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Starting to use more generic macros for moves and whatnot

Getty Ritter 5 years ago
parent
commit
5bc89797d9
2 changed files with 105 additions and 119 deletions
  1. 12 2
      assets/prelude.tex
  2. 93 117
      bard.tex

+ 12 - 2
assets/prelude.tex

@@ -1,4 +1,4 @@
-\usepackage{color}
+\usepackage[dvipsnames]{xcolor}
 \usepackage{hyperref}
 \usepackage{lmodern}
 \usepackage{amssymb,amsmath}
@@ -123,4 +123,14 @@
 
 \newcommand{\charbanner}{
   \input{assets/TopBanner}
-}
+}
+
+\definecolor{CondRed}{RGB}{153,51,51}
+\definecolor{MoveBlue}{RGB}{51,102,153}
+
+\newcommand{\condition}[1]{\textbf{\color{CondRed} #1}}
+\newcommand{\move}[1]{{\color{MoveBlue}$\diamond$#1}}
+\newcommand{\onSuccess}{\textbf{On a 10+}}
+\newcommand{\onPartial}{\textbf{On a 7--9}}
+\newcommand{\onHit}{\textbf{On a 7+}}
+\newcommand{\onMiss}{\textbf{On a miss}}

+ 93 - 117
bard.tex

@@ -19,15 +19,18 @@
 
 
 \begin{amove}{Elf}
-When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
+  When you enter an important location (your call) you can ask the GM
+  for one fact from the history of that location.
 \end{amove}
 
 \begin{amove}{Human}
-  When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
+  When you first enter a civilized settlement someone who respects the
+  custom of hospitality to minstrels will take you in as their guest.
 \end{amove}
 
 \begin{amove}{Rihamm}
-  When you speak frankly and openly with someone, ask them two questions instead of one.
+  When you use \move{Charming and Friendly} with someone, ask them two
+  questions instead of one.
 \end{amove}
 
 \ 
@@ -54,27 +57,6 @@ Spur others to significant and unplanned decisive action.
 
 \leftbanner{Bonds}
 
-\begin{quote}
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-\end{quote}
 
 
 \vfill\null
@@ -83,63 +65,62 @@ Spur others to significant and unplanned decisive action.
 
 \rightbanner{Starting Moves}
 
-\begin{quote}
-{\headingfont Arcane Art}
-\begin{quote}
-When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
-
-• Heal 1d8 damage
-
-• +1d4 forward to damage
-
-• Their mind is shaken clear of one enchantment
-
-• The next time someone successfully assists the target with aid, they get +2 instead of +1
-
-Then roll +CHA.
-
-• On a 10+, the ally gets the selected effect.
-
-• On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
-\end{quote}
-\end{quote}
+\begin{basicmove}{Arcane Art}
+  When you \condition{weave a performance into a basic spell}, choose
+  an ally and an effect:
+
+  \begin{itemize}
+  \item Heal 1d8 damage
+  \item +1d4 forward to damage
+  \item Their mind is shaken clear of one enchantment
+  \item The next time someone successfully assists the target with
+    aid, they get +2 instead of +1
+  \end{itemize}
+
+  Then roll +CHA. \onSuccess, the ally gets the selected
+  effect. \onPartial, your spell still works, but you draw unwanted
+  attention or your magic reverberates to other targets affecting them
+  as well, GM’s choice.
+\end{basicmove}
 
 \begin{basicmove}{Bardic Lore}
-Choose an area of expertise:
-
-• Spells and Magicks
-
-• The Dead and Undead
-
-• Grand Histories of the Known World
-
-• A Bestiary of Creatures Unusual
-
-• The Planar Spheres
-
-• Legends of Heroes Past
-
-• Gods and Their Servants
-
-When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
+  Choose an area of expertise:
+
+  \begin{quote}
+  \choice Spells and Magicks \\
+  \choice The Dead and Undead \\
+  \choice Grand Histories of the Known World \\
+  \choice A Bestiary of Creatures Unusual \\
+  \choice The Planar Spheres \\
+  \choice Legends of Heroes Past \\
+  \choice Gods and Their Servants
+  \end{quote}
+
+  When you \condition{first encounter an important creature, location,
+    or item (your call) covered by your bardic lore} you can ask the
+  GM any one question about it; the GM will answer truthfully. The GM
+  may then ask you what tale, song, or legend you heard that
+  information in.
 \end{basicmove}
 
 \begin{basicmove}{Charming and Open}
-When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
-
-• Whom do you serve?
+  When you \condition{speak frankly with someone}, you can ask their
+  player a question from the list below. They must answer it
+  truthfully, then they may ask you a question from the list (which
+  you must answer truthfully).
+
+  \begin{itemize}
+  \item Whom do you serve?
+  \item What do you wish I would do?
+  \item How can I get you to \hrulefill?
+  \item What are you really feeling right now?
+  \item What do you most desire?
+  \end{itemize}
 
-• What do you wish I would do?
-
-• How can I get you to \_\_\_\_?
-
-• What are you really feeling right now?
-
-• What do you most desire?
 \end{basicmove}
 
 \begin{basicmove}{A Port in the Storm}
-    When you \textbf{arrive at a civilized settlement spoken of in
+    When you \condition{arrive at a civilized settlement spoken of in
       lore or song}, tell the GM something you've heard about the
     place. They’ll tell you how it’s changed since the Shattering.
 \end{basicmove}
@@ -209,54 +190,52 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \ 
 
 \begin{amove}{Healing Song}
-  When you \textbf{heal with arcane art}, you heal +1d8 damage.
+  When you \condition{heal with \move{Arcane Art}}, you heal +1d8
+  damage.
 \end{amove}
 
 \begin{amove}{Vicious Cacophony}
-  When you \textbf{grant bonus damage with arcane art}, you grant an
-  extra +1d4 damage.
+  When you \condition{grant bonus damage with \move{Arcane Art}}, you
+  grant an extra +1d4 damage.
 \end{amove}
 
 \begin{amove}{It Goes To Eleven}
-  When you \textbf{unleash a crazed performance} (a righteous lute
+  When you \condition{unleash a crazed performance} (a righteous lute
   solo or mighty brass blast, maybe) choose a target who can hear you
-  and roll+Cha.
-
-  • On a 10+ the target attacks their nearest ally in range.
-
-  • On a 7–9 they attack their nearest ally, but you also draw their
-  attention and ire.
+  and roll +CHA. \onSuccess, the target attacks their nearest ally in
+  range. \onPartial, they attack their nearest ally, but you also draw
+  their attention and ire.
 \end{amove}
 
 
 \begin{amove}{Metal Hurlant}
-  When you \textbf{shout with great force or play a shattering note}
-  choose a target and roll+Con.
-
-  • On a 10+ the target takes 1d10 damage and is deafened for a few
-  minutes.
-
-  • On a 7–9 you still damage your target, but it’s out of control:
-  the GM will choose an additional target nearby.
+  When you \condition{shout with great force or play a shattering
+    note} choose a target and roll +CON. \onSuccess, the target takes
+  1d10 damage and is deafened for a few minutes. \onPartial, you still
+  damage your target, but it’s out of control: the GM will choose an
+  additional target nearby.
 \end{amove}
 
 
 \begin{amove}{A Little Help From My Friends}
-When you \textbf{successfully aid someone} you take +1 forward as well.
+  When you \condition{successfully aid someone} you take +1 forward as
+  well.
 \end{amove}
 
 
 \begin{amove}{Eldritch Tones}
-Your arcane art is strong, allowing you to choose two effects instead of one.
+  Your \move{Arcane Art} is strong, allowing you to choose two effects
+  instead of one.
 \end{amove}
 
 
 \begin{amove}{Duelist’s Parry}
-When you hack and slash, you take +1 armor forward.
+  When you \move{Hack and Slash}, you take +1 armor forward.
 \end{amove}
 
 \begin{amove}{Bamboozle}
-When you parley with someone, on a 7+ you also take +1 forward with them.
+  When you \move{Parley} with someone, on a 7+ you also take +1
+  forward with them.
 \end{amove}
 
 
@@ -282,69 +261,66 @@ the level 2--5 moves.
 \ 
 
 \begin{amove}{Healing Chorus}
-  \textbf{Replaces}: Healing Song
+  \textbf{Replaces}: \move{Healing Song}
 
-  When you \textbf{heal with arcane art}, you heal +2d8 damage.
+  When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
 \end{amove}
 
 
 \begin{amove}{Vicious Blast}
-  \textbf{Replaces}: Vicious Cacophony
+  \textbf{Replaces}: \move{Vicious Cacophony}
 
-  When you \textbf{grant bonus damage with arcane art}, you grant an
-extra +2d4 damage.
+  When you \condition{grant bonus damage with \move{Arcane Art}}, you
+  grant an extra +2d4 damage.
 \end{amove}
 
 
 \begin{amove}{Unforgettable Face}
-  When you \textbf{meet someone you’ve met before} (your call) after
-  some time apart you take +1 forward against them.
+  When you \condition{meet someone you’ve met before} (your call)
+  after some time apart you take +1 forward against them.
 \end{amove}
 
 
 \begin{amove}{Reputation}
-  When you \textbf{first meet someone who’s heard songs about you},
-  roll+Cha.
-
-• On a 10+, tell the GM two things they’ve heard about you.
-
-• On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
-one thing.
+  When you \condition{first meet someone who’s heard songs about you},
+  roll+Cha. \onSuccess, tell the GM two things they’ve heard about
+  you. \onPartial, tell the GM one thing they’ve heard, and the GM
+  tells you one thing.
 \end{amove}
 
 
 \begin{amove}{Eldritch Chord}
+  \textbf{Replaces}: \move{Eldritch Tones}
 
-  \textbf{Replaces}: Eldritch Tones
-
-  When you use arcane art, you choose two effects. You also get to
+  When you use \move{Arcane Art}, you choose two effects. You also get to
   choose one of those effects to double.
 \end{amove}
 
 
 \begin{amove}{An Ear For Magic}
-  When you \textbf{hear an enemy cast a spell} the GM will tell you
+  When you \condition{hear an enemy cast a spell} the GM will tell you
   the name of the spell and its effects. Take +1 forward when acting
   on the answers.
 \end{amove}
 
 
 \begin{amove}{Devious}
-When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
+  When you use \move{Charming and Open} you may also ask “How are you
+  vulnerable to me?” Your subject may not ask this question of you.
 \end{amove}
 
 
 \begin{amove}{Duelist’s Block}
-  \textbf{Replaces}: Duelist’s Parry
+  \textbf{Replaces}: \move{Duelist’s Parry}
 
-  When you hack and slash, you take +2 armor forward.
+  When you \move{Hack and Slash}, you take +2 armor forward.
 \end{amove}
 
 
 \begin{amove}{Con}
-  \textbf{Replaces}: Bamboozle
+  \textbf{Replaces}: \move{Bamboozle}
 
-  When you parley with someone, on a 7+ you also take +1 forward with
+  When you \move{Parley} with someone, on a 7+ you also take +1 forward with
   them and get to ask their player one question which they must answer
   truthfully.
 \end{amove}