RaanGameMode.cpp 466 B

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  1. // Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
  2. #include "RaanGameMode.h"
  3. #include "RaanCharacter.h"
  4. #include "UObject/ConstructorHelpers.h"
  5. ARaanGameMode::ARaanGameMode()
  6. {
  7. // set default pawn class to our Blueprinted character
  8. static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/ThirdPersonCPP/Blueprints/ThirdPersonCharacter"));
  9. if (PlayerPawnBPClass.Class != NULL)
  10. {
  11. DefaultPawnClass = PlayerPawnBPClass.Class;
  12. }
  13. }