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more farmer development

Getty Ritter 5 years ago
parent
commit
7b93475615
1 changed files with 124 additions and 47 deletions
  1. 124 47
      farmer.tex

+ 124 - 47
farmer.tex

@@ -7,11 +7,24 @@
 \newcommand{\Damage}{6}
 
 \newcommand{\Names}{
-  \hangindent=0.2in Dwarf: ???
 
-  \hangindent=0.2in Human: ???
+  \hangindent=0.2in Dwarf: Idar, Talin, Lorsôth, Arngish, Sumum,
+  Tarag, Zasit, Dungren, Gûrast
 
-  \hangindent=0.2in Rihamm: Yaro, Umure, Produs, Aqeramm, Qedrim
+  \hangindent=0.2in Human: Emmet, Adkins, Roisia, Brise, Decima,
+  Potkin, Silja, Henrik, Taro
+
+  \hangindent=0.2in Rihamm: Yaro, Umudrar, Produs, Aqeramm, Qedrim,
+  Bashiren, Ebra, Eduss
+}
+\newcommand{\Look}{
+  Sparkling Eyes, Sharp Eyes, or Weary Eyes
+
+  Jaunty Cap, Long Hair, or Close-Cropped Hair
+
+  Ragged Clothes, Bulky Clothes, or Bare-Chested
+
+  Rugged Body, Round Body, or Fit Body
 }
 
 \begin{document}
@@ -19,7 +32,7 @@
 
 \charbanner
 
-\begin{multicols}{2}
+\begin{minipage}[t]{3.2in}
 \leftbanner{Folk}
 
 \begin{amove}{Dwarf}
@@ -30,8 +43,8 @@
 
 \begin{amove}{Human}
   You've toiled in the field through the hottest summers and the
-  coldest winters. When you \textbf{Defy Danger} associated with
-  extreme heat or extreme cold, take +1.
+  coldest winters. When you \textbf{Defy Danger} because of extreme
+  heat or extreme cold, take +1.
 \end{amove}
 
 \begin{amove}{Rihamm}
@@ -62,15 +75,16 @@
 \leftbanner{Bonds}
 
 \vfill\null
-\columnbreak
-
+\end{minipage}
+\begin{minipage}[t]{4.6in}
 
 \rightbanner{Starting Moves}
 
 \begin{basicmove}{Beasts of Burden}
   You have several beasts that help you around town and in the farm
-  which can accompany you in travel. Choose two from the list below,
-  and describe what manner of beast they are.
+  which can accompany you in travel. You begin with 2 beasts. For each
+  beast, select what kind it is from the list below, give it a name,
+  and describe it:
 
   \begin{choices}
   \item A playful beast: take +1 when you \move{Carouse}.
@@ -100,12 +114,7 @@
       stubborn, lame}
   \end{quote}
 \end{basicmove}
-
-\begin{basicmove}{Green Thumb}
-  You have an instinctive understanding of plants and things that
-  grow. When you \move{Forage} for rations, you take 1d6 rations
-  instead of 1d4 on a success.
-\end{basicmove}
+\
 
 \begin{basicmove}{Good Eats}
   When you \condition{spend time making a delicious feast from the foods
@@ -118,14 +127,34 @@
   \begin{itemize}
   \item The feast is filling. The next time those present \move{Make
       Camp}, they do not need to \move{Manage Provisions}.
-  \item The feast is soothing. Everyone who eats the feast heals 2 HP.
-  \item The feast is energizing. Everyone who eats the feast takes +1
-    forward.
+  \item The feast is revitalizing. Everyone who eats the feast heals 2
+    HP immediately.
+  \item The feast is massive. The leftovers count as 1 extra ration,
+    which can be taken by anyone who wants to keep it.
+  \end{itemize}
+\end{basicmove}
+\
+
+\begin{basicmove}{Social Butterfly}
+  When you \condition{spend a day in a civilized place eating,
+    drinking, chatting, and meeting people}, roll +WIS. \onHit, you
+  meet a friendly acquaintance---maybe someone new, maybe someone you
+  know---who is happy to help you out a bit around town. \onSuccess,
+  hold 3. \onPartial, hold 2. Spend your hold to call on your
+  acquaintance:
+
+  \begin{itemize}
+  \item ...to show you to a place nearby.
+  \item ...to introduce you to a connection.
+  \item ...to get you a good deal on an item at market.
+  \item ...to give you an important fact or detail about the town or
+    its surrounding.
   \end{itemize}
 \end{basicmove}
 
 \vfill\null
-\end{multicols}
+\end{minipage}
+\charlower
 \clearpage
 
 \gearbanner
@@ -166,20 +195,26 @@
 
 \end{multicols}
 
+\widebanner{Advanced Moves}
+
 \begin{multicols}{2}
-\leftbanner{Advanced Moves (2-5)}
+  \firstAdvances
 
-When you \textbf{gain a level from 2--5}, choose from these moves.
+\begin{amove}{Green Thumb}
+  You have an instinctive understanding of plants and things that
+  grow. When you \move{Forage} for rations, you take 1d6 rations
+  instead of 1d4 on a success.
+\end{amove}
 
 \begin{amove}{Friend to Beasts}
-  Choose another beast to accompany you from the \textbf{Beasts of
-    Burden} move.
+  You can be accompanied by 3 \move{Beasts of Burden} at a time.
 \end{amove}
 
 \begin{amove}{Fit for a King}
-  Add the following option to the \textbf{Good Eats} move:
+  Add the following option to the \move{Good Eats} move:
   \begin{itemize}
-  \item The feast is massive. The leftovers count as 1 extra ration.
+  \item The feast is energizing. Everyone who eats the feast takes +1
+    forward.
   \end{itemize}
 \end{amove}
 
@@ -188,12 +223,12 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \end{amove}
 
 \begin{amove}{Salt of the Earth}
-  When you \textbf{Spout Lore} about the natural world you can use WIS
-  instead of INT.
+  When you \move{Spout Lore} about features of the natural world you
+  can use WIS instead of INT.
 \end{amove}
 
 \begin{amove}{Man's Best Friend}
-  When you \textbf{allow one of your beasts to take a blow that was
+  When you \condition{allow one of your beasts to take a blow that was
     meant for you}, the damage is negated and your beast is
   temporarily incapacitated. If it is already incapacitated you can't
   use this ability. When you have a few hours of rest with your beast,
@@ -201,10 +236,10 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \end{amove}
 
 \begin{amove}{Ol' Fashioned Fisticuffs}
-  When you \condition{fight with just your fists}, do +1 damage. (Note:
-  your fists may be tough from years on the farm, but you're still a
-  farmer, not a fighter. Your fists still can't punch through plate
-  armor!)
+  When you \condition{fight with just your fists}, do +1 damage. (Note
+  that, while your fists may be tough from years on the farm, you're
+  still a farmer, not a fighter. Your fists still can't punch through
+  plate armor!)
 \end{amove}
 
 \begin{amove}{My Back Is Broad}
@@ -212,30 +247,59 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
   allies. That ally takes +1 forward to attack the enemy.
 \end{amove}
 
+\begin{amove}{Gimme Shelter}
+  When you \condition{safely harbor and protect someone through dire
+    or mortal danger}, mark XP.
+\end{amove}
+
 \begin{amove}{Stardew Valley}
   You can always find food and drink in a natural setting. So long as
   you're sleeping in the wilderness, you don't need to consume a
   ration.
 \end{amove}
 
+\begin{amove}{Wild Horses}
+  When you have \condition{time and safety in the wilderness}, you can
+  find and tame a wild beast. For the rest of your current journey, it
+  can act as an extra \move{Beast of Burden}, but the GM will give you
+  one to four of these caveats:
+  \begin{itemize}
+  \item It is flighty, and may bolt at the first sign of danger
+  \item It is loud or noticeable
+  \item It is slow to rouse or to action
+  \item It must be tempted with a specific treat---the GM will tell
+    you what
+  \item It will take extra time to coax the beast to help you
+  \item To convince the beast to accompany you, you must first \blank
+  \item You and your travelling-party will risk danger from \blank
+  \end{itemize}
+  You can travel with at most one wild beast at a time.
+\end{amove}
+
 
 \vfill\null
 \columnbreak
 
-\rightbanner{Advanced Moves (6-10)}
+\secondAdvances
+
+\begin{amove}{Master Gardener}
+  \moveReplaces{Green Thumb}
 
-When you \textbf{gain a level from 6--10}, choose from these moves or
-the level 2--5 moves.
+  You have an instinctive understanding of plants and things that
+  grow. When you \move{Forage} for rations, you take 1d6 rations
+  instead of 1d4 on a success. \onMassiveSuccessFor{Forage}, you also
+  gain +1 ration for every member of your travelling-party.
+\end{amove}
 
 \begin{amove}{Menagerie}
-\moveRequires{Friend to Beasts}
+  \moveRequires{Friend to Beasts}
 
-  Choose another beast to accompany you from the \textbf{Beasts of
+  Choose another beast to accompany you from the \move{Beasts of
     Burden} move.
 \end{amove}
 
 \begin{amove}{Gourmand}
-  Add the following option to the \textbf{Good Eats} move:
+  Add the following option to the \move{Good Eats} move:
   \begin{itemize}
   \item The feast is divine. For the next several hours, the location
     in which the feast took place can serve as a \textbf{place of
@@ -244,25 +308,38 @@ the level 2--5 moves.
 \end{amove}
 
 \begin{amove}{Harvest Moon}
-  When you mark off a ration on behalf of someone else, they take +1
-  forward.
+  When you \condition{mark off a ration on behalf of someone else},
+  they take +1 forward.
 \end{amove}
 
-\begin{amove}{Tavern Brawler}
-\moveRequires{Ol' Fashioned Fisticuffs}
+\begin{amove}{Street Fighting Man}
+  \moveRequires{Ol' Fashioned Fisticuffs}
 
-  When you \textbf{fight with just your fists and you're outnumbered},
-  do +2 damage.
+  When you \condition{fight with just your fists and you're
+    outnumbered}, do +2 damage.
 \end{amove}
 
 \begin{amove}{But It's A-Hurtin'}
-\moveReplaces{My Back is Broad}
+  \moveReplaces{My Back is Broad}
 
-  When you \textbf{take damage from an enemy}, select one of your
+  When you \condition{take damage from an enemy}, select one of your
   allies. That ally gets +1 forward to attack the enemy as well as +1
   forward to damage that enemy.
 \end{amove}
 
+\begin{amove}{Sympathy for the Devil}
+  When you \condition{would deal damage to an enemy}, you can choose
+  instead to deal no damage, and instead take +1 ongoing to all
+  \move{Defy Danger} rolls associated with that enemy.
+\end{amove}
+
+\begin{amove}{Story of Seasons}
+  When you \move{Make Camp}, you can choose a player in your
+  travelling-party---possibly yourself---and ask them to tell a short
+  story: maybe a tale of past adventures, a family story, or a
+  folktale. If they do, then everyone who listens takes +1 forward.
+\end{amove}
+
 \vfill\null
 \end{multicols}