// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. #include "RaanGameMode.h" #include "RaanCharacter.h" #include "UObject/ConstructorHelpers.h" ARaanGameMode::ARaanGameMode() { // set default pawn class to our Blueprinted character static ConstructorHelpers::FClassFinder PlayerPawnBPClass(TEXT("/Game/ThirdPersonCPP/Blueprints/ThirdPersonCharacter")); if (PlayerPawnBPClass.Class != NULL) { DefaultPawnClass = PlayerPawnBPClass.Class; } }