priest.tex 9.8 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Priest}
  5. \newcommand{\BaseHP}{6}
  6. \newcommand{\BaseLoad}{7}
  7. \newcommand{\Damage}{6}
  8. \newcommand{\Names}{
  9. \hangindent=0.2in Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga,
  10. Siggrun, Freya
  11. \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore,
  12. Piotr, Dahlia, Carmine
  13. \hangindent=0.2in Orc: Shâsurk, Kiprun, An-Grugûm, Trûblîrg, Bhigum,
  14. An-Taglurt, Ishugarg, Akalum }
  15. \newcommand{\Look}{
  16. Kind Eyes, Sharp Eyes, or Sad Eyes
  17. Tonsure, Strange Hair, or Bald
  18. Flowing Robes, Habit, or Common Garb
  19. Thin Body, Knobby Body, or Flabby Body
  20. }
  21. \begin{document}
  22. \openup -0.2em
  23. \charbanner
  24. \begin{minipage}[t]{3.2in}
  25. \leftbanner{Folk}
  26. \begin{optfeature}{Dwarf}
  27. When you \condition{use your \move{Divine Ward} on someone else},
  28. you take \armorForward{+1}.
  29. \end{optfeature}
  30. \begin{optfeature}{Human}
  31. When you \condition{\move{Defy Danger} from something related to
  32. your deity's domain}, take +1.
  33. \end{optfeature}
  34. \begin{optfeature}{Orc}
  35. When you \condition{deal damage to your deity's enemies}, you deal
  36. +1 damage.
  37. \end{optfeature}
  38. \
  39. \leftbanner{Alignment}
  40. \begin{optfeature}{Good}
  41. Endanger yourself to heal another.
  42. \end{optfeature}
  43. \begin{optfeature}{Lawful}
  44. Endanger yourself following the precepts of your church or god.
  45. \end{optfeature}
  46. \begin{optfeature}{Evil}
  47. Harm another to prove the superiority of your church or god.
  48. \end{optfeature}
  49. \
  50. \leftbanner{Bonds}
  51. \vfill\null
  52. \end{minipage}
  53. \begin{minipage}[t]{4.6in}
  54. \rightbanner{Starting Moves}
  55. \begin{basicmove}{Deity}
  56. You serve and worship some deity who grants you power. Give your god
  57. a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
  58. define your deity's domain by filling in each answer:
  59. \begin{quote}\begin{description}
  60. \item [Controls:] (the sun, the seas, the skies) \hrulefill
  61. \item [Represents:] (love, death, war, wind) \hrulefill
  62. \item [Worshippers:] (nobles, dwarves, wizards) \hrulefill
  63. \item [Enemies:] (demons, undead, heretics) \hrulefill
  64. \item [Demands:] (sacrifices, secrets, victory) \hrulefill
  65. \end{description}\end{quote}
  66. \end{basicmove}
  67. \begin{basicmove}{Invocation}
  68. When you \condition{call out for your deity's aid in a time of
  69. need}, choose a \spell{Blessing} and roll +WIS. \onSuccess, your
  70. deity will intervene on your behalf---the GM will tell you
  71. how. \onPartial, your deity will grant your \spell{Blessing}, but you will
  72. also need to choose a \spell{Requirement}.
  73. \spell{Blessing}
  74. \begin{itemize}
  75. \item Your invocation manipulates the realm your deity Controls.
  76. \item Your invocation commands something your deity Represents.
  77. \item Your invocation bolsters your deity's Worshippers.
  78. \item Your invocation rebukes your deity's Enemies.
  79. \end{itemize}
  80. \spell{Requirement}
  81. \begin{itemize}
  82. \item Your invocation is obvious and immediate, drawing attention to
  83. you.
  84. \item The intervention is subtle or takes a while to manifest.
  85. \item Your deity demands something in return. The GM will tell you what.
  86. \item The divine experience leaves you dizzy with euphoria (or
  87. terror). You take \ongoing{-1} to Invoke until you have time to pray
  88. quietly for a while.
  89. \end{itemize}
  90. \end{basicmove}
  91. \begin{basicmove}{Divine Ward}
  92. When you \condition{call upon your deity for protection for yourself
  93. or an ally}, roll +WIS. \onSuccess, grant two of the following
  94. effects to the subject of your prayers. \onPartial, grant one, and
  95. your prayers draw unwanted attention.
  96. \begin{itemize}
  97. \item Heal \damage{1d8}
  98. \item Take \armorForward{+2}
  99. \item Take \forward{+1} to \move{Defy Danger}
  100. \item An approaching enemy is driven back
  101. \end{itemize}
  102. \end{basicmove}
  103. \begin{basicmove}{Lead the Flock}
  104. When you \condition{preach to a mob}, roll +CHA. \onSuccess, hold
  105. 3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
  106. hold 1-for-1 on the following:
  107. \begin{itemize}
  108. \item bring people forth and deliver them to you.
  109. \item bring forth all their precious things.
  110. \item unite and fight for you.
  111. \item fall into a frenzy of emotion: joy, sorrow, or rage, as you choose.
  112. \item go quietly back to their lives.
  113. \end{itemize}
  114. \end{basicmove}
  115. \vfill\null
  116. \end{minipage}
  117. \charlower
  118. \clearpage
  119. \gearbanner
  120. \begin{multicols}{2}
  121. \yourLoad{7}. You carry dungeon rations (\uses{5}, \weight{1}), a
  122. priest's robes (\weight{0}), and a symbol of your deity, describe it
  123. (\weight{0}).
  124. Choose your armament:
  125. \begin{choices}
  126. \item Divine Weapon (\itag{hand} or \itag{close}, \weight{1})---you
  127. wield the favored weapon of your deity. Describe it.
  128. \item Staff (\itag{close}, \itag{two-handed}, \weight{1}) and
  129. bandages (\uses{3}, \weight{0})
  130. \end{choices}
  131. Choose two:
  132. \begin{choices}
  133. \item Adventuring gear (\weight{1}) and dungeon rations (\uses{5},
  134. \weight{1})
  135. \item Healing potion (\weight{0})
  136. \item Blessed leather armor (\armor{1}, \weight{1})
  137. \item Bag of books (\uses{5}, \weight{2}) and bangages (\uses{3},
  138. \weight{0})
  139. \end{choices}
  140. \columnbreak
  141. \vfill\null
  142. \end{multicols}
  143. \widebanner{Advanced Moves}
  144. \begin{multicols}{2}
  145. \firstAdvances
  146. \begin{amove}{Deity's Insight}
  147. When you \condition{take a moment to consult your deity}, you can
  148. Spout Lore using +WIS instead of +INT.
  149. \end{amove}
  150. \begin{amove}{Devoted Healer}
  151. When you \condition{heal someone else of damage}, add your level to
  152. the amount of damage healed. You may choose to take \damage{1d6}
  153. (ignores armor) to remove a debility from a person you are healing.
  154. \end{amove}
  155. \begin{amove}{Divine Protection}
  156. When you \condition{wear no armor or shield}, you have \armor{2}.
  157. \end{amove}
  158. \begin{amove}{First Aid}
  159. You ignore the \itag{slow} tag on Bandages and Poultices \&
  160. Herbs. When you are attacked while you are healing someone, gain
  161. \armor{+1} against the attack.
  162. \end{amove}
  163. \begin{amove}{Greater Warding}
  164. When you use \move{Divine Ward}, select one additional option, even
  165. on a 6-.
  166. \end{amove}
  167. \begin{amove}{Miracle Worker}
  168. Gain one move from the Mage class list. If you choose \move{Cast a
  169. Spell}, the \move{Spell Focus} you choose must be related to your
  170. deity. In addition, add the following to the list of options under
  171. \move{Spell Focus}:
  172. \begin{description}
  173. \item[Focus:] The Divinity
  174. \item [Look:] Divine Voice, Glowing Symbol of Faith, or Glowing
  175. Tattoos
  176. \item [Aligned:] Aid Worshippers, Channel your Deity, Manipulate its
  177. Representation
  178. \item [Opposed:] Aiding Enemies, Desecrating the Realm your Deity
  179. Controls
  180. \end{description}
  181. \end{amove}
  182. \begin{amove}{Multiclass Dabbler}
  183. Gain one move from another class. Treat your level as one lower for
  184. choosing the move.
  185. \end{amove}
  186. \begin{amove}{Orison for Guidance}
  187. When you \condition{fulfill your deity's Demands and and pray for
  188. guidance}, your deity tells you what it would have you do. If you
  189. do it, mark experience.
  190. \end{amove}
  191. \begin{amove}{Penitent}
  192. When you \condition{take damage and embrace the pain}, you may take
  193. \damage{+1d4} (ignoring armor). If you do, take \forward{+1}.
  194. \end{amove}
  195. \begin{amove}{Serenity}
  196. When you \condition{calmly walk through a dangerous situation}, take
  197. +1 to Defy Danger.
  198. \end{amove}
  199. \begin{amove}{The Scales of Life and Death}
  200. When \condition{someone else takes their \move{Last Breath} in your
  201. presence}, they take +1 to the roll.
  202. \end{amove}
  203. \columnbreak
  204. \secondAdvances
  205. \begin{amove}{Anathema}
  206. When you \condition{strike down an Enemy of your deity}, roll
  207. +WIS. \onSuccess, that enemy is disintegrated, struck down by the
  208. power of your faith. \onPartial, the enemy is still destroyed, but
  209. choose one:
  210. \begin{itemize}
  211. \item your deity's wrath is not yet over. It causes massive
  212. collateral damage.
  213. \item your deity draws upon your strength for this act. Take
  214. \forward{-1}.
  215. \end{itemize}
  216. \onMiss, your deity cannot destroy this Enemy. The GM will tell you
  217. why.
  218. \end{amove}
  219. \begin{amove}{Apotheosis}
  220. The next time you spend time in prayer after taking this move,
  221. choose a feature associated with your deity (rending claws, wings of
  222. sapphire feathers, an all-seeing third eye, etc.) When you emerge
  223. from prayer, you permanently gain that physical feature.
  224. \end{amove}
  225. \begin{amove}{Divine Armor}
  226. \moveReplaces{Divine Protection}
  227. When you \condition{wear no armor or shield}, you have \armor{3}.
  228. \end{amove}
  229. \begin{amove}{Gaze Not Upon Him}
  230. \onMassiveSuccessFor{Invocation}, your deity's magnificence inspires
  231. awe from all who see it. Allies take \forward{+1} and NPCs cower in
  232. awe, fear, or ecstacy, as is appropriate.
  233. \end{amove}
  234. \begin{amove}{Invigorate}
  235. When you \condition{heal someone}, they take \forward{+2} against
  236. the cause of their damage.
  237. \end{amove}
  238. \begin{amove}{Martyr}
  239. \moveReplaces{Penitent}
  240. When you \condition{take damage and embrace the pain}, you may take
  241. \damage{+1d4} (ignoring armor). If you do, take \ongoing{+1} until
  242. you roll a 12+.
  243. \end{amove}
  244. \begin{amove}{Multiclass Initiate}
  245. Gain one move from another class. Treat your level as one lower for
  246. choosing the move.
  247. \end{amove}
  248. \begin{amove}{Prayer of Unity}
  249. You no longer need to specify who you protect with \move{Divine
  250. Ward}. When you protect a group with \move{Divine Ward}, the
  251. chosen effect(s) applies to everyone in the group.
  252. \end{amove}
  253. \begin{amove}{Providence}
  254. Add the following option to the \move{Divine Ward} list:
  255. \begin{itemize}
  256. \item An enemy move fails due to a moment of divine providence,
  257. related to your deity's domain (a gust of wind, a flash of light,
  258. or something similar)
  259. \end{itemize}
  260. \end{amove}
  261. \begin{amove}{Reaper}
  262. When you \condition{take time after a confict to dedicate your
  263. victory to your deity and deal with the dead}, take \forward{+1}.
  264. \end{amove}
  265. \vfill\null
  266. \end{multicols}
  267. \end{document}