fighter.tex 8.2 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Fighter}
  5. \newcommand{\BaseHP}{10}
  6. \newcommand{\BaseLoad}{12}
  7. \newcommand{\Damage}{10}
  8. \newcommand{\Names}{
  9. Dwarf: Ozruk, Surtur, Brunhilda, Annika, Janos, Greta, Dim, Rundrig,
  10. Jarl, Xotoq
  11. Elf: Elohiir, Sharaseth, Hasrith, Shevaral, Cadeus, Eldar,
  12. Kithracet, Thelian
  13. Halfling: Finnegan, Olive, Randolph, Bartleby, Aubrey, Baldwin,
  14. Becca
  15. Human: Hawke, Rudiger, Gregor, Brianne, Walton, Castor, Shanna,
  16. Ajax, Hob}
  17. \newcommand{\Look}{
  18. Hard Eyes, Dead Eyes, or Eager Eyes
  19. Wild Hair, Shorn Hair, or Battered Helm
  20. Calloused Skin, Tanned Skin, or Scarred Skin
  21. Built Body, Lithe Body, or Ravaged Body}
  22. \begin{document}
  23. \openup -0.2em
  24. \charbanner
  25. \begin{minipage}[t]{3.2in}
  26. \leftbanner{Folk}
  27. \begin{optfeature}{Dwarf}
  28. When you \textbf{share a drink with someone}, you may \move{Parley}
  29. with them using CON instead of CHA.
  30. \end{optfeature}
  31. \begin{optfeature}{Elf}
  32. Choose one weapon—you can always treat weapons of that type as if
  33. they had the \itag{precise} tag.
  34. \end{optfeature}
  35. \begin{optfeature}{Halfling}
  36. When you \move{Defy Danger} and \textbf{use your small size to your
  37. advantage}, take +1.
  38. \end{optfeature}
  39. \begin{optfeature}{Human}
  40. Once per battle you may reroll a single damage roll (yours or
  41. someone else’s).
  42. \end{optfeature}
  43. \
  44. \leftbanner{Alignment}
  45. \begin{optfeature}{Good}
  46. Defend those weaker than you.
  47. \end{optfeature}
  48. \begin{optfeature}{Neutral}
  49. Defeat a worthy opponent.
  50. \end{optfeature}
  51. \begin{optfeature}{Evil}
  52. Kill a defenseless or surrendered enemy.
  53. \end{optfeature}
  54. \
  55. \leftbanner{Bonds}
  56. \vfill\null
  57. \end{minipage}
  58. \begin{minipage}[t]{4.6in}
  59. \rightbanner{Starting Moves}
  60. \begin{basicmove}{Bend Bars, Lift Gates}
  61. When you \condition{use pure strength to destroy an inanimate obstacle},
  62. roll+STR. \onSuccess, choose 3. \onPartial, choose 2.
  63. \begin{itemize}
  64. \item It doesn’t take a very long time
  65. \item Nothing of value is damaged
  66. \item It doesn’t make an inordinate amount of noise
  67. \item You can fix the thing again without a lot of effort
  68. \end{itemize}
  69. \end{basicmove}
  70. \
  71. \begin{basicmove}{Armored}
  72. You ignore the \itag{clumsy} tag on armor you wear.
  73. \end{basicmove}
  74. \
  75. \begin{basicmove}{Signature Weapon}
  76. This is your weapon. There are many like it, but this one is
  77. yours. Your weapon is your best friend. It is your life. You master
  78. it as you master your life. Your weapon, without you, is
  79. useless. Without your weapon, you are useless. You must wield your
  80. weapon true.
  81. Choose a base description, all are 2 weight:
  82. \begin{choices}
  83. \item Sword
  84. \item Axe
  85. \item Hammer
  86. \item Spear
  87. \item Flail
  88. \item Fists
  89. \end{choices}
  90. Choose the range that best fits your weapon:
  91. \begin{choices}
  92. \item \itag{hand}
  93. \item \itag{close}
  94. \item \itag{reach}
  95. \end{choices}
  96. Choose two enhancements:
  97. \begin{choices}
  98. \item Hooks and spikes. \ntag{+1}{damage}, but \ntag{+1}{weight}.
  99. \item Sharp. \ntag{+2}{piercing}.
  100. \item Perfectly weighted. Add \itag{precise}.
  101. \item Serrated edges. \ntag{+1}{damage}.
  102. \item Glows in the presence of one type of creature, your choice.
  103. \item Huge. Add \itag{messy} and \itag{forceful}.
  104. \item Versatile. Choose an additional range.
  105. \item Well-crafted. \ntag{-1}{weight}.
  106. \end{choices}
  107. Choose a look:
  108. \begin{choices}
  109. \item Ancient
  110. \item Unblemished
  111. \item Ornate
  112. \item Blood-stained
  113. \item Sinister
  114. \end{choices}
  115. \end{basicmove}
  116. \vfill\null
  117. \end{minipage}
  118. \charlower
  119. \clearpage
  120. \gearbanner
  121. \begin{multicols}{2}
  122. \begin{quote}
  123. \yourLoad{12}. You carry your signature weapon and dungeon rations
  124. (\ntag{5}{uses}, \ntag{1}{weight}). Choose your defenses:
  125. \begin{choices}
  126. \item Chainmail (\ntag{1}{armor}, \ntag{1}{weight}) and
  127. adventuring gear (\ntag{1}{weight})
  128. \item Scale armor (\ntag{2}{armor}, \ntag{3}{weight})
  129. \end{choices}
  130. Choose two:
  131. \begin{choices}
  132. \item 2 Healing potions (\ntag{0}{weight})
  133. \item Shield (\ntag{+1}{armor}, \ntag{2}{weight})
  134. \item Antitoxin (\ntag{0}{weight}), dungeon rations
  135. (\ntag{1}{weight}), and poultices and herbs (\ntag{1}{weight})
  136. \item 22 coins
  137. \end{choices}
  138. \end{quote}
  139. \
  140. \columnbreak
  141. \
  142. \end{multicols}
  143. \widebanner{Advanced Moves}
  144. \begin{multicols}{2}
  145. \firstAdvances
  146. \begin{amove}{Merciless}
  147. When you deal damage, deal \damage{+1d4}.
  148. \end{amove}
  149. \begin{amove}{Heirloom}
  150. When you \condition{consult the spirits that reside within your
  151. signature weapon}, they will give you an insight relating to the
  152. current situation, and might ask you some questions in return,
  153. roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
  154. the GM will give you an impression.
  155. \end{amove}
  156. \begin{amove}{Armor Mastery}
  157. When you \condition{make your armor take the brunt of damage dealt
  158. to you}, the damage is negated but you must reduce the armor value
  159. of your armor or shield (your choice) by 1. The value is reduced
  160. each time you make this choice. If the reduction leaves the item
  161. with 0 armor it is destroyed.
  162. \end{amove}
  163. \begin{amove}{Improved Weapon}
  164. Choose one extra enhancement for your signature weapon.
  165. \end{amove}
  166. \begin{amove}{Seeing Red}
  167. When you \move{Discern Realities} during combat, you take +1.
  168. \end{amove}
  169. \begin{amove}{Interrogator}
  170. When you \move{Parley} using threats of impending violence as
  171. leverage, you may use STR instead of CHA.
  172. \end{amove}
  173. \begin{amove}{Scent of Blood}
  174. When you \move{Hack and Slash} an enemy, your next attack against
  175. that same foe deals \damage{1d4}.
  176. \end{amove}
  177. \begin{amove}{Multiclass Dabbler}
  178. Get one move from another class. Treat your level as one lower for
  179. choosing the move.
  180. \end{amove}
  181. \begin{amove}{Iron Hide}
  182. You gain \armor{+1}.
  183. \end{amove}
  184. \begin{amove}{Blacksmith}
  185. When you have access to a forge you can graft the magical powers of
  186. a weapon onto your signature weapon. This process destroys the
  187. magical weapon. Your signature weapon gains the magical powers of
  188. the destroyed weapon.
  189. \end{amove}
  190. \vfill\null
  191. \columnbreak
  192. \secondAdvances
  193. \begin{amove}{Bloodthirsty}
  194. \moveReplaces{Merciless}
  195. When you deal damage, deal \damage{+1d8}.
  196. \end{amove}
  197. \begin{amove}{Armored Perfection}
  198. \moveReplaces{Armor Mastery}
  199. When you choose to let your armor take the brunt of damage dealt to
  200. you, the damage is negated and you take \forward{+1} against the
  201. attacker, but you must reduce the armor value of your armor or
  202. shield (your choice) by 1. The value is reduced each time you make
  203. this choice. If the reduction leaves the item with 0 armor it is
  204. destroyed.
  205. \end{amove}
  206. \begin{amove}{Evil Eye}
  207. \moveRequires{Seeing Red}
  208. When you \condition{enter combat}, roll+CHA. \onSuccess, hold
  209. 2. \onPartial, hold 1. Spend your hold to make eye contact with an
  210. NPC present, who freezes or flinches and can’t act until you break
  211. it off. \onMiss, your enemies immediately identify you as their
  212. biggest threat.
  213. \end{amove}
  214. \begin{amove}{Taste of Blood}
  215. \moveReplaces{Scent of Blood}
  216. When you \move{Hack and Slash} an enemy, your next attack against
  217. that same foe deals \damage{+1d8}.
  218. \end{amove}
  219. \begin{amove}{Multiclass Initiate}
  220. \moveRequires{Multiclass Dabbler}
  221. Get one move from another class. Treat your level as one lower for
  222. choosing the move.
  223. \end{amove}
  224. \begin{amove}{Steel Hide}
  225. \moveReplaces{Iron Hide}
  226. You gain \armor{+2}.
  227. \end{amove}
  228. \begin{amove}{Through Death’s Eyes}
  229. When you \condition{go into battle}, roll+WIS. \onSuccess, name
  230. someone who will live and someone who will die. \onPartial, name
  231. someone who will live or someone who will die. Name NPCs, not player
  232. characters. The GM will make your vision come true, if it’s even
  233. remotely possible. \onMiss, you see your own death and consequently
  234. take \ongoing{-1} throughout the battle.
  235. \end{amove}
  236. \begin{amove}{Eye for Weaponry}
  237. When you \condition{look over an enemy’s weaponry}, ask the GM how
  238. much damage they do.
  239. \end{amove}
  240. \begin{amove}{Superior Warrior}
  241. When you \move{Hack and Slash}, \onMassiveSuccess, you deal your
  242. damage, avoid their attack, and impress, dismay, or frighten your
  243. enemy.
  244. \end{amove}
  245. \vfill\null
  246. \end{multicols}
  247. \end{document}