survivor.tex 10 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Survivor}
  5. \newcommand{\BaseHP}{10}
  6. \newcommand{\BaseLoad}{9}
  7. \newcommand{\Damage}{10}
  8. \newcommand{\Names}{
  9. \hangindent=0.2in
  10. Names: Ghaldar, Kenshiro, Crag, Clane, Tomak, Masrur, Torma, Eren, Kid,
  11. Freya, Kesi, Mikasa, Morgiana, Norona, Mestra, Osha, Nyssa, Krann
  12. }
  13. \newcommand{\Look}{
  14. Glowing Eyes, Glowing Palms, or Glowing Blood
  15. Styled Hair, Hooded Head, or Pointed Hat
  16. Worn Robes, Stylish Robes, or Practical Tunic
  17. Shimmering Skin, Tattooed Skin, or Unblemished Skin
  18. }
  19. \begin{document}
  20. \openup -0.2em
  21. \charbanner
  22. \begin{minipage}[t]{3.2in}
  23. \leftbanner{Cataclysm}
  24. Choose any folk, and then choose the nature of the cataclysm you
  25. have survived. Describe it for us.
  26. \begin{optfeature}{Beast}
  27. You lost everything to a horrifyingly powerful monster of legend.
  28. When you \condition{fight against a beast or monster who has hurt
  29. you or a person you cherish}, take +2 to damage against them.
  30. \end{optfeature}
  31. \begin{optfeature}{Divine}
  32. You lost everything to a supernatural event or the act of a
  33. deity. Compared to that, not very much seems like a threat
  34. anymore. Choose an extra \move{Eternal Mark}.
  35. \end{optfeature}
  36. \begin{optfeature}{The Shattering}
  37. You lost everything to the remaking of the world which twisted the
  38. lands and cities, and some part of its magic is left in you. Take +1
  39. when you \move{Navigate} through the wilderness.
  40. \end{optfeature}
  41. \
  42. \leftbanner{Drive}
  43. \begin{optfeature}{Inner Peace}
  44. Settle a confrontation without committing an act of violence
  45. \end{optfeature}
  46. \begin{optfeature}{Something to Call My Own}
  47. Obtain something or someplace that is yours and only yours
  48. \end{optfeature}
  49. \begin{optfeature}{To Stare Death in the Face}
  50. Willingly face impossible odds for the thrill of it
  51. \end{optfeature}
  52. \
  53. \leftbanner{Bonds}
  54. \vfill\null
  55. \end{minipage}
  56. \begin{minipage}[t]{4.6in}
  57. \rightbanner{Starting Moves}
  58. \begin{basicmove}{Eternal Mark}
  59. As a survivor of a great cataclysm, the world has left its mark upon
  60. you, and you have been eternally changed as a result. Choose two of
  61. the following:
  62. \begin{choices}
  63. \item A hand bloodied---your body is a weapon with the \itag{hand}
  64. and \itag{forceful} tags
  65. \item A body scarred---you have \armor{+1}
  66. \item A limb replaced---anything you hold counts as something you
  67. cherish
  68. \item A mind shattered---you take +1 to \move{Defy Danger} against
  69. being manipulated in any way
  70. \item A heart broken---take \forward{+1} against any who insult
  71. something you have lost
  72. \item A scar burning---this scar glows and burns when you are in
  73. danger
  74. \end{choices}
  75. \end{basicmove}
  76. \
  77. \begin{basicmove}{Hold On to What's Precious}
  78. When you \condition{\move{Defend} an ally, a friend, or something
  79. you cherish}, gain +1 hold, even on a miss.
  80. When you \condition{hold something or someone you cherish in your
  81. hand and they would be taken, knocked away, moved, broken, or
  82. damaged in any way}, you can prevent that from happening by taking
  83. the effect yourself.
  84. \end{basicmove}
  85. \
  86. \begin{basicmove}{Reminders of the Past}
  87. When you \condition{meet a traveler or enemy you've met before (your
  88. call)}, tell the GM of your last encounter with them. The GM will
  89. tell you how they've changed since then. When you come across a
  90. marked grave, tell the GM who they were and how you knew them.
  91. \end{basicmove}
  92. \
  93. \begin{basicmove}{Survive (CON)}
  94. When you \condition{brace for impact against expected harm}, roll
  95. +CON. \onSuccess, choose two. \onPartial, choose one:
  96. \begin{itemize}
  97. \item Take half damage, rounded down.
  98. \item Take a debility instead of taking damage. You cannot choose
  99. this option if you have all six debilities.
  100. \item Ignore all effects of the attack, other than damage. You are
  101. not moved, set on fire, poisoned, restrained, or anything else the
  102. attack would have done to you.
  103. \item Take +1 ongoing against the cause of this damage until you
  104. have conquered it.
  105. \end{itemize}
  106. \end{basicmove}
  107. \
  108. \vfill\null
  109. \end{minipage}
  110. \charlower
  111. \clearpage
  112. \gearbanner
  113. \begin{multicols}{2}
  114. \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1})
  115. and a memento from your cataclysm (\weight{0}), describe it.
  116. Choose one:
  117. \begin{choices}
  118. \item A weapon your mentor once used, describe it (\ntag{+1}{damage},
  119. \weight{2}). Give it whatever range tag best fits, and \ammo{3}, should
  120. it need it
  121. \item Armor your parent once wore, describe it (\armor{1}, \weight{1})
  122. \end{choices}
  123. Choose two:
  124. \begin{choices}
  125. \item Adventuring gear (\uses{5}, \weight{1})
  126. \item A survival knife (\itag{hand}, \weight{1})
  127. \item Bandages (\uses{3}, \itag{slow}, \weight{0}) and
  128. dungeon rations (\uses{5}, \weight{1})
  129. \item A mount or vehicle that's been with you through hard times
  130. \end{choices}
  131. \columnbreak
  132. \
  133. \end{multicols}
  134. \widebanner{Advanced Moves}
  135. \begin{multicols}{2}
  136. \firstAdvances
  137. \begin{amove}{Alone Against The World (CON)}
  138. When you \condition{stand alone against an approaching major
  139. threat}, roll +CON. \onSuccess, after a glorious stand off, you
  140. drive the threat back, taking some damage. \onPartial, after a
  141. grueling struggle, you drive the threat back, but you suffer a
  142. permanent scar (physical, mental, or emotional), describe it.
  143. \onMiss, roll your \move{Last Breath}---after a desperate attempt,
  144. you have failed.
  145. \end{amove}
  146. \begin{amove}{Dead Man Walking}
  147. When you take damage, you may choose to ignore it. Instead of taking
  148. damage, gain Pain equal to the damage you would have taken. When you
  149. next take a short rest, spend all of your Pain and take an equal
  150. amount of damage, ignoring armor. You cannot use \move{Survive}
  151. against this damage.
  152. \end{amove}
  153. \begin{amove}{Defy Opposition}
  154. When you \condition{\move{Defy Danger} against something trying to
  155. harm you}, on a 12+, you gain an advantage over them---knock them
  156. down, get out of their reach, get on top of them, disarm them, or
  157. any other advantage.
  158. \end{amove}
  159. \begin{amove}{Further Marked}
  160. The first time you take a debility or suffer great personal harm
  161. after you gain this move, do not mark that debility or suffer that
  162. harm. Instead, gain one of the \move{Eternal Mark} options.
  163. \end{amove}
  164. \begin{amove}{Kid, Let Me Tell You About The Calamity}
  165. When you \move{Make Camp}, you can recount a tale of your past to an
  166. ally and choose one of your Eternal Marks. Until you next Make Camp,
  167. that ally gains the benefit of having that \move{Eternal Mark}, as
  168. if its pain were their own.
  169. \end{amove}
  170. \begin{amove}{No One Shall Suffer As I Have}
  171. When you \condition{stop a cataclysm from occurring, lessen its
  172. consequences, or evacuate the populace if you can't}, mark XP.
  173. \end{amove}
  174. \begin{amove}{Protector}
  175. When \condition{someone you cherish would suffer the consequences of
  176. a move or decision they made}, you may take all of those
  177. consequences in their place.
  178. \end{amove}
  179. \begin{amove}{Survival Instinct}
  180. When you \condition{scavenge for supplies}, you can always find
  181. \itag{1 use} of rations, ammo, gear, bandages, or antitoxin, but
  182. only if you need them right now.
  183. \end{amove}
  184. \begin{amove}{Tenacity}
  185. When you \condition{\move{Parley} by ceaselessly and unrelentingly
  186. speaking your case in spite of those who would silence, ignore, or
  187. harm you}, roll +CON instead of +CHA.
  188. \end{amove}
  189. \begin{amove}{Worldly}
  190. Gain a move from a playbook none of the other players are currently
  191. using.
  192. \end{amove}
  193. \begin{amove}{You're Already Dead}
  194. When you would deal your damage, you may choose not to roll damage
  195. and instead gain 1-Fate. You can spend all held Fate at any time to
  196. deal your damage that many times to one enemy you gained Fate from,
  197. dealing the total damage as a single hit. You can discard held Fate
  198. at any time, should you choose to spare them.
  199. \end{amove}
  200. \vfill\null
  201. \columnbreak
  202. \secondAdvances
  203. \begin{amove}{Defy Fate}
  204. \moveReplaces{Defy Opposition}
  205. \onMassiveSuccessFor{Defy Danger}, you excel beyond all
  206. expectation. Instead of merely defying the danger, you circumvent,
  207. route, or negate the danger as a threat at all. If you defied an
  208. enemy's move, that enemy will no longer use that move, realizing it
  209. is useless against you.
  210. \end{amove}
  211. \begin{amove}{Got A Grave with My Name On It}
  212. \moveRequires{Dead Man Walking}
  213. When you take your Last Breath, roll +CON.
  214. \end{amove}
  215. \begin{amove}{More Scars Than Skin}
  216. \moveRequires{Further Marked}
  217. The first time you take a debility or suffer great personal harm
  218. after you gain this move, do not mark that debility or suffer that
  219. harm. Instead, gain one of the \move{Eternal Mark} options.
  220. \end{amove}
  221. \begin{amove}{Otherworldly}
  222. \moveRequires{Worldly}
  223. Gain a move from a playbook none of the other players are currently
  224. using.
  225. \end{amove}
  226. \begin{amove}{Something To Remember Me By}
  227. \moveRequires{Alone Against the World}
  228. When you use \move{Alone Against the World}, regardless of the
  229. result of the roll, you leave a permanent mark upon the threat you
  230. faced---a crippling wound, a devastating loss, or a shattered ideal.
  231. \end{amove}
  232. \begin{amove}{The Moment We Met, Your Fate Was Sealed}
  233. \moveRequires{You're Already Dead}
  234. When you deal damage using \move{You're Already Dead}, you may deal
  235. the total damage to all enemies you gained Fate from.
  236. \end{amove}
  237. \begin{amove}{Unstoppable (CON)}
  238. When you \condition{suffer a debility, condition, or restraint and
  239. act in spite of it}, roll +CON. \onSuccess, gain 2
  240. hold. \onPartial, gain 1 hold. \onMiss, gain 1 hold, but after you
  241. spend it your debility, condition, or restraint grows worse. Spend 1
  242. hold to completely ignore all debilities, conditions, and restraints
  243. upon you for a few crucial moments.
  244. \end{amove}
  245. \begin{amove}{You Shall Not Pass}
  246. You can spend 2-hold from \move{Defend} to glare at an approaching
  247. enemy, stopping them in their tracks. \onMassiveSuccessFor{Defend},
  248. gain 5 hold.
  249. \end{amove}
  250. \begin{amove}{Your Weapons Cannot Harm Me (CON)}
  251. When you \condition{take an enemy's attack without striking back},
  252. roll +CON. \onSuccess, choose three. \onPartial, choose
  253. two. \onMiss, choose one, and take +1d4 damage from their attacks.
  254. \begin{itemize}
  255. \item Their weapons shatter against you
  256. \item You take half damage from the attack, rounded down
  257. \item Lesser enemies run in fear of you
  258. \item Take \forward{+1} against them
  259. \end{itemize}
  260. \end{amove}
  261. \vfill\null
  262. \end{multicols}
  263. \end{document}