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@@ -19,15 +19,18 @@
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\begin{amove}{Elf}
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-When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
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+ When you enter an important location (your call) you can ask the GM
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+ for one fact from the history of that location.
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\end{amove}
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\begin{amove}{Human}
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- When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
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+ When you first enter a civilized settlement someone who respects the
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+ custom of hospitality to minstrels will take you in as their guest.
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\end{amove}
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\begin{amove}{Rihamm}
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- When you speak frankly and openly with someone, ask them two questions instead of one.
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+ When you use \move{Charming and Friendly} with someone, ask them two
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+ questions instead of one.
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\end{amove}
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\
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@@ -54,27 +57,6 @@ Spur others to significant and unplanned decisive action.
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\leftbanner{Bonds}
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-\begin{quote}
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-\end{quote}
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\vfill\null
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@@ -83,63 +65,62 @@ Spur others to significant and unplanned decisive action.
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\rightbanner{Starting Moves}
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-\begin{quote}
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-{\headingfont Arcane Art}
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-\begin{quote}
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-When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
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-
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-• Heal 1d8 damage
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-
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-• +1d4 forward to damage
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-
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-• Their mind is shaken clear of one enchantment
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-
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-• The next time someone successfully assists the target with aid, they get +2 instead of +1
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-
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-Then roll +CHA.
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-
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-• On a 10+, the ally gets the selected effect.
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-
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-• On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
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-\end{quote}
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-\end{quote}
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+\begin{basicmove}{Arcane Art}
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+ When you \condition{weave a performance into a basic spell}, choose
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+ an ally and an effect:
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+
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+ \begin{itemize}
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+ \item Heal 1d8 damage
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+ \item +1d4 forward to damage
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+ \item Their mind is shaken clear of one enchantment
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+ \item The next time someone successfully assists the target with
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+ aid, they get +2 instead of +1
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+ \end{itemize}
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+
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+ Then roll +CHA. \onSuccess, the ally gets the selected
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+ effect. \onPartial, your spell still works, but you draw unwanted
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+ attention or your magic reverberates to other targets affecting them
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+ as well, GM’s choice.
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+\end{basicmove}
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\begin{basicmove}{Bardic Lore}
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-Choose an area of expertise:
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-
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-• Spells and Magicks
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-
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-• The Dead and Undead
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-
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-• Grand Histories of the Known World
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-
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-• A Bestiary of Creatures Unusual
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-
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-• The Planar Spheres
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-
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-• Legends of Heroes Past
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-
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-• Gods and Their Servants
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-
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-When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
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+ Choose an area of expertise:
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+
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+ \begin{quote}
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+ \choice Spells and Magicks \\
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+ \choice The Dead and Undead \\
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+ \choice Grand Histories of the Known World \\
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+ \choice A Bestiary of Creatures Unusual \\
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+ \choice The Planar Spheres \\
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+ \choice Legends of Heroes Past \\
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+ \choice Gods and Their Servants
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+ \end{quote}
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+
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+ When you \condition{first encounter an important creature, location,
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+ or item (your call) covered by your bardic lore} you can ask the
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+ GM any one question about it; the GM will answer truthfully. The GM
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+ may then ask you what tale, song, or legend you heard that
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+ information in.
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\end{basicmove}
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\begin{basicmove}{Charming and Open}
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-When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
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-
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-• Whom do you serve?
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+ When you \condition{speak frankly with someone}, you can ask their
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+ player a question from the list below. They must answer it
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+ truthfully, then they may ask you a question from the list (which
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+ you must answer truthfully).
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+
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+ \begin{itemize}
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+ \item Whom do you serve?
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+ \item What do you wish I would do?
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+ \item How can I get you to \hrulefill?
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+ \item What are you really feeling right now?
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+ \item What do you most desire?
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+ \end{itemize}
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-• What do you wish I would do?
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-
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-• How can I get you to \_\_\_\_?
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-
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-• What are you really feeling right now?
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-
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-• What do you most desire?
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\end{basicmove}
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\begin{basicmove}{A Port in the Storm}
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- When you \textbf{arrive at a civilized settlement spoken of in
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+ When you \condition{arrive at a civilized settlement spoken of in
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lore or song}, tell the GM something you've heard about the
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place. They’ll tell you how it’s changed since the Shattering.
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\end{basicmove}
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@@ -209,54 +190,52 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\
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\begin{amove}{Healing Song}
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- When you \textbf{heal with arcane art}, you heal +1d8 damage.
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+ When you \condition{heal with \move{Arcane Art}}, you heal +1d8
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+ damage.
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\end{amove}
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\begin{amove}{Vicious Cacophony}
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- When you \textbf{grant bonus damage with arcane art}, you grant an
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- extra +1d4 damage.
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+ When you \condition{grant bonus damage with \move{Arcane Art}}, you
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+ grant an extra +1d4 damage.
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\end{amove}
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\begin{amove}{It Goes To Eleven}
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- When you \textbf{unleash a crazed performance} (a righteous lute
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+ When you \condition{unleash a crazed performance} (a righteous lute
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solo or mighty brass blast, maybe) choose a target who can hear you
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- and roll+Cha.
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-
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- • On a 10+ the target attacks their nearest ally in range.
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-
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- • On a 7–9 they attack their nearest ally, but you also draw their
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- attention and ire.
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+ and roll +CHA. \onSuccess, the target attacks their nearest ally in
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+ range. \onPartial, they attack their nearest ally, but you also draw
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+ their attention and ire.
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\end{amove}
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\begin{amove}{Metal Hurlant}
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- When you \textbf{shout with great force or play a shattering note}
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- choose a target and roll+Con.
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-
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- • On a 10+ the target takes 1d10 damage and is deafened for a few
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- minutes.
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-
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- • On a 7–9 you still damage your target, but it’s out of control:
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- the GM will choose an additional target nearby.
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+ When you \condition{shout with great force or play a shattering
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+ note} choose a target and roll +CON. \onSuccess, the target takes
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+ 1d10 damage and is deafened for a few minutes. \onPartial, you still
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+ damage your target, but it’s out of control: the GM will choose an
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+ additional target nearby.
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\end{amove}
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\begin{amove}{A Little Help From My Friends}
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-When you \textbf{successfully aid someone} you take +1 forward as well.
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+ When you \condition{successfully aid someone} you take +1 forward as
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+ well.
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\end{amove}
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\begin{amove}{Eldritch Tones}
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-Your arcane art is strong, allowing you to choose two effects instead of one.
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+ Your \move{Arcane Art} is strong, allowing you to choose two effects
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+ instead of one.
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\end{amove}
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\begin{amove}{Duelist’s Parry}
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-When you hack and slash, you take +1 armor forward.
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+ When you \move{Hack and Slash}, you take +1 armor forward.
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\end{amove}
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\begin{amove}{Bamboozle}
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-When you parley with someone, on a 7+ you also take +1 forward with them.
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+ When you \move{Parley} with someone, on a 7+ you also take +1
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+ forward with them.
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\end{amove}
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@@ -282,69 +261,66 @@ the level 2--5 moves.
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\
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\begin{amove}{Healing Chorus}
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- \textbf{Replaces}: Healing Song
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+ \textbf{Replaces}: \move{Healing Song}
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- When you \textbf{heal with arcane art}, you heal +2d8 damage.
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+ When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
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\end{amove}
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\begin{amove}{Vicious Blast}
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- \textbf{Replaces}: Vicious Cacophony
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+ \textbf{Replaces}: \move{Vicious Cacophony}
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- When you \textbf{grant bonus damage with arcane art}, you grant an
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-extra +2d4 damage.
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+ When you \condition{grant bonus damage with \move{Arcane Art}}, you
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+ grant an extra +2d4 damage.
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\end{amove}
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\begin{amove}{Unforgettable Face}
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- When you \textbf{meet someone you’ve met before} (your call) after
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- some time apart you take +1 forward against them.
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+ When you \condition{meet someone you’ve met before} (your call)
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+ after some time apart you take +1 forward against them.
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\end{amove}
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\begin{amove}{Reputation}
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- When you \textbf{first meet someone who’s heard songs about you},
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- roll+Cha.
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-
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-• On a 10+, tell the GM two things they’ve heard about you.
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-
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-• On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
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-one thing.
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+ When you \condition{first meet someone who’s heard songs about you},
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+ roll+Cha. \onSuccess, tell the GM two things they’ve heard about
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+ you. \onPartial, tell the GM one thing they’ve heard, and the GM
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+ tells you one thing.
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\end{amove}
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\begin{amove}{Eldritch Chord}
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+ \textbf{Replaces}: \move{Eldritch Tones}
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- \textbf{Replaces}: Eldritch Tones
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-
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- When you use arcane art, you choose two effects. You also get to
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+ When you use \move{Arcane Art}, you choose two effects. You also get to
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choose one of those effects to double.
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\end{amove}
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\begin{amove}{An Ear For Magic}
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- When you \textbf{hear an enemy cast a spell} the GM will tell you
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+ When you \condition{hear an enemy cast a spell} the GM will tell you
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the name of the spell and its effects. Take +1 forward when acting
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on the answers.
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\end{amove}
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\begin{amove}{Devious}
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-When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
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+ When you use \move{Charming and Open} you may also ask “How are you
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+ vulnerable to me?” Your subject may not ask this question of you.
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\end{amove}
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\begin{amove}{Duelist’s Block}
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- \textbf{Replaces}: Duelist’s Parry
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+ \textbf{Replaces}: \move{Duelist’s Parry}
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- When you hack and slash, you take +2 armor forward.
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+ When you \move{Hack and Slash}, you take +2 armor forward.
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\end{amove}
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\begin{amove}{Con}
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- \textbf{Replaces}: Bamboozle
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+ \textbf{Replaces}: \move{Bamboozle}
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- When you parley with someone, on a 7+ you also take +1 forward with
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+ When you \move{Parley} with someone, on a 7+ you also take +1 forward with
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them and get to ask their player one question which they must answer
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truthfully.
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\end{amove}
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