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a basic wip readme

Getty Ritter 4 years ago
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      README.md

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README.md

@@ -5,11 +5,42 @@ Some ideas:
 - a deliberately-constrained, non-Turing-complete programming language for describing the outcomes of rolls
 - some easy-to-customize way of building game-specific UI details
 
+# Some Ideas
+
+## Language
+
+- maybe s-expressions or io or some other simple substrate? (LOGO?)
+- some kind of table mechanism
+
+```
+
+```
+
+- notion of reactive widgets (clearly objects)
+
+```
+widget FourClock:
+  progress: number(0 through 4)
+
+  on Tick:
+    progress := progress + 1
+
+  on Reset:
+    progress := 0
+
+  on Set(k: number(0 through 4)):
+    progress := k
+```
 
 # Initial Test Cases:
 
 ## Dogs in the Vineyard
 
+Need to be able to handle:
+- adding to dice pools
+- moving forward in dice pools
+- resetting after a conflict
+
 ## Blades in the Dark
 
 ## Danger Patrol