+1}.
 \end{amove}
 
 \vfill\null

+ 24 - 23
fighter.tex

@@ -124,9 +124,9 @@
   Choose the range that best fits your weapon:
 
   \begin{choices}
-  \item \itag{Hand}
-  \item \itag{Close}
-  \item \itag{Reach}
+  \item \itag{hand}
+  \item \itag{close}
+  \item \itag{reach}
   \end{choices}
 
   Choose two enhancements:
@@ -202,7 +202,7 @@
 \firstAdvances
 
 \begin{amove}{Merciless}
-  When you deal damage, deal +1d4 damage.
+  When you deal damage, deal \damage{+1d4}.
 \end{amove}
 
 \begin{amove}{Heirloom}
@@ -236,7 +236,7 @@
 
 \begin{amove}{Scent of Blood}
   When you \move{Hack and Slash} an enemy, your next attack against
-  that same foe deals +1d4 damage.
+  that same foe deals \damage{1d4}.
 \end{amove}
 
 \begin{amove}{Multiclass Dabbler}
@@ -262,19 +262,20 @@
 \secondAdvances
 
 \begin{amove}{Bloodthirsty}
-\moveReplaces{Merciless}
+  \moveReplaces{Merciless}
 
-When you deal damage, deal +1d8 damage.
+  When you deal damage, deal \damage{+1d8}.
 \end{amove}
 
 \begin{amove}{Armored Perfection}
-\moveReplaces{Armor Mastery}
-
-When you choose to let your armor take the brunt of damage dealt to
-you, the damage is negated and you take +1 forward against the
-attacker, but you must reduce the armor value of your armor or shield
-(your choice) by 1. The value is reduced each time you make this
-choice. If the reduction leaves the item with 0 armor it is destroyed.
+  \moveReplaces{Armor Mastery}
+
+  When you choose to let your armor take the brunt of damage dealt to
+  you, the damage is negated and you take \forward{+1} against the
+  attacker, but you must reduce the armor value of your armor or
+  shield (your choice) by 1. The value is reduced each time you make
+  this choice. If the reduction leaves the item with 0 armor it is
+  destroyed.
 \end{amove}
 
 \begin{amove}{Evil Eye}
@@ -288,23 +289,23 @@ choice. If the reduction leaves the item with 0 armor it is destroyed.
 \end{amove}
 
 \begin{amove}{Taste of Blood}
-\moveReplaces{Scent of Blood}
+  \moveReplaces{Scent of Blood}
 
-When you \move{Hack and Slash} an enemy, your next attack against that
-same foe deals +1d8 damage.
+  When you \move{Hack and Slash} an enemy, your next attack against
+  that same foe deals \damage{+1d8}.
 \end{amove}
 
 \begin{amove}{Multiclass Initiate}
-\moveRequires{Multiclass Dabbler}
+  \moveRequires{Multiclass Dabbler}
 
-Get one move from another class. Treat your level as one lower for
-choosing the move.
+  Get one move from another class. Treat your level as one lower for
+  choosing the move.
 \end{amove}
 
 \begin{amove}{Steel Hide}
-\moveReplaces{Iron Hide}
+  \moveReplaces{Iron Hide}
 
-You gain \armor{+2}.
+  You gain \armor{+2}.
 \end{amove}
 
 \begin{amove}{Through Death’s Eyes}
@@ -313,7 +314,7 @@ You gain \armor{+2}.
   someone who will live or someone who will die. Name NPCs, not player
   characters. The GM will make your vision come true, if it’s even
   remotely possible. \onMiss, you see your own death and consequently
-  take -1 ongoing throughout the battle.
+  take \ongoing{-1} throughout the battle.
 \end{amove}
 
 \begin{amove}{Eye for Weaponry}

+ 9 - 9
golem.tex

@@ -114,13 +114,13 @@
 
 \begin{basicmove}{Prime Directive}
   When \condition{someone you have a bond with gives you an order},
-  you take +1 forward to fulfill that order. When you \condition{take
-    an action that ignores, resists, or directly contradicts an order
-    given to you by someone you have a bond with}, take -1 to that
-  action. When \condition{someone you have a bond with gives you an
-    order you absolutely refuse to follow}, at any time before the
-  order has been fulfilled, you may erase one of your bonds with that
-  player to ignore that order completely.
+  you take \forward{+1} to fulfill that order. When you
+  \condition{take an action that ignores, resists, or directly
+    contradicts an order given to you by someone you have a bond
+    with}, take -1 to that action. When \condition{someone you have a
+    bond with gives you an order you absolutely refuse to follow}, at
+  any time before the order has been fulfilled, you may erase one of
+  your bonds with that player to ignore that order completely.
 \end{basicmove}
 \
 
@@ -265,7 +265,7 @@ take the other later, as an advance.
 
 \begin{amove}{Search and Destroy}
   When you \condition{are given the order to kill something}, take
-  +1d4 forward to damage against it.
+  \forward{+1d4} to damage against it.
 \end{amove}
 
 \begin{amove}{We Can Rebuild him}
@@ -308,7 +308,7 @@ take the other later, as an advance.
   \moveReplaces{Search and Destroy}
 
   When you \condition{are given the order to kill something}, take
-  +1d8 forward to damage against it.
+  \forward{+1d8} to damage against it.
 \end{amove}
 
 \begin{amove}{Magical Dabbler}

+ 5 - 5
lanternbearer.tex

@@ -146,7 +146,7 @@
 
   When \condition{another player comes to you seeking advice}, tell
   them what you think is their best course of action. If they act on
-  your advice, they take +1 forward. At the end of the session, if at
+  your advice, they take \forward{+1}. At the end of the session, if at
   least one player who acted on your advice actually benefitted from
   it in the end, you mark XP.
 \end{basicmove}
@@ -216,8 +216,8 @@
 \begin{amove}{Healing Light (INT)}
   When you \condition{stitch sunlight into a wound}, roll
   +INT. \onHit, they heal 1d8 HP. \onSuccess, they are filled with
-  energy, taking +1 forward. \onMiss, the sunlight is
-  uncooperative---they take -1 forward from the searing pain.
+  energy, taking \forward{+1}. \onMiss, the sunlight is
+  uncooperative---they take \forward{-1} from the searing pain.
 \end{amove}
 
 \begin{amove}{Illuminated Warrior}
@@ -251,7 +251,7 @@
 \end{amove}
 
 \begin{amove}{Truth to Power}
-  When you \move{Spout Lore} and get a 7+, take +1 forward when
+  When you \move{Spout Lore} and get a 7+, take \forward{+1} when
   acting on the information you gained.
 \end{amove}
 
@@ -283,7 +283,7 @@
 
 \begin{amove}{A Light in the Darkness}
   When you \condition{stand firm against an approaching threat and don't
-    back down}, you and each ally who backs you up takes +1 forward.
+    back down}, you and each ally who backs you up takes \forward{+1}.
 \end{amove}
 
 \begin{amove}{Archon}

+ 1 - 1
mage.tex

@@ -159,7 +159,7 @@ with. You can take the other as an Advance when you Level Up.
   \begin{itemize}
   \item The spell deals no damage.
   \item The spell's effects are superficial and temporary.
-  \item You take +1 forward against the caster.
+  \item You take \forward{+1} against the caster.
   \item Use \move{Black Magic} against the caster immediately, even
     if you don't have the move. You don't need to specify a Range tag.
   \end{itemize}

+ 19 - 19
paladin.tex

@@ -89,8 +89,8 @@
   \item Attack you
   \end{itemize}
 
-  \onSuccess, you also take +1 forward against them. \onMiss, they do
-  as they please and you take -1 forward against them.
+  \onSuccess, you also take \forward{+1} against them. \onMiss, they
+  do as they please and you take \forward{-1} against them.
 \end{basicmove}
 \
 
@@ -206,7 +206,7 @@
 
 \begin{amove}{Charge!}
   When you \condition{lead the charge into combat}, those you lead
-  take +1 forward.
+  take \forward{+1}.
 \end{amove}
 
 \begin{amove}{Staunch Defender}
@@ -251,52 +251,52 @@
 \end{amove}
 
 \begin{amove}{Ever Onward}
-\moveReplaces{Charge!}
+  \moveReplaces{Charge!}
 
-  When you \condition{lead the charge into combat}, those you lead take +1 forward
-  and \ntag{+2}{armor} forward.
+  When you \condition{lead the charge into combat}, those you lead
+  take \forward{+1} and \armorForward{+2}.
 \end{amove}
 
 \begin{amove}{Impervious Defender}
-\moveReplaces{Staunch Defender}
+  \moveReplaces{Staunch Defender}
 
-  When you \move{Defend} you always get +1 hold, even on a 6-. When
-  you get a 12+ to \move{Defend} instead of getting hold the nearest
-  attacking creature is stymied giving you a clear advantage, the GM
-  will describe it.
+  When you \move{Defend} you always get +1 hold, even on a
+  6-. \onMassiveSuccessFor{Defend}, instead of getting hold the
+  nearest attacking creature is stymied giving you a clear advantage,
+  the GM will describe it.
 \end{amove}
 
 \begin{amove}{Tandem Strike}
-\moveReplaces{Setup Strike}
+  \moveReplaces{Setup Strike}
 
   When you \move{Hack and Slash}, choose an ally. Their next attack
-  against your target does +1d4 damage and they take +1 forward
+  against your target does \damage{+1d4} and they take \forward{+1}
   against them.
 \end{amove}
 
 \begin{amove}{Divine Protection}
-\moveReplaces{Holy Protection}
+  \moveReplaces{Holy Protection}
 
   You get \ntag{+2}{armor} while on a \move{Quest}.
 \end{amove}
 
 \begin{amove}{Divine Authority}
-\moveReplaces{Voice of Authority}
+  \moveReplaces{Voice of Authority}
 
-  Take +1 to order hirelings. When you roll a 12+ the hireling
+  Take +1 to order hirelings. \onMassiveSuccess, the hireling
   transcends their moment of fear and doubt and carries out your order
   with particular effectiveness or efficiency.
 \end{amove}
 
 \begin{amove}{Perfect Hospitaller}
-\moveReplaces{Hospitaller}
+  \moveReplaces{Hospitaller}
 
-  When you \condition{heal an ally}, you heal +2d8 damage.
+  When you \condition{heal an ally}, you heal \damage{+2d8}.
 \end{amove}
 
 \begin{amove}{Indomitable}
   When you suffer a debility (even through \move{Bloody Aegis}) take
-  +1 forward against whatever caused it.
+  \forward{+1} against whatever caused it.
 \end{amove}
 
 \begin{amove}{Perfect Knight}

+ 17 - 17
priest.tex

@@ -37,7 +37,7 @@
 
 \begin{optfeature}{Dwarf}
   When you \condition{use your \move{Divine Ward} on someone else},
-  you take +1 Armor forward.
+  you take \armorForward{+1}.
 \end{optfeature}
 
 \begin{optfeature}{Human}
@@ -115,7 +115,7 @@ define your deity's domain by filling in each answer:
   \item The intervention is subtle or takes a while to manifest.
   \item Your deity demands something in return. The GM will tell you what.
   \item The divine experience leaves you dizzy with euphoria (or
-    terror). You take -1 ongoing to Invoke until you have time to pray
+    terror). You take \ongoing{-1} to Invoke until you have time to pray
     quietly for a while.
   \end{itemize}
 \end{basicmove}
@@ -126,9 +126,9 @@ define your deity's domain by filling in each answer:
   effects to the subject of your prayers. \onPartial, grant one, and
   your prayers draw unwanted attention.
   \begin{itemize}
-  \item Heal 1d8 damage
-  \item Take \armor{+2} forward
-  \item Take +1 forward to \move{Defy Danger}
+  \item Heal \damage{1d8}
+  \item Take \armorForward{+2}
+  \item Take \forward{+1} to \move{Defy Danger}
   \item An approaching enemy is driven back
   \end{itemize}
 \end{basicmove}
@@ -138,8 +138,8 @@ define your deity's domain by filling in each answer:
   3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
   hold 1-for-1 on the following:
   \begin{itemize}
-  \item bring people forward and deliver them to you.
-  \item bring forward all their precious things.
+  \item bring people forth and deliver them to you.
+  \item bring forth all their precious things.
   \item unite and fight for you.
   \item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
   \item go quietly back to their lives.
@@ -197,7 +197,7 @@ define your deity's domain by filling in each answer:
 
 \begin{amove}{Devoted Healer}
   When you \condition{heal someone else of damage}, add your level to
-  the amount of damage healed. You may choose to take 1d6 damage
+  the amount of damage healed. You may choose to take \damage{1d6}
   (ignores armor) to remove a debility from a person you are healing.
 \end{amove}
 
@@ -252,7 +252,7 @@ define your deity's domain by filling in each answer:
 
 \begin{amove}{Penitent}
   When you \condition{take damage and embrace the pain}, you may take
-  +1d4 damage (ignoring armor). If you do, take +1 forward.
+  \damage{+1d4} (ignoring armor). If you do, take \forward{+1}.
 \end{amove}
 
 
@@ -280,8 +280,8 @@ define your deity's domain by filling in each answer:
   \begin{itemize}
   \item your deity's wrath is not yet over. It causes massive
     collateral damage.
-  \item your deity draws upon your strength for this act. Take -1
-    forward.
+  \item your deity draws upon your strength for this act. Take
+    \forward{-1}.
   \end{itemize}
   \onMiss, your deity cannot destroy this Enemy. The GM will tell you
   why.
@@ -305,14 +305,14 @@ define your deity's domain by filling in each answer:
 
 \begin{amove}{Gaze Not Upon Him}
   \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires
-  awe from all who see it. Allies take +1 forward and NPCs cower in
+  awe from all who see it. Allies take \forward{+1} and NPCs cower in
   awe, fear, or ecstacy, as is appropriate.
 \end{amove}
 
 
 \begin{amove}{Invigorate}
-  When you \condition{heal someone}, they take +2 forward against the
-  cause of their damage.
+  When you \condition{heal someone}, they take \forward{+2} against
+  the cause of their damage.
 \end{amove}
 
 
@@ -320,8 +320,8 @@ define your deity's domain by filling in each answer:
   \moveReplaces{Penitent}
 
   When you \condition{take damage and embrace the pain}, you may take
-  +1d4 damage (ignoring armor). If you do, take +1 ongoing until you
-  roll a 12+.
+  \damage{+1d4} (ignoring armor). If you do, take \ongoing{+1} until
+  you roll a 12+.
 \end{amove}
 
 
@@ -350,7 +350,7 @@ define your deity's domain by filling in each answer:
 
 \begin{amove}{Reaper}
   When you \condition{take time after a confict to dedicate your
-    victory to your deity and deal with the dead}, take +1 forward.
+    victory to your deity and deal with the dead}, take \forward{+1}.
 \end{amove}
 
 

+ 1 - 1
ranger.tex

@@ -320,7 +320,7 @@
 
   When you \condition{set the watch for the night} everyone takes +1
   to take watch. After a night in camp when you set the watch everyone
-  takes +1 forward.
+  takes \forward{+1}.
 \end{amove}
 
 \begin{amove}{Observant}

+ 2 - 2
survivor.tex

@@ -91,7 +91,7 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
     cherish
   \item A mind shattered---you take +1 to \move{Defy Danger} against
     being manipulated in any way
-  \item A heart broken---take +1 forward against any who insult
+  \item A heart broken---take \forward{+1} against any who insult
     something you have lost
   \item A scar burning---this scar glows and burns when you are in
     danger
@@ -342,7 +342,7 @@ Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
   \item Their weapons shatter against you
   \item You take half damage from the attack, rounded down
   \item Lesser enemies run in fear of you
-  \item Take +1 forward against them
+  \item Take \forward{+1} against them
   \end{itemize}
 \end{amove}
 

+ 3 - 3
thief.tex

@@ -104,7 +104,7 @@
   \begin{itemize}
   \item You don’t get into melee with them
   \item You deal your damage+1d6
-  \item You create an advantage, +1 forward to you or an ally acting
+  \item You create an advantage, \forward{+1} to you or an ally acting
     on it
   \item Reduce their armor by 1 until they repair it
   \end{itemize}
@@ -309,8 +309,8 @@
 \begin{amove}{Heist}
   When you \condition{take time to make a plan to steal something},
   name the thing you want to steal and ask the GM these
-  questions. When acting on the answers you and your allies take +1
-  forward.
+  questions. When acting on the answers you and your allies take
+  \forward{+1}.
 
   \begin{itemize}
   \item Who will notice it’s missing?

+ 16 - 16
travelrules.tex

@@ -52,7 +52,7 @@
   \begin{itemize}
   \item Redirect an attack from the thing you defend to yourself
   \item Halve the attack’s effect or damage
-  \item Open up the attacker to an ally giving that ally +1 forward
+  \item Open up the attacker to an ally giving that ally \forward{+1}
     against the attacker
   \item Deal damage to the attacker equal to your level
   \end{itemize}
@@ -71,7 +71,7 @@
 \begin{basicmove}{Discern Realities}
   When you \condition{closely study a situation or person}, roll
   +WIS. \onSuccess, ask the GM 3 questions from the list
-  below. \onPartial, ask 1. Take +1 forward when acting on the
+  below. \onPartial, ask 1. Take \forward{+1} when acting on the
   answers.
   \begin{itemize}
   \item What happened here recently?
@@ -201,7 +201,7 @@
   declares they’d like to come along (a foolhardy youth, a
   loose-cannon, or a veiled enemy, for example), bring them and take
   the consequences or turn them away. If you turn away applicants you
-  take -1 forward to Recruit.
+  take \forward{-1} to Recruit.
 \end{basicmove}
 
 \columnbreak
@@ -348,8 +348,8 @@
   \begin{basicmove}{Take Watch}
     When you are \condition{on watch and something approaches the
       camp}, roll +WIS. \onSuccess, you notice in time to alert
-    everyone and prepare a response; all party members take +1
-    forward. \onPartial, you react just a moment too late; your
+    everyone and prepare a response; all party members take
+    \forward{+1}. \onPartial, you react just a moment too late; your
     companions in the camp are awake but haven't had time to
     prepare. They have weapons and armor but little else. \onMiss,
     whatever lurks outside the campfire's light has the drop on you.
@@ -396,7 +396,7 @@
       GM by how much)
     \item The party consumes the expected amount and the food you
       prepare is excellent—describe it, and everyone who ate it takes
-      +1 forward.
+      \forward{+1}.
     \end{itemize}
 
     \onPartial, the party consumes the expected amount of
@@ -481,8 +481,8 @@
   XP on failure, and the GM will still introduce a negative
   consequence of your roll. If you don't want to risk it, you can
   always \move{Attend to Home}, which carries no risk but only a
-  modest reward, or \move{Cultivate Saplings}, which has benefits
-  going forward.
+  modest reward, or \move{Cultivate Saplings}, which has benefits in
+  subsequent sessions.
 
   \begin{basicmove}{Attend to Home}
     If you \condition{spent time quietly, managing your affairs and
@@ -539,16 +539,16 @@
     \item The object required a favor: the GM will tell you who you
       had to call on and what they expect in return.
     \end{itemize}
-    \onMiss, you fail to create the object, but you can
-    learn from the attempt: take +1 forward the next time you try to
-    create the object in question.
+    \onMiss, you fail to create the object, but you can learn from the
+    attempt: take \forward{+1} the next time you try to create the
+    object in question.
   \end{basicmove}
 
   \begin{basicmove}{Nose In A Book}
     When you \condition{spend time in research on a topic}, roll
     +INT. \onSuccess, take 3 hold when dealing with that
     topic. \onPartial, take 1 hold instead. You can spend 1 hold to
-    ask one of the following questions; take +1 forward whenever
+    ask one of the following questions; take \forward{+1} whenever
     asking on the answers
 
     \begin{itemize}
@@ -593,8 +593,8 @@
   \itag{awkward}: It’s unwieldy and tough to use.
 
   \itag{+bonus}: It modifies your effectiveness in a specified
-  situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing
-  to \move{Hack and Slash}.''
+  situation. It might be ``\forward{+1} to spout lore'' or
+  ``\ongoing{-1} to \move{Hack and Slash}.''
 
   \ntag{n}{coins}: How much it costs to buy, normally. If the cost
   includes ``-Charisma'', a little negotiation subtracts the haggler’s
@@ -939,8 +939,8 @@
   \item The vehicle regains the use of one Move.
   \item The vehicle suffers one less ongoing penalty.
   \item You repair any onboard equipment which requires it.
-  \item You give the vehicle a temporary boost, granting the pilot +1
-    forward on the next roll involving Control.
+  \item You give the vehicle a temporary boost, granting the pilot
+    \forward{+1} on the next roll involving Control.
   \end{itemize}
 
   \onMiss, choose one anyway, but some side effect of the repair will

+ 8 - 8
witch.tex

@@ -120,18 +120,18 @@ option includes an Elemental tag, which you can select when weaving a
   get 3 doses per brew. Potion effects are always possible, but the GM
   will give you one to four of the following conditions:
   \begin{itemize}
-  \item Supplies are short---you only get 1 dose of your potion
+  \item Supplies are short---you only get 1 dose of your potion.
   \item The potion's effects are delayed, and won't take effect until
-    a short while after drinking
+    a short while after drinking.
   \item The potion's effects fade quickly---the imbiber will need to
-    hurry to get use out of it
-  \item The potion has strange and unwanted side effects
+    hurry to get use out of it.
+  \item The potion has strange and unwanted side effects.
   \item The potion is volatile, and will explode if dropped or treated
-    roughly
-  \item The potion smells and tastes horrible---the imbiber takes -1
-    forward
+    roughly.
+  \item The potion smells and tastes horrible---the imbiber takes
+    \forward{-1}.
   \item You're missing an ingredient and will need to acquire it to
-    finish the brew
+    finish the brew.
   \end{itemize}
 \end{basicmove}
 

+ 1 - 1
wizard.tex

@@ -211,7 +211,7 @@
 
 \begin{amove}{Know-It-All}
   When \condition{another player’s character comes to you for advice
-    and you tell them what you think is best}, they get +1 forward
+    and you tell them what you think is best}, they get \forward{+1}
   when following your advice and you mark experience if they do.
 \end{amove}