bard.tex 8.0 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude.tex}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Bard}
  5. \newcommand{\BaseHP}{6}
  6. \newcommand{\BaseLoad}{9}
  7. \newcommand{\Damage}{6}
  8. \begin{document}
  9. \openup -0.2em
  10. \charbanner
  11. \begin{multicols}{2}
  12. \leftbanner{Folk}
  13. \begin{amove}{Elf}
  14. When you enter an important location (your call) you can ask the GM
  15. for one fact from the history of that location.
  16. \end{amove}
  17. \begin{amove}{Human}
  18. When you first enter a civilized settlement someone who respects the
  19. custom of hospitality to minstrels will take you in as their guest.
  20. \end{amove}
  21. \begin{amove}{Rihamm}
  22. When you use \move{Charming and Friendly} with someone, ask them two
  23. questions instead of one.
  24. \end{amove}
  25. \
  26. \leftbanner{Alignment}
  27. \choice \textbf{Good}
  28. \begin{quote}
  29. Perform your art to aid someone else.
  30. \end{quote}
  31. \choice \textbf{Neutral}
  32. \begin{quote}
  33. Avoid a conflict or defuse a tense situation.
  34. \end{quote}
  35. \choice \textbf{Chaotic}
  36. \begin{quote}
  37. Spur others to significant and unplanned decisive action.
  38. \end{quote}
  39. \
  40. \leftbanner{Bonds}
  41. \vfill\null
  42. \columnbreak
  43. \rightbanner{Starting Moves}
  44. \begin{basicmove}{Arcane Art}
  45. When you \condition{weave a performance into a basic spell}, choose
  46. an ally and an effect:
  47. \begin{itemize}
  48. \item Heal 1d8 damage
  49. \item +1d4 forward to damage
  50. \item Their mind is shaken clear of one enchantment
  51. \item The next time someone successfully assists the target with
  52. aid, they get +2 instead of +1
  53. \end{itemize}
  54. Then roll +CHA. \onSuccess, the ally gets the selected
  55. effect. \onPartial, your spell still works, but you draw unwanted
  56. attention or your magic reverberates to other targets affecting them
  57. as well, GM’s choice.
  58. \end{basicmove}
  59. \begin{basicmove}{Bardic Lore}
  60. Choose an area of expertise:
  61. \begin{quote}
  62. \choice Spells and Magicks \\
  63. \choice The Dead and Undead \\
  64. \choice Grand Histories of the Known World \\
  65. \choice A Bestiary of Creatures Unusual \\
  66. \choice The Planar Spheres \\
  67. \choice Legends of Heroes Past \\
  68. \choice Gods and Their Servants
  69. \end{quote}
  70. When you \condition{first encounter an important creature, location,
  71. or item (your call) covered by your bardic lore} you can ask the
  72. GM any one question about it; the GM will answer truthfully. The GM
  73. may then ask you what tale, song, or legend you heard that
  74. information in.
  75. \end{basicmove}
  76. \begin{basicmove}{Charming and Open}
  77. When you \condition{speak frankly with someone}, you can ask their
  78. player a question from the list below. They must answer it
  79. truthfully, then they may ask you a question from the list (which
  80. you must answer truthfully).
  81. \begin{itemize}
  82. \item Whom do you serve?
  83. \item What do you wish I would do?
  84. \item How can I get you to \hrulefill?
  85. \item What are you really feeling right now?
  86. \item What do you most desire?
  87. \end{itemize}
  88. \end{basicmove}
  89. \begin{basicmove}{A Port in the Storm}
  90. When you \condition{arrive at a civilized settlement spoken of in
  91. lore or song}, tell the GM something you've heard about the
  92. place. They’ll tell you how it’s changed since the Shattering.
  93. \end{basicmove}
  94. \vfill\null
  95. \end{multicols}
  96. \clearpage
  97. \gearbanner
  98. \begin{multicols}{2}
  99. \begin{quote}
  100. Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:
  101. \choice Your father’s mandolin, repaired
  102. \choice A fine lute, a gift from a noble
  103. \choice The pipes with which you courted your first love
  104. \choice A stolen horn
  105. \choice A fiddle, never before played
  106. \choice A songbook in a forgotten tongue
  107. \end{quote}
  108. \
  109. \columnbreak
  110. \begin{quote}
  111. Choose your clothing:
  112. \choice Leather armor (1 armor, 1 weight)
  113. \choice Ostentatious clothes (0 weight)
  114. Choose your armament:
  115. \choice Dueling rapier (close, precise, 2 weight)
  116. \choice Worn bow (near, 2 weight), bundle of arrows (3 ammo,
  117. 1 weight), and short sword (close, 1 weight)
  118. Choose one:
  119. \choice Adventuring gear (1 weight)
  120. \choice Bandages (0 weight)
  121. \choice Halfling pipeleaf (0 weight)
  122. \choice 3 coins
  123. \end{quote}
  124. \end{multicols}
  125. \begin{multicols}{2}
  126. \leftbanner{Advanced Moves (2-5)}
  127. When you \textbf{gain a level from 2--5}, choose from these moves.
  128. \
  129. \begin{amove}{Healing Song}
  130. When you \condition{heal with \move{Arcane Art}}, you heal +1d8
  131. damage.
  132. \end{amove}
  133. \begin{amove}{Vicious Cacophony}
  134. When you \condition{grant bonus damage with \move{Arcane Art}}, you
  135. grant an extra +1d4 damage.
  136. \end{amove}
  137. \begin{amove}{It Goes To Eleven}
  138. When you \condition{unleash a crazed performance} (a righteous lute
  139. solo or mighty brass blast, maybe) choose a target who can hear you
  140. and roll +CHA. \onSuccess, the target attacks their nearest ally in
  141. range. \onPartial, they attack their nearest ally, but you also draw
  142. their attention and ire.
  143. \end{amove}
  144. \begin{amove}{Metal Hurlant}
  145. When you \condition{shout with great force or play a shattering
  146. note} choose a target and roll +CON. \onSuccess, the target takes
  147. 1d10 damage and is deafened for a few minutes. \onPartial, you still
  148. damage your target, but it’s out of control: the GM will choose an
  149. additional target nearby.
  150. \end{amove}
  151. \begin{amove}{A Little Help From My Friends}
  152. When you \condition{successfully aid someone} you take +1 forward as
  153. well.
  154. \end{amove}
  155. \begin{amove}{Eldritch Tones}
  156. Your \move{Arcane Art} is strong, allowing you to choose two effects
  157. instead of one.
  158. \end{amove}
  159. \begin{amove}{Duelist’s Parry}
  160. When you \move{Hack and Slash}, you take +1 armor forward.
  161. \end{amove}
  162. \begin{amove}{Bamboozle}
  163. When you \move{Parley} with someone, on a 7+ you also take +1
  164. forward with them.
  165. \end{amove}
  166. \begin{amove}{Multiclass Dabbler}
  167. Get one move from another class. Treat your level as one lower for
  168. choosing the move.
  169. \end{amove}
  170. \begin{amove}{Multiclass Initiate}
  171. Get one move from another class. Treat your level as one lower for
  172. choosing the move.
  173. \end{amove}
  174. \vfill\null
  175. \columnbreak
  176. \rightbanner{Advanced Moves (6-10)}
  177. When you \textbf{gain a level from 6--10}, choose from these moves or
  178. the level 2--5 moves.
  179. \
  180. \begin{amove}{Healing Chorus}
  181. \textbf{Replaces}: \move{Healing Song}
  182. When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
  183. \end{amove}
  184. \begin{amove}{Vicious Blast}
  185. \textbf{Replaces}: \move{Vicious Cacophony}
  186. When you \condition{grant bonus damage with \move{Arcane Art}}, you
  187. grant an extra +2d4 damage.
  188. \end{amove}
  189. \begin{amove}{Unforgettable Face}
  190. When you \condition{meet someone you’ve met before} (your call)
  191. after some time apart you take +1 forward against them.
  192. \end{amove}
  193. \begin{amove}{Reputation}
  194. When you \condition{first meet someone who’s heard songs about you},
  195. roll+Cha. \onSuccess, tell the GM two things they’ve heard about
  196. you. \onPartial, tell the GM one thing they’ve heard, and the GM
  197. tells you one thing.
  198. \end{amove}
  199. \begin{amove}{Eldritch Chord}
  200. \textbf{Replaces}: \move{Eldritch Tones}
  201. When you use \move{Arcane Art}, you choose two effects. You also get to
  202. choose one of those effects to double.
  203. \end{amove}
  204. \begin{amove}{An Ear For Magic}
  205. When you \condition{hear an enemy cast a spell} the GM will tell you
  206. the name of the spell and its effects. Take +1 forward when acting
  207. on the answers.
  208. \end{amove}
  209. \begin{amove}{Devious}
  210. When you use \move{Charming and Open} you may also ask “How are you
  211. vulnerable to me?” Your subject may not ask this question of you.
  212. \end{amove}
  213. \begin{amove}{Duelist’s Block}
  214. \textbf{Replaces}: \move{Duelist’s Parry}
  215. When you \move{Hack and Slash}, you take +2 armor forward.
  216. \end{amove}
  217. \begin{amove}{Con}
  218. \textbf{Replaces}: \move{Bamboozle}
  219. When you \move{Parley} with someone, on a 7+ you also take +1 forward with
  220. them and get to ask their player one question which they must answer
  221. truthfully.
  222. \end{amove}
  223. \begin{amove}{Multiclass Master}
  224. Get one move from another class. Treat your level as one lower for
  225. choosing the move.
  226. \end{amove}
  227. \vfill\null
  228. \end{multicols}
  229. \end{document}