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				@@ -19,15 +19,18 @@ 
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				 \begin{amove}{Elf} 
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				-When you enter an important location (your call) you can ask the GM for one fact from the history of that location. 
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				+  When you enter an important location (your call) you can ask the GM 
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				+  for one fact from the history of that location. 
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				 \end{amove} 
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				 \begin{amove}{Human} 
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				-  When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest. 
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				+  When you first enter a civilized settlement someone who respects the 
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				+  custom of hospitality to minstrels will take you in as their guest. 
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				 \end{amove} 
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				 \begin{amove}{Rihamm} 
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				-  When you speak frankly and openly with someone, ask them two questions instead of one. 
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				+  When you use \move{Charming and Friendly} with someone, ask them two 
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				+  questions instead of one. 
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				 \end{amove} 
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				@@ -54,27 +57,6 @@ Spur others to significant and unplanned decisive action. 
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				 \leftbanner{Bonds} 
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				-\begin{quote} 
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				-\textbf{V:}\enspace\hrulefill 
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				- 
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				-\enspace\hrulefill 
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				- 
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				-\textbf{V:}\enspace\hrulefill 
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				- 
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				-\enspace\hrulefill 
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				- 
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				-\textbf{V:}\enspace\hrulefill 
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				- 
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				-\enspace\hrulefill 
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				- 
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				-\textbf{V:}\enspace\hrulefill 
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				- 
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				-\enspace\hrulefill 
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				- 
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				-\textbf{V:}\enspace\hrulefill 
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				- 
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				-\enspace\hrulefill 
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				-\end{quote} 
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				 \vfill\null 
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				@@ -83,63 +65,62 @@ Spur others to significant and unplanned decisive action. 
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				 \rightbanner{Starting Moves} 
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				-\begin{quote} 
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				-{\headingfont Arcane Art} 
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				-\begin{quote} 
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				-When you \textbf{weave a performance into a basic spell}, choose an ally and an effect: 
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				- 
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				-• Heal 1d8 damage 
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				- 
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				-• +1d4 forward to damage 
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				- 
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				-• Their mind is shaken clear of one enchantment 
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				- 
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				-• The next time someone successfully assists the target with aid, they get +2 instead of +1 
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				- 
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				-Then roll +CHA. 
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				- 
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				-• On a 10+, the ally gets the selected effect. 
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				- 
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				-• On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice. 
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				-\end{quote} 
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				-\end{quote} 
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				+\begin{basicmove}{Arcane Art} 
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				+  When you \condition{weave a performance into a basic spell}, choose 
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				+  an ally and an effect: 
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				+ 
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				+  \begin{itemize} 
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				+  \item Heal 1d8 damage 
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				+  \item +1d4 forward to damage 
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				+  \item Their mind is shaken clear of one enchantment 
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				+  \item The next time someone successfully assists the target with 
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				+    aid, they get +2 instead of +1 
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				+  \end{itemize} 
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				+ 
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				+  Then roll +CHA. \onSuccess, the ally gets the selected 
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				+  effect. \onPartial, your spell still works, but you draw unwanted 
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				+  attention or your magic reverberates to other targets affecting them 
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				+  as well, GM’s choice. 
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				+\end{basicmove} 
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				 \begin{basicmove}{Bardic Lore} 
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				-Choose an area of expertise: 
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				- 
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				-• Spells and Magicks 
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				- 
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				-• The Dead and Undead 
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				- 
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				-• Grand Histories of the Known World 
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				- 
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				-• A Bestiary of Creatures Unusual 
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				- 
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				-• The Planar Spheres 
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				- 
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				-• Legends of Heroes Past 
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				- 
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				-• Gods and Their Servants 
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				- 
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				-When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in. 
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				+  Choose an area of expertise: 
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				+ 
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				+  \begin{quote} 
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				+  \choice Spells and Magicks \\ 
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				+  \choice The Dead and Undead \\ 
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				+  \choice Grand Histories of the Known World \\ 
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				+  \choice A Bestiary of Creatures Unusual \\ 
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				+  \choice The Planar Spheres \\ 
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				+  \choice Legends of Heroes Past \\ 
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				+  \choice Gods and Their Servants 
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				+  \end{quote} 
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				+ 
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				+  When you \condition{first encounter an important creature, location, 
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				+    or item (your call) covered by your bardic lore} you can ask the 
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				+  GM any one question about it; the GM will answer truthfully. The GM 
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				+  may then ask you what tale, song, or legend you heard that 
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				+  information in. 
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				 \end{basicmove} 
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				 \begin{basicmove}{Charming and Open} 
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				-When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully). 
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				- 
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				-• Whom do you serve? 
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				+  When you \condition{speak frankly with someone}, you can ask their 
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				+  player a question from the list below. They must answer it 
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				+  truthfully, then they may ask you a question from the list (which 
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				+  you must answer truthfully). 
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				+ 
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				+  \begin{itemize} 
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				+  \item Whom do you serve? 
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				+  \item What do you wish I would do? 
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				+  \item How can I get you to \hrulefill? 
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				+  \item What are you really feeling right now? 
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				+  \item What do you most desire? 
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				+  \end{itemize} 
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				-• What do you wish I would do? 
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				- 
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				-• How can I get you to \_\_\_\_? 
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				- 
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				-• What are you really feeling right now? 
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				- 
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				-• What do you most desire? 
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				 \end{basicmove} 
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				 \begin{basicmove}{A Port in the Storm} 
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				-    When you \textbf{arrive at a civilized settlement spoken of in 
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				+    When you \condition{arrive at a civilized settlement spoken of in 
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				       lore or song}, tell the GM something you've heard about the 
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				     place. They’ll tell you how it’s changed since the Shattering. 
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				 \end{basicmove} 
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				@@ -209,54 +190,52 @@ When you \textbf{gain a level from 2--5}, choose from these moves. 
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				 \  
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				 \begin{amove}{Healing Song} 
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				-  When you \textbf{heal with arcane art}, you heal +1d8 damage. 
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				+  When you \condition{heal with \move{Arcane Art}}, you heal +1d8 
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				+  damage. 
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				 \end{amove} 
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				 \begin{amove}{Vicious Cacophony} 
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				-  When you \textbf{grant bonus damage with arcane art}, you grant an 
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				-  extra +1d4 damage. 
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				+  When you \condition{grant bonus damage with \move{Arcane Art}}, you 
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				+  grant an extra +1d4 damage. 
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				 \end{amove} 
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				 \begin{amove}{It Goes To Eleven} 
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				-  When you \textbf{unleash a crazed performance} (a righteous lute 
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				+  When you \condition{unleash a crazed performance} (a righteous lute 
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				   solo or mighty brass blast, maybe) choose a target who can hear you 
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				-  and roll+Cha. 
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				- 
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				-  • On a 10+ the target attacks their nearest ally in range. 
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				- 
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				-  • On a 7–9 they attack their nearest ally, but you also draw their 
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				-  attention and ire. 
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				+  and roll +CHA. \onSuccess, the target attacks their nearest ally in 
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				+  range. \onPartial, they attack their nearest ally, but you also draw 
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				+  their attention and ire. 
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				 \end{amove} 
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				 \begin{amove}{Metal Hurlant} 
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				-  When you \textbf{shout with great force or play a shattering note} 
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				-  choose a target and roll+Con. 
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				- 
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				-  • On a 10+ the target takes 1d10 damage and is deafened for a few 
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				-  minutes. 
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				- 
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				-  • On a 7–9 you still damage your target, but it’s out of control: 
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				-  the GM will choose an additional target nearby. 
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				+  When you \condition{shout with great force or play a shattering 
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				+    note} choose a target and roll +CON. \onSuccess, the target takes 
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				+  1d10 damage and is deafened for a few minutes. \onPartial, you still 
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				+  damage your target, but it’s out of control: the GM will choose an 
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				+  additional target nearby. 
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				 \end{amove} 
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				 \begin{amove}{A Little Help From My Friends} 
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				-When you \textbf{successfully aid someone} you take +1 forward as well. 
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				+  When you \condition{successfully aid someone} you take +1 forward as 
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				+  well. 
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				 \end{amove} 
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				 \begin{amove}{Eldritch Tones} 
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				-Your arcane art is strong, allowing you to choose two effects instead of one. 
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				+  Your \move{Arcane Art} is strong, allowing you to choose two effects 
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				+  instead of one. 
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				 \end{amove} 
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				 \begin{amove}{Duelist’s Parry} 
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				-When you hack and slash, you take +1 armor forward. 
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				+  When you \move{Hack and Slash}, you take +1 armor forward. 
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				 \end{amove} 
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				 \begin{amove}{Bamboozle} 
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				-When you parley with someone, on a 7+ you also take +1 forward with them. 
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				+  When you \move{Parley} with someone, on a 7+ you also take +1 
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				+  forward with them. 
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				 \end{amove} 
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				@@ -282,69 +261,66 @@ the level 2--5 moves. 
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				 \  
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				 \begin{amove}{Healing Chorus} 
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				-  \textbf{Replaces}: Healing Song 
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				+  \textbf{Replaces}: \move{Healing Song} 
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				-  When you \textbf{heal with arcane art}, you heal +2d8 damage. 
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				+  When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage. 
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				 \end{amove} 
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				 \begin{amove}{Vicious Blast} 
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				-  \textbf{Replaces}: Vicious Cacophony 
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				+  \textbf{Replaces}: \move{Vicious Cacophony} 
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				-  When you \textbf{grant bonus damage with arcane art}, you grant an 
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				-extra +2d4 damage. 
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				+  When you \condition{grant bonus damage with \move{Arcane Art}}, you 
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				+  grant an extra +2d4 damage. 
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				 \end{amove} 
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				 \begin{amove}{Unforgettable Face} 
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				-  When you \textbf{meet someone you’ve met before} (your call) after 
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				-  some time apart you take +1 forward against them. 
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				+  When you \condition{meet someone you’ve met before} (your call) 
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				+  after some time apart you take +1 forward against them. 
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				 \end{amove} 
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				 \begin{amove}{Reputation} 
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				-  When you \textbf{first meet someone who’s heard songs about you}, 
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				-  roll+Cha. 
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				- 
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				-• On a 10+, tell the GM two things they’ve heard about you. 
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				- 
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				-• On a 7-9, tell the GM one thing they’ve heard, and the GM tells you 
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				-one thing. 
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				+  When you \condition{first meet someone who’s heard songs about you}, 
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				+  roll+Cha. \onSuccess, tell the GM two things they’ve heard about 
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				+  you. \onPartial, tell the GM one thing they’ve heard, and the GM 
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				+  tells you one thing. 
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				 \end{amove} 
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				 \begin{amove}{Eldritch Chord} 
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				+  \textbf{Replaces}: \move{Eldritch Tones} 
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				-  \textbf{Replaces}: Eldritch Tones 
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				- 
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				-  When you use arcane art, you choose two effects. You also get to 
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				+  When you use \move{Arcane Art}, you choose two effects. You also get to 
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				   choose one of those effects to double. 
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				 \end{amove} 
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				 \begin{amove}{An Ear For Magic} 
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				-  When you \textbf{hear an enemy cast a spell} the GM will tell you 
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				+  When you \condition{hear an enemy cast a spell} the GM will tell you 
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				   the name of the spell and its effects. Take +1 forward when acting 
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				   on the answers. 
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				 \end{amove} 
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				 \begin{amove}{Devious} 
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				-When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you. 
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				+  When you use \move{Charming and Open} you may also ask “How are you 
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				+  vulnerable to me?” Your subject may not ask this question of you. 
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				 \end{amove} 
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				 \begin{amove}{Duelist’s Block} 
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				-  \textbf{Replaces}: Duelist’s Parry 
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				+  \textbf{Replaces}: \move{Duelist’s Parry} 
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				-  When you hack and slash, you take +2 armor forward. 
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				+  When you \move{Hack and Slash}, you take +2 armor forward. 
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				 \end{amove} 
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				 \begin{amove}{Con} 
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				-  \textbf{Replaces}: Bamboozle 
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				+  \textbf{Replaces}: \move{Bamboozle} 
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				-  When you parley with someone, on a 7+ you also take +1 forward with 
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				+  When you \move{Parley} with someone, on a 7+ you also take +1 forward with 
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				   them and get to ask their player one question which they must answer 
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				   truthfully. 
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				 \end{amove} 
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