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@@ -7,11 +7,24 @@
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\newcommand{\Damage}{6}
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\newcommand{\Names}{
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- \hangindent=0.2in Dwarf: ???
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- \hangindent=0.2in Human: ???
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+ \hangindent=0.2in Dwarf: Idar, Talin, Lorsôth, Arngish, Sumum,
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+ Tarag, Zasit, Dungren, Gûrast
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- \hangindent=0.2in Rihamm: Yaro, Umure, Produs, Aqeramm, Qedrim
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+ \hangindent=0.2in Human: Emmet, Adkins, Roisia, Brise, Decima,
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+ Potkin, Silja, Henrik, Taro
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+
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+ \hangindent=0.2in Rihamm: Yaro, Umudrar, Produs, Aqeramm, Qedrim,
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+ Bashiren, Ebra, Eduss
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+}
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+\newcommand{\Look}{
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+ Sparkling Eyes, Sharp Eyes, or Weary Eyes
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+
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+ Jaunty Cap, Long Hair, or Close-Cropped Hair
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+
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+ Ragged Clothes, Bulky Clothes, or Bare-Chested
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+
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+ Rugged Body, Round Body, or Fit Body
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}
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\begin{document}
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@@ -19,7 +32,7 @@
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\charbanner
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-\begin{multicols}{2}
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+\begin{minipage}[t]{3.2in}
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\leftbanner{Folk}
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\begin{amove}{Dwarf}
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@@ -30,8 +43,8 @@
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\begin{amove}{Human}
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You've toiled in the field through the hottest summers and the
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- coldest winters. When you \textbf{Defy Danger} associated with
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- extreme heat or extreme cold, take +1.
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+ coldest winters. When you \textbf{Defy Danger} because of extreme
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+ heat or extreme cold, take +1.
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\end{amove}
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\begin{amove}{Rihamm}
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@@ -62,15 +75,16 @@
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\leftbanner{Bonds}
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\vfill\null
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-\columnbreak
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-
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+\end{minipage}
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+\begin{minipage}[t]{4.6in}
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\rightbanner{Starting Moves}
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\begin{basicmove}{Beasts of Burden}
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You have several beasts that help you around town and in the farm
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- which can accompany you in travel. Choose two from the list below,
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- and describe what manner of beast they are.
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+ which can accompany you in travel. You begin with 2 beasts. For each
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+ beast, select what kind it is from the list below, give it a name,
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+ and describe it:
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\begin{choices}
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\item A playful beast: take +1 when you \move{Carouse}.
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@@ -100,12 +114,7 @@
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stubborn, lame}
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\end{quote}
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\end{basicmove}
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-
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-\begin{basicmove}{Green Thumb}
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- You have an instinctive understanding of plants and things that
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- grow. When you \move{Forage} for rations, you take 1d6 rations
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- instead of 1d4 on a success.
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-\end{basicmove}
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+\
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\begin{basicmove}{Good Eats}
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When you \condition{spend time making a delicious feast from the foods
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@@ -118,14 +127,34 @@
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\begin{itemize}
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\item The feast is filling. The next time those present \move{Make
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Camp}, they do not need to \move{Manage Provisions}.
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- \item The feast is soothing. Everyone who eats the feast heals 2 HP.
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- \item The feast is energizing. Everyone who eats the feast takes +1
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- forward.
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+ \item The feast is revitalizing. Everyone who eats the feast heals 2
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+ HP immediately.
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+ \item The feast is massive. The leftovers count as 1 extra ration,
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+ which can be taken by anyone who wants to keep it.
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+ \end{itemize}
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+\end{basicmove}
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+\
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+
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+\begin{basicmove}{Social Butterfly}
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+ When you \condition{spend a day in a civilized place eating,
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+ drinking, chatting, and meeting people}, roll +WIS. \onHit, you
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+ meet a friendly acquaintance---maybe someone new, maybe someone you
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+ know---who is happy to help you out a bit around town. \onSuccess,
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+ hold 3. \onPartial, hold 2. Spend your hold to call on your
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+ acquaintance:
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+
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+ \begin{itemize}
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+ \item ...to show you to a place nearby.
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+ \item ...to introduce you to a connection.
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+ \item ...to get you a good deal on an item at market.
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+ \item ...to give you an important fact or detail about the town or
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+ its surrounding.
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\end{itemize}
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\end{basicmove}
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\vfill\null
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-\end{multicols}
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+\end{minipage}
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+\charlower
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\clearpage
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\gearbanner
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@@ -166,20 +195,26 @@
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\end{multicols}
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+\widebanner{Advanced Moves}
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+
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\begin{multicols}{2}
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-\leftbanner{Advanced Moves (2-5)}
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+ \firstAdvances
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-When you \textbf{gain a level from 2--5}, choose from these moves.
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+\begin{amove}{Green Thumb}
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+ You have an instinctive understanding of plants and things that
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+ grow. When you \move{Forage} for rations, you take 1d6 rations
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+ instead of 1d4 on a success.
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+\end{amove}
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\begin{amove}{Friend to Beasts}
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- Choose another beast to accompany you from the \textbf{Beasts of
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- Burden} move.
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+ You can be accompanied by 3 \move{Beasts of Burden} at a time.
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\end{amove}
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\begin{amove}{Fit for a King}
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- Add the following option to the \textbf{Good Eats} move:
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+ Add the following option to the \move{Good Eats} move:
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\begin{itemize}
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- \item The feast is massive. The leftovers count as 1 extra ration.
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+ \item The feast is energizing. Everyone who eats the feast takes +1
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+ forward.
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\end{itemize}
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\end{amove}
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@@ -188,12 +223,12 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\end{amove}
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\begin{amove}{Salt of the Earth}
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- When you \textbf{Spout Lore} about the natural world you can use WIS
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- instead of INT.
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+ When you \move{Spout Lore} about features of the natural world you
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+ can use WIS instead of INT.
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\end{amove}
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\begin{amove}{Man's Best Friend}
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- When you \textbf{allow one of your beasts to take a blow that was
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+ When you \condition{allow one of your beasts to take a blow that was
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meant for you}, the damage is negated and your beast is
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temporarily incapacitated. If it is already incapacitated you can't
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use this ability. When you have a few hours of rest with your beast,
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@@ -201,10 +236,10 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\end{amove}
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\begin{amove}{Ol' Fashioned Fisticuffs}
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- When you \condition{fight with just your fists}, do +1 damage. (Note:
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- your fists may be tough from years on the farm, but you're still a
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- farmer, not a fighter. Your fists still can't punch through plate
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- armor!)
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+ When you \condition{fight with just your fists}, do +1 damage. (Note
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+ that, while your fists may be tough from years on the farm, you're
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+ still a farmer, not a fighter. Your fists still can't punch through
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+ plate armor!)
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\end{amove}
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\begin{amove}{My Back Is Broad}
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@@ -212,30 +247,59 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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allies. That ally takes +1 forward to attack the enemy.
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\end{amove}
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+\begin{amove}{Gimme Shelter}
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+ When you \condition{safely harbor and protect someone through dire
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+ or mortal danger}, mark XP.
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+\end{amove}
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+
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\begin{amove}{Stardew Valley}
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You can always find food and drink in a natural setting. So long as
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you're sleeping in the wilderness, you don't need to consume a
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ration.
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\end{amove}
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+\begin{amove}{Wild Horses}
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+ When you have \condition{time and safety in the wilderness}, you can
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+ find and tame a wild beast. For the rest of your current journey, it
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+ can act as an extra \move{Beast of Burden}, but the GM will give you
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+ one to four of these caveats:
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+ \begin{itemize}
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+ \item It is flighty, and may bolt at the first sign of danger
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+ \item It is loud or noticeable
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+ \item It is slow to rouse or to action
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+ \item It must be tempted with a specific treat---the GM will tell
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+ you what
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+ \item It will take extra time to coax the beast to help you
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+ \item To convince the beast to accompany you, you must first \blank
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+ \item You and your travelling-party will risk danger from \blank
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+ \end{itemize}
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+ You can travel with at most one wild beast at a time.
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+\end{amove}
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+
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\vfill\null
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\columnbreak
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-\rightbanner{Advanced Moves (6-10)}
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+\secondAdvances
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+
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+\begin{amove}{Master Gardener}
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+ \moveReplaces{Green Thumb}
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-When you \textbf{gain a level from 6--10}, choose from these moves or
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-the level 2--5 moves.
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+ You have an instinctive understanding of plants and things that
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+ grow. When you \move{Forage} for rations, you take 1d6 rations
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+ instead of 1d4 on a success. \onMassiveSuccessFor{Forage}, you also
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+ gain +1 ration for every member of your travelling-party.
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+\end{amove}
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\begin{amove}{Menagerie}
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-\moveRequires{Friend to Beasts}
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+ \moveRequires{Friend to Beasts}
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- Choose another beast to accompany you from the \textbf{Beasts of
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+ Choose another beast to accompany you from the \move{Beasts of
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Burden} move.
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\end{amove}
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\begin{amove}{Gourmand}
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- Add the following option to the \textbf{Good Eats} move:
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+ Add the following option to the \move{Good Eats} move:
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\begin{itemize}
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\item The feast is divine. For the next several hours, the location
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in which the feast took place can serve as a \textbf{place of
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@@ -244,25 +308,38 @@ the level 2--5 moves.
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\end{amove}
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\begin{amove}{Harvest Moon}
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- When you mark off a ration on behalf of someone else, they take +1
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- forward.
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+ When you \condition{mark off a ration on behalf of someone else},
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+ they take +1 forward.
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\end{amove}
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-\begin{amove}{Tavern Brawler}
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-\moveRequires{Ol' Fashioned Fisticuffs}
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+\begin{amove}{Street Fighting Man}
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+ \moveRequires{Ol' Fashioned Fisticuffs}
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- When you \textbf{fight with just your fists and you're outnumbered},
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- do +2 damage.
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+ When you \condition{fight with just your fists and you're
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+ outnumbered}, do +2 damage.
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\end{amove}
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\begin{amove}{But It's A-Hurtin'}
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-\moveReplaces{My Back is Broad}
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+ \moveReplaces{My Back is Broad}
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- When you \textbf{take damage from an enemy}, select one of your
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+ When you \condition{take damage from an enemy}, select one of your
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allies. That ally gets +1 forward to attack the enemy as well as +1
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forward to damage that enemy.
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\end{amove}
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+\begin{amove}{Sympathy for the Devil}
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+ When you \condition{would deal damage to an enemy}, you can choose
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+ instead to deal no damage, and instead take +1 ongoing to all
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+ \move{Defy Danger} rolls associated with that enemy.
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+\end{amove}
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+
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+\begin{amove}{Story of Seasons}
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+ When you \move{Make Camp}, you can choose a player in your
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+ travelling-party---possibly yourself---and ask them to tell a short
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+ story: maybe a tale of past adventures, a family story, or a
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+ folktale. If they do, then everyone who listens takes +1 forward.
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+\end{amove}
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+
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\vfill\null
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\end{multicols}
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