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@@ -98,6 +98,19 @@
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or cost.
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\end{basicmove}
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+\begin{basicmove}{Circles}
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+ When \condition{you go looking for someone you know}, Roll
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+ +CHA. \onSuccess, choose 2. \onPartial, choose one.
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+
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+ \begin{itemize}
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+ \item You don't owe them a favour
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+ \item They're not already in some sort of trouble
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+ \item They don't have a dangerous secret
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+ \end{itemize}
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+
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+ \onMiss, you might wish you'd never found them in the first place.
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+\end{basicmove}
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+
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\end{multicols}
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\clearpage
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@@ -580,12 +593,12 @@
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\itag{awkward}: It’s unwieldy and tough to use.
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\itag{+bonus}: It modifies your effectiveness in a specified
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- situation. It might be “+1 forward to spout lore” or “-1 ongoing to
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- hack and slash.”
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+ situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing
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+ to \move{Hack and Slash}.''
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\ntag{n}{coins}: How much it costs to buy, normally. If the cost
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- includes “-Charisma” a little negotiation subtracts the haggler’s Charisma
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- score (not modifier) from the price.
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+ includes ``-Charisma'', a little negotiation subtracts the haggler’s
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+ Charisma score (not modifier) from the price.
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\itag{dangerous}: It’s easy to get in trouble with it. If you
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interact with it without proper precautions the GM may freely invoke
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@@ -632,12 +645,16 @@
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\itag{messy}: It does damage in a particularly destructive way,
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ripping people and things apart.
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+ \itag{mystical}: It requires strange knowledge to use properly. When
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+ you \move{Hack and Slack} or \move{Volley} with a weapon with this
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+ tag, use INT instead of STR or DEX.
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+
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\ntag{n}{piercing}: It goes right through armor. When you deal
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damage with n piercing, you subtract n from the enemy’s armor for
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that attack.
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- \itag{precise}: It rewards careful strikes. You use DEX to hack and
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- slash with this weapon, not STR.
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+ \itag{precise}: It rewards careful strikes. When you \move{Hack and
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+ Slash} with this weapon, use DEX instead of INT.
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\itag{reload}: After you attack with it, it takes more than a moment
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to reset for another attack.
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@@ -645,9 +662,9 @@
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\itag{stun}: When you attack with it, it does stun damage instead of
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normal damage.
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- \itag{thrown}: Throw it at someone to hurt them. If you volley with
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- this weapon, you can’t choose to mark off ammo on a 7–9; once you
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- throw it, it’s gone until you can recover it.
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+ \itag{thrown}: Throw it at someone to hurt them. If you
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+ \move{Volley} with this weapon, you can’t choose to mark off ammo on
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+ a 7–9; once you throw it, it’s gone until you can recover it.
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\end{basicmove}
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\columnbreak
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