@@ -2,6 +2,7 @@ use rltk::{Console, GameState, Rltk, RGB, VirtualKeyCode};
use specs::prelude::*;
#[macro_use]
extern crate specs_derive;
+use std::cmp::{min, max};
rltk::add_wasm_support!();
@@ -1,6 +1,7 @@
use rltk::{VirtualKeyCode, Rltk};
use super::{Position, Player, TileType, xy_idx, State};
pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) {
let mut positions = ecs.write_storage::<Position>();