Browse Source

Starting to use more generic macros for moves and whatnot

Getty Ritter 5 years ago
parent
commit
5bc89797d9
2 changed files with 105 additions and 119 deletions
  1. 12 2
      assets/prelude.tex
  2. 93 117
      bard.tex

+ 12 - 2
assets/prelude.tex

@@ -1,4 +1,4 @@
-\usepackage{color}
+\usepackage[dvipsnames]{xcolor}
 \usepackage{hyperref}
 \usepackage{hyperref}
 \usepackage{lmodern}
 \usepackage{lmodern}
 \usepackage{amssymb,amsmath}
 \usepackage{amssymb,amsmath}
@@ -123,4 +123,14 @@
 
 
 \newcommand{\charbanner}{
 \newcommand{\charbanner}{
   \input{assets/TopBanner}
   \input{assets/TopBanner}
-}
+}
+
+\definecolor{CondRed}{RGB}{153,51,51}
+\definecolor{MoveBlue}{RGB}{51,102,153}
+
+\newcommand{\condition}[1]{\textbf{\color{CondRed} #1}}
+\newcommand{\move}[1]{{\color{MoveBlue}$\diamond$#1}}
+\newcommand{\onSuccess}{\textbf{On a 10+}}
+\newcommand{\onPartial}{\textbf{On a 7--9}}
+\newcommand{\onHit}{\textbf{On a 7+}}
+\newcommand{\onMiss}{\textbf{On a miss}}

+ 93 - 117
bard.tex

@@ -19,15 +19,18 @@
 
 
 
 
 \begin{amove}{Elf}
 \begin{amove}{Elf}
-When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
+  When you enter an important location (your call) you can ask the GM
+  for one fact from the history of that location.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Human}
 \begin{amove}{Human}
-  When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
+  When you first enter a civilized settlement someone who respects the
+  custom of hospitality to minstrels will take you in as their guest.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Rihamm}
 \begin{amove}{Rihamm}
-  When you speak frankly and openly with someone, ask them two questions instead of one.
+  When you use \move{Charming and Friendly} with someone, ask them two
+  questions instead of one.
 \end{amove}
 \end{amove}
 
 
 \ 
 \ 
@@ -54,27 +57,6 @@ Spur others to significant and unplanned decisive action.
 
 
 \leftbanner{Bonds}
 \leftbanner{Bonds}
 
 
-\begin{quote}
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-\end{quote}
 
 
 
 
 \vfill\null
 \vfill\null
@@ -83,63 +65,62 @@ Spur others to significant and unplanned decisive action.
 
 
 \rightbanner{Starting Moves}
 \rightbanner{Starting Moves}
 
 
-\begin{quote}
-{\headingfont Arcane Art}
-\begin{quote}
-When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
-
-• Heal 1d8 damage
-
-• +1d4 forward to damage
-
-• Their mind is shaken clear of one enchantment
-
-• The next time someone successfully assists the target with aid, they get +2 instead of +1
-
-Then roll +CHA.
-
-• On a 10+, the ally gets the selected effect.
-
-• On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
-\end{quote}
-\end{quote}
+\begin{basicmove}{Arcane Art}
+  When you \condition{weave a performance into a basic spell}, choose
+  an ally and an effect:
+
+  \begin{itemize}
+  \item Heal 1d8 damage
+  \item +1d4 forward to damage
+  \item Their mind is shaken clear of one enchantment
+  \item The next time someone successfully assists the target with
+    aid, they get +2 instead of +1
+  \end{itemize}
+
+  Then roll +CHA. \onSuccess, the ally gets the selected
+  effect. \onPartial, your spell still works, but you draw unwanted
+  attention or your magic reverberates to other targets affecting them
+  as well, GM’s choice.
+\end{basicmove}
 
 
 \begin{basicmove}{Bardic Lore}
 \begin{basicmove}{Bardic Lore}
-Choose an area of expertise:
-
-• Spells and Magicks
-
-• The Dead and Undead
-
-• Grand Histories of the Known World
-
-• A Bestiary of Creatures Unusual
-
-• The Planar Spheres
-
-• Legends of Heroes Past
-
-• Gods and Their Servants
-
-When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
+  Choose an area of expertise:
+
+  \begin{quote}
+  \choice Spells and Magicks \\
+  \choice The Dead and Undead \\
+  \choice Grand Histories of the Known World \\
+  \choice A Bestiary of Creatures Unusual \\
+  \choice The Planar Spheres \\
+  \choice Legends of Heroes Past \\
+  \choice Gods and Their Servants
+  \end{quote}
+
+  When you \condition{first encounter an important creature, location,
+    or item (your call) covered by your bardic lore} you can ask the
+  GM any one question about it; the GM will answer truthfully. The GM
+  may then ask you what tale, song, or legend you heard that
+  information in.
 \end{basicmove}
 \end{basicmove}
 
 
 \begin{basicmove}{Charming and Open}
 \begin{basicmove}{Charming and Open}
-When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
-
-• Whom do you serve?
+  When you \condition{speak frankly with someone}, you can ask their
+  player a question from the list below. They must answer it
+  truthfully, then they may ask you a question from the list (which
+  you must answer truthfully).
+
+  \begin{itemize}
+  \item Whom do you serve?
+  \item What do you wish I would do?
+  \item How can I get you to \hrulefill?
+  \item What are you really feeling right now?
+  \item What do you most desire?
+  \end{itemize}
 
 
-• What do you wish I would do?
-
-• How can I get you to \_\_\_\_?
-
-• What are you really feeling right now?
-
-• What do you most desire?
 \end{basicmove}
 \end{basicmove}
 
 
 \begin{basicmove}{A Port in the Storm}
 \begin{basicmove}{A Port in the Storm}
-    When you \textbf{arrive at a civilized settlement spoken of in
+    When you \condition{arrive at a civilized settlement spoken of in
       lore or song}, tell the GM something you've heard about the
       lore or song}, tell the GM something you've heard about the
     place. They’ll tell you how it’s changed since the Shattering.
     place. They’ll tell you how it’s changed since the Shattering.
 \end{basicmove}
 \end{basicmove}
@@ -209,54 +190,52 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \ 
 \ 
 
 
 \begin{amove}{Healing Song}
 \begin{amove}{Healing Song}
-  When you \textbf{heal with arcane art}, you heal +1d8 damage.
+  When you \condition{heal with \move{Arcane Art}}, you heal +1d8
+  damage.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Vicious Cacophony}
 \begin{amove}{Vicious Cacophony}
-  When you \textbf{grant bonus damage with arcane art}, you grant an
-  extra +1d4 damage.
+  When you \condition{grant bonus damage with \move{Arcane Art}}, you
+  grant an extra +1d4 damage.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{It Goes To Eleven}
 \begin{amove}{It Goes To Eleven}
-  When you \textbf{unleash a crazed performance} (a righteous lute
+  When you \condition{unleash a crazed performance} (a righteous lute
   solo or mighty brass blast, maybe) choose a target who can hear you
   solo or mighty brass blast, maybe) choose a target who can hear you
-  and roll+Cha.
-
-  • On a 10+ the target attacks their nearest ally in range.
-
-  • On a 7–9 they attack their nearest ally, but you also draw their
-  attention and ire.
+  and roll +CHA. \onSuccess, the target attacks their nearest ally in
+  range. \onPartial, they attack their nearest ally, but you also draw
+  their attention and ire.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Metal Hurlant}
 \begin{amove}{Metal Hurlant}
-  When you \textbf{shout with great force or play a shattering note}
-  choose a target and roll+Con.
-
-  • On a 10+ the target takes 1d10 damage and is deafened for a few
-  minutes.
-
-  • On a 7–9 you still damage your target, but it’s out of control:
-  the GM will choose an additional target nearby.
+  When you \condition{shout with great force or play a shattering
+    note} choose a target and roll +CON. \onSuccess, the target takes
+  1d10 damage and is deafened for a few minutes. \onPartial, you still
+  damage your target, but it’s out of control: the GM will choose an
+  additional target nearby.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{A Little Help From My Friends}
 \begin{amove}{A Little Help From My Friends}
-When you \textbf{successfully aid someone} you take +1 forward as well.
+  When you \condition{successfully aid someone} you take +1 forward as
+  well.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Eldritch Tones}
 \begin{amove}{Eldritch Tones}
-Your arcane art is strong, allowing you to choose two effects instead of one.
+  Your \move{Arcane Art} is strong, allowing you to choose two effects
+  instead of one.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Duelist’s Parry}
 \begin{amove}{Duelist’s Parry}
-When you hack and slash, you take +1 armor forward.
+  When you \move{Hack and Slash}, you take +1 armor forward.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Bamboozle}
 \begin{amove}{Bamboozle}
-When you parley with someone, on a 7+ you also take +1 forward with them.
+  When you \move{Parley} with someone, on a 7+ you also take +1
+  forward with them.
 \end{amove}
 \end{amove}
 
 
 
 
@@ -282,69 +261,66 @@ the level 2--5 moves.
 \ 
 \ 
 
 
 \begin{amove}{Healing Chorus}
 \begin{amove}{Healing Chorus}
-  \textbf{Replaces}: Healing Song
+  \textbf{Replaces}: \move{Healing Song}
 
 
-  When you \textbf{heal with arcane art}, you heal +2d8 damage.
+  When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Vicious Blast}
 \begin{amove}{Vicious Blast}
-  \textbf{Replaces}: Vicious Cacophony
+  \textbf{Replaces}: \move{Vicious Cacophony}
 
 
-  When you \textbf{grant bonus damage with arcane art}, you grant an
-extra +2d4 damage.
+  When you \condition{grant bonus damage with \move{Arcane Art}}, you
+  grant an extra +2d4 damage.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Unforgettable Face}
 \begin{amove}{Unforgettable Face}
-  When you \textbf{meet someone you’ve met before} (your call) after
-  some time apart you take +1 forward against them.
+  When you \condition{meet someone you’ve met before} (your call)
+  after some time apart you take +1 forward against them.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Reputation}
 \begin{amove}{Reputation}
-  When you \textbf{first meet someone who’s heard songs about you},
-  roll+Cha.
-
-• On a 10+, tell the GM two things they’ve heard about you.
-
-• On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
-one thing.
+  When you \condition{first meet someone who’s heard songs about you},
+  roll+Cha. \onSuccess, tell the GM two things they’ve heard about
+  you. \onPartial, tell the GM one thing they’ve heard, and the GM
+  tells you one thing.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Eldritch Chord}
 \begin{amove}{Eldritch Chord}
+  \textbf{Replaces}: \move{Eldritch Tones}
 
 
-  \textbf{Replaces}: Eldritch Tones
-
-  When you use arcane art, you choose two effects. You also get to
+  When you use \move{Arcane Art}, you choose two effects. You also get to
   choose one of those effects to double.
   choose one of those effects to double.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{An Ear For Magic}
 \begin{amove}{An Ear For Magic}
-  When you \textbf{hear an enemy cast a spell} the GM will tell you
+  When you \condition{hear an enemy cast a spell} the GM will tell you
   the name of the spell and its effects. Take +1 forward when acting
   the name of the spell and its effects. Take +1 forward when acting
   on the answers.
   on the answers.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Devious}
 \begin{amove}{Devious}
-When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
+  When you use \move{Charming and Open} you may also ask “How are you
+  vulnerable to me?” Your subject may not ask this question of you.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Duelist’s Block}
 \begin{amove}{Duelist’s Block}
-  \textbf{Replaces}: Duelist’s Parry
+  \textbf{Replaces}: \move{Duelist’s Parry}
 
 
-  When you hack and slash, you take +2 armor forward.
+  When you \move{Hack and Slash}, you take +2 armor forward.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Con}
 \begin{amove}{Con}
-  \textbf{Replaces}: Bamboozle
+  \textbf{Replaces}: \move{Bamboozle}
 
 
-  When you parley with someone, on a 7+ you also take +1 forward with
+  When you \move{Parley} with someone, on a 7+ you also take +1 forward with
   them and get to ask their player one question which they must answer
   them and get to ask their player one question which they must answer
   truthfully.
   truthfully.
 \end{amove}
 \end{amove}