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@@ -5,11 +5,42 @@ Some ideas:
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- a deliberately-constrained, non-Turing-complete programming language for describing the outcomes of rolls
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- some easy-to-customize way of building game-specific UI details
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+# Some Ideas
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+
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+## Language
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+
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+- maybe s-expressions or io or some other simple substrate? (LOGO?)
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+- some kind of table mechanism
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+
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+```
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+
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+```
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+
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+- notion of reactive widgets (clearly objects)
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+
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+```
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+widget FourClock:
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+ progress: number(0 through 4)
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+
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+ on Tick:
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+ progress := progress + 1
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+
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+ on Reset:
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+ progress := 0
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+
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+ on Set(k: number(0 through 4)):
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+ progress := k
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+```
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# Initial Test Cases:
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## Dogs in the Vineyard
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+Need to be able to handle:
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+- adding to dice pools
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+- moving forward in dice pools
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+- resetting after a conflict
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+
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## Blades in the Dark
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## Danger Patrol
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