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More brainstorming on merchant and farmer

Getty Ritter 5 years ago
parent
commit
27a00e18bd
2 changed files with 193 additions and 37 deletions
  1. 68 37
      farmer.tex
  2. 125 0
      merchant.tex

+ 68 - 37
farmer.tex

@@ -3,7 +3,7 @@
 
 \newcommand{\Class}{Farmer}
 \newcommand{\BaseHP}{8}
-\newcommand{\BaseLoad}{14}
+\newcommand{\BaseLoad}{10}
 \newcommand{\Damage}{6}
 
 \begin{document}
@@ -21,9 +21,9 @@
 \end{amove}
 
 \begin{amove}{Human}
-  You've farmed through harsh winters and can withstand missing some
-  meals. If a move tells you to mark off a ration, you can ignore it
-  and take -1 forward instead.
+  You've toiled in the field through the hottest summers and the
+  coldest winters. When you \textbf{Defy Danger} associated with
+  extreme heat or extreme cold, take +1.
 \end{amove}
 
 \begin{amove}{Rihamm}
@@ -53,29 +53,6 @@
 
 \leftbanner{Bonds}
 
-\begin{quote}
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-\end{quote}
-
-
 \vfill\null
 \columnbreak
 
@@ -128,6 +105,22 @@
   instead of 1d4 on a success.
 \end{basicmove}
 
+\begin{basicmove}{Good Eats}
+  When you \textbf{spend time making a delicious feast from the foods
+    you have on hand}, describe what sort of delicious meal you're
+  making, mark off as many rations as people you're cooking for, and
+  roll +WIS. \textbf{On a 10+}, choose 2 from the list
+  below. \textbf{On a 7--9}, choose 1. \textbf{On a miss}, everyone is
+  full but underwhelmed: take -1 forward due to the dismal reception
+  of your feast.
+  \begin{itemize}
+  \item The feast is filling. The next time those present \textbf{Make
+      Camp}, they do not need to \textbf{Manage Provisions}.
+  \item The feast is soothing. Everyone who eats the feast heals 2 HP.
+  \item The feast is energizing. Everyone who eats the feast takes +1
+    forward.
+  \end{itemize}
+\end{basicmove}
 
 \vfill\null
 \end{multicols}
@@ -138,12 +131,12 @@
 \begin{multicols}{2}
 
   \begin{quote}
-    Your load is 15+STR. You start with two sets of dungeon rations
+    Your load is 10+STR. You start with two sets of dungeon rations
     (each has 5 uses, 1 weight), and leather armor (1 armor, 1
     weight), and 10 coins. Choose your weapon:
 
     \begin{quote}
-      \choice Shillelagh (close, 2 weight)
+      \choice Shillelagh (close, 2 weight) \\
       \choice Knife (hand, 2 weight)
     \end{quote}
 
@@ -185,11 +178,29 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
   Choose one move from the \textbf{Ranger} or \textbf{Druid} playbooks.
 \end{amove}
 
-\begin{amove}{My Back is Broad}
+\begin{amove}{Salt of the Earth}
+  When you \textbf{Spout Lore} about the natural world you can use WIS
+  instead of INT.
 \end{amove}
 
-\begin{amove}{But It's A-Hurtin'}
-  
+\begin{amove}{Man's Best Friend}
+  When you \textbf{allow one of your beasts to take a blow that was
+    meant for you}, the damage is negated and your beast is
+  temporarily incapacitated. If it is already incapacitated you can't
+  use this ability. When you have a few hours of rest with your beast,
+  its ferocity returns to normal.
+\end{amove}
+
+\begin{amove}{Ol' Fashioned Fisticuffs}
+  When you \textbf{fight with just your fists}, do +1 damage. (Note:
+  your fists are tough from years on the farm, but you're still a
+  farmer, not a monk. Your fists still can't punch through plate
+  armor!)
+\end{amove}
+
+\begin{amove}{My Back Is Broad}
+  When you \textbf{take damage from an enemy}, select one of your
+  allies. That ally takes +1 forward to attack the enemy.
 \end{amove}
 
 \begin{amove}{Stardew Valley}
@@ -198,11 +209,6 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
   ration.
 \end{amove}
 
-\begin{amove}{Harvest Moon}
-  You can mark off a ration you carry on behalf of one other member of
-  your party.
-\end{amove}
-
 
 \vfill\null
 \columnbreak
@@ -213,15 +219,40 @@ When you \textbf{gain a level from 6--10}, choose from these moves or
 the level 2--5 moves.
 
 \begin{amove}{Menagerie}
+  \textbf{Requires}: Friend to Beasts
+
   Choose another beast to accompany you from the \textbf{Beasts of
     Burden} move.
 \end{amove}
 
+\begin{amove}{Gourmand}
+  Add the following option to the \textbf{Good Eats} move:
+  \begin{itemize}
+  \item The feast is sublime. For the next several hours, the location
+    in which the feast took place can serve as a \textbf{place of
+      power} for a wizard or mage.
+  \end{itemize}
+\end{amove}
+
 \begin{amove}{Harvest Moon}
   When you mark of a ration on behalf of someone else, they also take
   +1 forward.
 \end{amove}
 
+\begin{amove}{Tavern Brawler}
+  \textbf{Requires}: Ol' Fashioned Fisticuffs
+
+  When you \textbf{fight with just your fists and you're outnumbered},
+  do +2 damage.
+\end{amove}
+
+\begin{amove}{But It's A-Hurtin'}
+  \textbf{Replaces}: My Back is Broad
+
+  When you \textbf{take damage from an enemy}, select one of your
+  allies. That ally gets +1 forward to attack the enemy as well as +1
+  forward to damage that enemy.
+\end{amove}
 
 \vfill\null
 \end{multicols}

+ 125 - 0
merchant.tex

@@ -0,0 +1,125 @@
+\documentclass[8pt]{extarticle}
+\input{assets/prelude}
+
+\newcommand{\Class}{Merchant}
+\newcommand{\BaseHP}{6}
+\newcommand{\BaseLoad}{9}
+\newcommand{\Damage}{4}
+
+\begin{document}
+\openup -0.2em
+
+\charbanner
+
+\begin{multicols}{2}
+\leftbanner{Folk}
+
+\begin{amove}{Elf}
+  You know the academics and historians of the universities. You get
+  the \textbf{Bookseller} connection in addition to any others you
+  choose.
+\end{amove}
+
+\begin{amove}{Human}
+  You know the artisans and tradespeople of the city. You get the
+  \textbf{Home Goods} connection in addition to any others you choose.
+\end{amove}
+
+\begin{amove}{Kitt}
+  You know the trappers and hunters on the outskirts of the city. You
+  get the \textbf{Hunted Goods} connection in addition to any others
+  you choose.
+\end{amove}
+
+\ 
+
+\leftbanner{Drive}
+
+\begin{amove}{???}
+  foo
+\end{amove}
+
+\begin{amove}{???}
+  bar
+\end{amove}
+
+\begin{amove}{???}
+  baz
+\end{amove}
+
+
+\ 
+
+\leftbanner{Bonds}
+
+
+\vfill\null
+\columnbreak
+
+
+\rightbanner{Starting Moves}
+
+\begin{basicmove}{Capital}
+  You begin with 3 Capital. When in a city large enough to have a
+  market, you can once per day exchange 1 Capital for 100 gold, or
+  exchange 100 gold for 1 Capital.
+\end{basicmove}
+
+\begin{basicmove}{Connections}
+  You have connections who can supply you with goods that you can then
+  sell at the market. Choose two of the following categories: you can
+  always \textbf{Buy in Bulk} from them.
+\end{basicmove}
+
+\vfill\null
+\end{multicols}
+\clearpage
+
+\gearbanner
+
+\begin{multicols}{2}
+
+  \begin{quote}
+    Your load is 8+STR.
+  \end{quote}
+
+\ 
+
+\columnbreak
+
+\ 
+
+\end{multicols}
+
+\begin{multicols}{2}
+\leftbanner{Advanced Moves (2-5)}
+
+When you \textbf{gain a level from 2--5}, choose from these moves.
+
+\begin{amove}{The Deals Warlock}
+  foo
+\end{amove}
+
+\begin{amove}{Wager}
+  foo
+\end{amove}
+
+\begin{amove}{Spice and Wolf}
+  When you \textbf{escort a valuable trade good through the dangerous
+    wilderness}, you can take +1 to rolls to \textbf{Take a Perilous
+    Journey.}
+\end{amove}
+
+\vfill\null
+\columnbreak
+
+\rightbanner{Advanced Moves (6-10)}
+
+When you \textbf{gain a level from 6--10}, choose from these moves or
+the level 2--5 moves.
+
+
+\vfill\null
+\end{multicols}
+
+\end{document}