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@@ -52,7 +52,7 @@
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\begin{itemize}
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\begin{itemize}
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\item Redirect an attack from the thing you defend to yourself
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\item Redirect an attack from the thing you defend to yourself
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\item Halve the attack’s effect or damage
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\item Halve the attack’s effect or damage
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- \item Open up the attacker to an ally giving that ally +1 forward
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+ \item Open up the attacker to an ally giving that ally \forward{+1}
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against the attacker
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against the attacker
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\item Deal damage to the attacker equal to your level
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\item Deal damage to the attacker equal to your level
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\end{itemize}
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\end{itemize}
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@@ -71,7 +71,7 @@
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\begin{basicmove}{Discern Realities}
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\begin{basicmove}{Discern Realities}
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When you \condition{closely study a situation or person}, roll
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When you \condition{closely study a situation or person}, roll
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+WIS. \onSuccess, ask the GM 3 questions from the list
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+WIS. \onSuccess, ask the GM 3 questions from the list
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- below. \onPartial, ask 1. Take +1 forward when acting on the
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+ below. \onPartial, ask 1. Take \forward{+1} when acting on the
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answers.
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answers.
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\begin{itemize}
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\begin{itemize}
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\item What happened here recently?
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\item What happened here recently?
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@@ -201,7 +201,7 @@
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declares they’d like to come along (a foolhardy youth, a
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declares they’d like to come along (a foolhardy youth, a
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loose-cannon, or a veiled enemy, for example), bring them and take
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loose-cannon, or a veiled enemy, for example), bring them and take
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the consequences or turn them away. If you turn away applicants you
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the consequences or turn them away. If you turn away applicants you
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- take -1 forward to Recruit.
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+ take \forward{-1} to Recruit.
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\end{basicmove}
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\end{basicmove}
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\columnbreak
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\columnbreak
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@@ -348,8 +348,8 @@
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\begin{basicmove}{Take Watch}
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\begin{basicmove}{Take Watch}
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When you are \condition{on watch and something approaches the
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When you are \condition{on watch and something approaches the
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camp}, roll +WIS. \onSuccess, you notice in time to alert
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camp}, roll +WIS. \onSuccess, you notice in time to alert
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- everyone and prepare a response; all party members take +1
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- forward. \onPartial, you react just a moment too late; your
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+ everyone and prepare a response; all party members take
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+ \forward{+1}. \onPartial, you react just a moment too late; your
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companions in the camp are awake but haven't had time to
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companions in the camp are awake but haven't had time to
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prepare. They have weapons and armor but little else. \onMiss,
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prepare. They have weapons and armor but little else. \onMiss,
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whatever lurks outside the campfire's light has the drop on you.
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whatever lurks outside the campfire's light has the drop on you.
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@@ -396,7 +396,7 @@
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GM by how much)
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GM by how much)
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\item The party consumes the expected amount and the food you
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\item The party consumes the expected amount and the food you
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prepare is excellent—describe it, and everyone who ate it takes
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prepare is excellent—describe it, and everyone who ate it takes
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- +1 forward.
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+ \forward{+1}.
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\end{itemize}
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\end{itemize}
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\onPartial, the party consumes the expected amount of
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\onPartial, the party consumes the expected amount of
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@@ -481,8 +481,8 @@
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XP on failure, and the GM will still introduce a negative
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XP on failure, and the GM will still introduce a negative
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consequence of your roll. If you don't want to risk it, you can
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consequence of your roll. If you don't want to risk it, you can
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always \move{Attend to Home}, which carries no risk but only a
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always \move{Attend to Home}, which carries no risk but only a
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- modest reward, or \move{Cultivate Saplings}, which has benefits
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- going forward.
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+ modest reward, or \move{Cultivate Saplings}, which has benefits in
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+ subsequent sessions.
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\begin{basicmove}{Attend to Home}
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\begin{basicmove}{Attend to Home}
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If you \condition{spent time quietly, managing your affairs and
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If you \condition{spent time quietly, managing your affairs and
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@@ -539,16 +539,16 @@
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\item The object required a favor: the GM will tell you who you
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\item The object required a favor: the GM will tell you who you
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had to call on and what they expect in return.
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had to call on and what they expect in return.
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\end{itemize}
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\end{itemize}
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- \onMiss, you fail to create the object, but you can
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- learn from the attempt: take +1 forward the next time you try to
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- create the object in question.
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+ \onMiss, you fail to create the object, but you can learn from the
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+ attempt: take \forward{+1} the next time you try to create the
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+ object in question.
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\end{basicmove}
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\end{basicmove}
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\begin{basicmove}{Nose In A Book}
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\begin{basicmove}{Nose In A Book}
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When you \condition{spend time in research on a topic}, roll
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When you \condition{spend time in research on a topic}, roll
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+INT. \onSuccess, take 3 hold when dealing with that
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+INT. \onSuccess, take 3 hold when dealing with that
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topic. \onPartial, take 1 hold instead. You can spend 1 hold to
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topic. \onPartial, take 1 hold instead. You can spend 1 hold to
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- ask one of the following questions; take +1 forward whenever
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+ ask one of the following questions; take \forward{+1} whenever
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asking on the answers
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asking on the answers
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\begin{itemize}
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\begin{itemize}
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@@ -593,8 +593,8 @@
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\itag{awkward}: It’s unwieldy and tough to use.
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\itag{awkward}: It’s unwieldy and tough to use.
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\itag{+bonus}: It modifies your effectiveness in a specified
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\itag{+bonus}: It modifies your effectiveness in a specified
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- situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing
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- to \move{Hack and Slash}.''
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+ situation. It might be ``\forward{+1} to spout lore'' or
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+ ``\ongoing{-1} to \move{Hack and Slash}.''
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\ntag{n}{coins}: How much it costs to buy, normally. If the cost
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\ntag{n}{coins}: How much it costs to buy, normally. If the cost
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includes ``-Charisma'', a little negotiation subtracts the haggler’s
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includes ``-Charisma'', a little negotiation subtracts the haggler’s
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@@ -939,8 +939,8 @@
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\item The vehicle regains the use of one Move.
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\item The vehicle regains the use of one Move.
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\item The vehicle suffers one less ongoing penalty.
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\item The vehicle suffers one less ongoing penalty.
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\item You repair any onboard equipment which requires it.
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\item You repair any onboard equipment which requires it.
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- \item You give the vehicle a temporary boost, granting the pilot +1
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- forward on the next roll involving Control.
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+ \item You give the vehicle a temporary boost, granting the pilot
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+ \forward{+1} on the next roll involving Control.
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\end{itemize}
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\end{itemize}
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\onMiss, choose one anyway, but some side effect of the repair will
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\onMiss, choose one anyway, but some side effect of the repair will
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