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more farmer development

Getty Ritter 5 years ago
parent
commit
7b93475615
1 changed files with 124 additions and 47 deletions
  1. 124 47
      farmer.tex

+ 124 - 47
farmer.tex

@@ -7,11 +7,24 @@
 \newcommand{\Damage}{6}
 \newcommand{\Damage}{6}
 
 
 \newcommand{\Names}{
 \newcommand{\Names}{
-  \hangindent=0.2in Dwarf: ???
 
 
-  \hangindent=0.2in Human: ???
+  \hangindent=0.2in Dwarf: Idar, Talin, Lorsôth, Arngish, Sumum,
+  Tarag, Zasit, Dungren, Gûrast
 
 
-  \hangindent=0.2in Rihamm: Yaro, Umure, Produs, Aqeramm, Qedrim
+  \hangindent=0.2in Human: Emmet, Adkins, Roisia, Brise, Decima,
+  Potkin, Silja, Henrik, Taro
+
+  \hangindent=0.2in Rihamm: Yaro, Umudrar, Produs, Aqeramm, Qedrim,
+  Bashiren, Ebra, Eduss
+}
+\newcommand{\Look}{
+  Sparkling Eyes, Sharp Eyes, or Weary Eyes
+
+  Jaunty Cap, Long Hair, or Close-Cropped Hair
+
+  Ragged Clothes, Bulky Clothes, or Bare-Chested
+
+  Rugged Body, Round Body, or Fit Body
 }
 }
 
 
 \begin{document}
 \begin{document}
@@ -19,7 +32,7 @@
 
 
 \charbanner
 \charbanner
 
 
-\begin{multicols}{2}
+\begin{minipage}[t]{3.2in}
 \leftbanner{Folk}
 \leftbanner{Folk}
 
 
 \begin{amove}{Dwarf}
 \begin{amove}{Dwarf}
@@ -30,8 +43,8 @@
 
 
 \begin{amove}{Human}
 \begin{amove}{Human}
   You've toiled in the field through the hottest summers and the
   You've toiled in the field through the hottest summers and the
-  coldest winters. When you \textbf{Defy Danger} associated with
-  extreme heat or extreme cold, take +1.
+  coldest winters. When you \textbf{Defy Danger} because of extreme
+  heat or extreme cold, take +1.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Rihamm}
 \begin{amove}{Rihamm}
@@ -62,15 +75,16 @@
 \leftbanner{Bonds}
 \leftbanner{Bonds}
 
 
 \vfill\null
 \vfill\null
-\columnbreak
-
+\end{minipage}
+\begin{minipage}[t]{4.6in}
 
 
 \rightbanner{Starting Moves}
 \rightbanner{Starting Moves}
 
 
 \begin{basicmove}{Beasts of Burden}
 \begin{basicmove}{Beasts of Burden}
   You have several beasts that help you around town and in the farm
   You have several beasts that help you around town and in the farm
-  which can accompany you in travel. Choose two from the list below,
-  and describe what manner of beast they are.
+  which can accompany you in travel. You begin with 2 beasts. For each
+  beast, select what kind it is from the list below, give it a name,
+  and describe it:
 
 
   \begin{choices}
   \begin{choices}
   \item A playful beast: take +1 when you \move{Carouse}.
   \item A playful beast: take +1 when you \move{Carouse}.
@@ -100,12 +114,7 @@
       stubborn, lame}
       stubborn, lame}
   \end{quote}
   \end{quote}
 \end{basicmove}
 \end{basicmove}
-
-\begin{basicmove}{Green Thumb}
-  You have an instinctive understanding of plants and things that
-  grow. When you \move{Forage} for rations, you take 1d6 rations
-  instead of 1d4 on a success.
-\end{basicmove}
+\
 
 
 \begin{basicmove}{Good Eats}
 \begin{basicmove}{Good Eats}
   When you \condition{spend time making a delicious feast from the foods
   When you \condition{spend time making a delicious feast from the foods
@@ -118,14 +127,34 @@
   \begin{itemize}
   \begin{itemize}
   \item The feast is filling. The next time those present \move{Make
   \item The feast is filling. The next time those present \move{Make
       Camp}, they do not need to \move{Manage Provisions}.
       Camp}, they do not need to \move{Manage Provisions}.
-  \item The feast is soothing. Everyone who eats the feast heals 2 HP.
-  \item The feast is energizing. Everyone who eats the feast takes +1
-    forward.
+  \item The feast is revitalizing. Everyone who eats the feast heals 2
+    HP immediately.
+  \item The feast is massive. The leftovers count as 1 extra ration,
+    which can be taken by anyone who wants to keep it.
+  \end{itemize}
+\end{basicmove}
+\
+
+\begin{basicmove}{Social Butterfly}
+  When you \condition{spend a day in a civilized place eating,
+    drinking, chatting, and meeting people}, roll +WIS. \onHit, you
+  meet a friendly acquaintance---maybe someone new, maybe someone you
+  know---who is happy to help you out a bit around town. \onSuccess,
+  hold 3. \onPartial, hold 2. Spend your hold to call on your
+  acquaintance:
+
+  \begin{itemize}
+  \item ...to show you to a place nearby.
+  \item ...to introduce you to a connection.
+  \item ...to get you a good deal on an item at market.
+  \item ...to give you an important fact or detail about the town or
+    its surrounding.
   \end{itemize}
   \end{itemize}
 \end{basicmove}
 \end{basicmove}
 
 
 \vfill\null
 \vfill\null
-\end{multicols}
+\end{minipage}
+\charlower
 \clearpage
 \clearpage
 
 
 \gearbanner
 \gearbanner
@@ -166,20 +195,26 @@
 
 
 \end{multicols}
 \end{multicols}
 
 
+\widebanner{Advanced Moves}
+
 \begin{multicols}{2}
 \begin{multicols}{2}
-\leftbanner{Advanced Moves (2-5)}
+  \firstAdvances
 
 
-When you \textbf{gain a level from 2--5}, choose from these moves.
+\begin{amove}{Green Thumb}
+  You have an instinctive understanding of plants and things that
+  grow. When you \move{Forage} for rations, you take 1d6 rations
+  instead of 1d4 on a success.
+\end{amove}
 
 
 \begin{amove}{Friend to Beasts}
 \begin{amove}{Friend to Beasts}
-  Choose another beast to accompany you from the \textbf{Beasts of
-    Burden} move.
+  You can be accompanied by 3 \move{Beasts of Burden} at a time.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Fit for a King}
 \begin{amove}{Fit for a King}
-  Add the following option to the \textbf{Good Eats} move:
+  Add the following option to the \move{Good Eats} move:
   \begin{itemize}
   \begin{itemize}
-  \item The feast is massive. The leftovers count as 1 extra ration.
+  \item The feast is energizing. Everyone who eats the feast takes +1
+    forward.
   \end{itemize}
   \end{itemize}
 \end{amove}
 \end{amove}
 
 
@@ -188,12 +223,12 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Salt of the Earth}
 \begin{amove}{Salt of the Earth}
-  When you \textbf{Spout Lore} about the natural world you can use WIS
-  instead of INT.
+  When you \move{Spout Lore} about features of the natural world you
+  can use WIS instead of INT.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Man's Best Friend}
 \begin{amove}{Man's Best Friend}
-  When you \textbf{allow one of your beasts to take a blow that was
+  When you \condition{allow one of your beasts to take a blow that was
     meant for you}, the damage is negated and your beast is
     meant for you}, the damage is negated and your beast is
   temporarily incapacitated. If it is already incapacitated you can't
   temporarily incapacitated. If it is already incapacitated you can't
   use this ability. When you have a few hours of rest with your beast,
   use this ability. When you have a few hours of rest with your beast,
@@ -201,10 +236,10 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Ol' Fashioned Fisticuffs}
 \begin{amove}{Ol' Fashioned Fisticuffs}
-  When you \condition{fight with just your fists}, do +1 damage. (Note:
-  your fists may be tough from years on the farm, but you're still a
-  farmer, not a fighter. Your fists still can't punch through plate
-  armor!)
+  When you \condition{fight with just your fists}, do +1 damage. (Note
+  that, while your fists may be tough from years on the farm, you're
+  still a farmer, not a fighter. Your fists still can't punch through
+  plate armor!)
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{My Back Is Broad}
 \begin{amove}{My Back Is Broad}
@@ -212,30 +247,59 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
   allies. That ally takes +1 forward to attack the enemy.
   allies. That ally takes +1 forward to attack the enemy.
 \end{amove}
 \end{amove}
 
 
+\begin{amove}{Gimme Shelter}
+  When you \condition{safely harbor and protect someone through dire
+    or mortal danger}, mark XP.
+\end{amove}
+
 \begin{amove}{Stardew Valley}
 \begin{amove}{Stardew Valley}
   You can always find food and drink in a natural setting. So long as
   You can always find food and drink in a natural setting. So long as
   you're sleeping in the wilderness, you don't need to consume a
   you're sleeping in the wilderness, you don't need to consume a
   ration.
   ration.
 \end{amove}
 \end{amove}
 
 
+\begin{amove}{Wild Horses}
+  When you have \condition{time and safety in the wilderness}, you can
+  find and tame a wild beast. For the rest of your current journey, it
+  can act as an extra \move{Beast of Burden}, but the GM will give you
+  one to four of these caveats:
+  \begin{itemize}
+  \item It is flighty, and may bolt at the first sign of danger
+  \item It is loud or noticeable
+  \item It is slow to rouse or to action
+  \item It must be tempted with a specific treat---the GM will tell
+    you what
+  \item It will take extra time to coax the beast to help you
+  \item To convince the beast to accompany you, you must first \blank
+  \item You and your travelling-party will risk danger from \blank
+  \end{itemize}
+  You can travel with at most one wild beast at a time.
+\end{amove}
+
 
 
 \vfill\null
 \vfill\null
 \columnbreak
 \columnbreak
 
 
-\rightbanner{Advanced Moves (6-10)}
+\secondAdvances
+
+\begin{amove}{Master Gardener}
+  \moveReplaces{Green Thumb}
 
 
-When you \textbf{gain a level from 6--10}, choose from these moves or
-the level 2--5 moves.
+  You have an instinctive understanding of plants and things that
+  grow. When you \move{Forage} for rations, you take 1d6 rations
+  instead of 1d4 on a success. \onMassiveSuccessFor{Forage}, you also
+  gain +1 ration for every member of your travelling-party.
+\end{amove}
 
 
 \begin{amove}{Menagerie}
 \begin{amove}{Menagerie}
-\moveRequires{Friend to Beasts}
+  \moveRequires{Friend to Beasts}
 
 
-  Choose another beast to accompany you from the \textbf{Beasts of
+  Choose another beast to accompany you from the \move{Beasts of
     Burden} move.
     Burden} move.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Gourmand}
 \begin{amove}{Gourmand}
-  Add the following option to the \textbf{Good Eats} move:
+  Add the following option to the \move{Good Eats} move:
   \begin{itemize}
   \begin{itemize}
   \item The feast is divine. For the next several hours, the location
   \item The feast is divine. For the next several hours, the location
     in which the feast took place can serve as a \textbf{place of
     in which the feast took place can serve as a \textbf{place of
@@ -244,25 +308,38 @@ the level 2--5 moves.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Harvest Moon}
 \begin{amove}{Harvest Moon}
-  When you mark off a ration on behalf of someone else, they take +1
-  forward.
+  When you \condition{mark off a ration on behalf of someone else},
+  they take +1 forward.
 \end{amove}
 \end{amove}
 
 
-\begin{amove}{Tavern Brawler}
-\moveRequires{Ol' Fashioned Fisticuffs}
+\begin{amove}{Street Fighting Man}
+  \moveRequires{Ol' Fashioned Fisticuffs}
 
 
-  When you \textbf{fight with just your fists and you're outnumbered},
-  do +2 damage.
+  When you \condition{fight with just your fists and you're
+    outnumbered}, do +2 damage.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{But It's A-Hurtin'}
 \begin{amove}{But It's A-Hurtin'}
-\moveReplaces{My Back is Broad}
+  \moveReplaces{My Back is Broad}
 
 
-  When you \textbf{take damage from an enemy}, select one of your
+  When you \condition{take damage from an enemy}, select one of your
   allies. That ally gets +1 forward to attack the enemy as well as +1
   allies. That ally gets +1 forward to attack the enemy as well as +1
   forward to damage that enemy.
   forward to damage that enemy.
 \end{amove}
 \end{amove}
 
 
+\begin{amove}{Sympathy for the Devil}
+  When you \condition{would deal damage to an enemy}, you can choose
+  instead to deal no damage, and instead take +1 ongoing to all
+  \move{Defy Danger} rolls associated with that enemy.
+\end{amove}
+
+\begin{amove}{Story of Seasons}
+  When you \move{Make Camp}, you can choose a player in your
+  travelling-party---possibly yourself---and ask them to tell a short
+  story: maybe a tale of past adventures, a family story, or a
+  folktale. If they do, then everyone who listens takes +1 forward.
+\end{amove}
+
 \vfill\null
 \vfill\null
 \end{multicols}
 \end{multicols}