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mystical tag + circles rule

Getty Ritter 5 years ago
parent
commit
12f99aec29
1 changed files with 26 additions and 9 deletions
  1. 26 9
      travelrules.tex

+ 26 - 9
travelrules.tex

@@ -98,6 +98,19 @@
   or cost.
 \end{basicmove}
 
+\begin{basicmove}{Circles}
+  When \condition{you go looking for someone you know}, Roll
+  +CHA. \onSuccess, choose 2. \onPartial, choose one.
+
+  \begin{itemize}
+  \item You don't owe them a favour
+  \item They're not already in some sort of trouble
+  \item They don't have a dangerous secret
+  \end{itemize}
+
+  \onMiss, you might wish you'd never found them in the first place.
+\end{basicmove}
+
 \end{multicols}
 \clearpage
 
@@ -580,12 +593,12 @@
   \itag{awkward}: It’s unwieldy and tough to use.
 
   \itag{+bonus}: It modifies your effectiveness in a specified
-  situation. It might be “+1 forward to spout lore” or “-1 ongoing to
-  hack and slash.”
+  situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing
+  to \move{Hack and Slash}.''
 
   \ntag{n}{coins}: How much it costs to buy, normally. If the cost
-  includes “-Charisma” a little negotiation subtracts the haggler’s Charisma
-  score (not modifier) from the price.
+  includes ``-Charisma'', a little negotiation subtracts the haggler’s
+  Charisma score (not modifier) from the price.
 
   \itag{dangerous}: It’s easy to get in trouble with it. If you
   interact with it without proper precautions the GM may freely invoke
@@ -632,12 +645,16 @@
   \itag{messy}: It does damage in a particularly destructive way,
   ripping people and things apart.
 
+  \itag{mystical}: It requires strange knowledge to use properly. When
+  you \move{Hack and Slack} or \move{Volley} with a weapon with this
+  tag, use INT instead of STR or DEX.
+
   \ntag{n}{piercing}: It goes right through armor. When you deal
   damage with n piercing, you subtract n from the enemy’s armor for
   that attack.
 
-  \itag{precise}: It rewards careful strikes. You use DEX to hack and
-  slash with this weapon, not STR.
+  \itag{precise}: It rewards careful strikes. When you \move{Hack and
+    Slash} with this weapon, use DEX instead of INT.
 
   \itag{reload}: After you attack with it, it takes more than a moment
   to reset for another attack.
@@ -645,9 +662,9 @@
   \itag{stun}: When you attack with it, it does stun damage instead of
   normal damage.
 
-  \itag{thrown}: Throw it at someone to hurt them. If you volley with
-  this weapon, you can’t choose to mark off ammo on a 7–9; once you
-  throw it, it’s gone until you can recover it.
+  \itag{thrown}: Throw it at someone to hurt them. If you
+  \move{Volley} with this weapon, you can’t choose to mark off ammo on
+  a 7–9; once you throw it, it’s gone until you can recover it.
 \end{basicmove}
 
 \columnbreak