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use super::{Position, Player, TileType, xy_idx, State};
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use super::{Position, Player, TileType, xy_idx, State};
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
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