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mystical tag + circles rule

Getty Ritter 5 years ago
parent
commit
12f99aec29
1 changed files with 26 additions and 9 deletions
  1. 26 9
      travelrules.tex

+ 26 - 9
travelrules.tex

@@ -98,6 +98,19 @@
   or cost.
   or cost.
 \end{basicmove}
 \end{basicmove}
 
 
+\begin{basicmove}{Circles}
+  When \condition{you go looking for someone you know}, Roll
+  +CHA. \onSuccess, choose 2. \onPartial, choose one.
+
+  \begin{itemize}
+  \item You don't owe them a favour
+  \item They're not already in some sort of trouble
+  \item They don't have a dangerous secret
+  \end{itemize}
+
+  \onMiss, you might wish you'd never found them in the first place.
+\end{basicmove}
+
 \end{multicols}
 \end{multicols}
 \clearpage
 \clearpage
 
 
@@ -580,12 +593,12 @@
   \itag{awkward}: It’s unwieldy and tough to use.
   \itag{awkward}: It’s unwieldy and tough to use.
 
 
   \itag{+bonus}: It modifies your effectiveness in a specified
   \itag{+bonus}: It modifies your effectiveness in a specified
-  situation. It might be “+1 forward to spout lore” or “-1 ongoing to
-  hack and slash.”
+  situation. It might be ``+1 forward to spout lore'' or ``-1 ongoing
+  to \move{Hack and Slash}.''
 
 
   \ntag{n}{coins}: How much it costs to buy, normally. If the cost
   \ntag{n}{coins}: How much it costs to buy, normally. If the cost
-  includes “-Charisma” a little negotiation subtracts the haggler’s Charisma
-  score (not modifier) from the price.
+  includes ``-Charisma'', a little negotiation subtracts the haggler’s
+  Charisma score (not modifier) from the price.
 
 
   \itag{dangerous}: It’s easy to get in trouble with it. If you
   \itag{dangerous}: It’s easy to get in trouble with it. If you
   interact with it without proper precautions the GM may freely invoke
   interact with it without proper precautions the GM may freely invoke
@@ -632,12 +645,16 @@
   \itag{messy}: It does damage in a particularly destructive way,
   \itag{messy}: It does damage in a particularly destructive way,
   ripping people and things apart.
   ripping people and things apart.
 
 
+  \itag{mystical}: It requires strange knowledge to use properly. When
+  you \move{Hack and Slack} or \move{Volley} with a weapon with this
+  tag, use INT instead of STR or DEX.
+
   \ntag{n}{piercing}: It goes right through armor. When you deal
   \ntag{n}{piercing}: It goes right through armor. When you deal
   damage with n piercing, you subtract n from the enemy’s armor for
   damage with n piercing, you subtract n from the enemy’s armor for
   that attack.
   that attack.
 
 
-  \itag{precise}: It rewards careful strikes. You use DEX to hack and
-  slash with this weapon, not STR.
+  \itag{precise}: It rewards careful strikes. When you \move{Hack and
+    Slash} with this weapon, use DEX instead of INT.
 
 
   \itag{reload}: After you attack with it, it takes more than a moment
   \itag{reload}: After you attack with it, it takes more than a moment
   to reset for another attack.
   to reset for another attack.
@@ -645,9 +662,9 @@
   \itag{stun}: When you attack with it, it does stun damage instead of
   \itag{stun}: When you attack with it, it does stun damage instead of
   normal damage.
   normal damage.
 
 
-  \itag{thrown}: Throw it at someone to hurt them. If you volley with
-  this weapon, you can’t choose to mark off ammo on a 7–9; once you
-  throw it, it’s gone until you can recover it.
+  \itag{thrown}: Throw it at someone to hurt them. If you
+  \move{Volley} with this weapon, you can’t choose to mark off ammo on
+  a 7–9; once you throw it, it’s gone until you can recover it.
 \end{basicmove}
 \end{basicmove}
 
 
 \columnbreak
 \columnbreak