Getty Ritter 07a9ecfdad Indent subsequent chat messages | 5 years ago | |
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static | 5 years ago | |
.gitignore | 5 years ago | |
README.md | 5 years ago | |
messages.py | 5 years ago | |
parley.py | 5 years ago | |
schema.eb | 5 years ago | |
schema.sql | 5 years ago | |
storage.py | 5 years ago |
Eventually the plan here is to write a system for playing tabletop games online that's geared specifically towards the less-map-oriented, more-data-oriented games. (By which I mean: maps and other details should be possible but it doesn't put you into a view where it assumes you're moving tokens around a map a la D&D, but instead should have a data-first UI where it shows you, like, character sheets and data organization.)
Some ideas:
widget FourClock:
progress: number(0 through 4)
on Tick:
progress := progress + 1
on Reset:
progress := 0
on Set(k: number(0 through 4)):
progress := k
Need to be able to handle: