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Flip Y and U player movement keys to better match diagonals

Gabriel Martinez преди 4 години
родител
ревизия
ba6bab58c2

+ 2 - 2
chapter-07-damage/src/player.rs

@@ -64,10 +64,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-08-ui/src/player.rs

@@ -64,10 +64,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-09-items/src/player.rs

@@ -89,10 +89,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-10-ranged/src/player.rs

@@ -89,10 +89,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-11-loadsave/src/player.rs

@@ -89,10 +89,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-12-delvingdeeper/src/player.rs

@@ -102,10 +102,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-13-difficulty/src/player.rs

@@ -131,10 +131,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-14-gear/src/player.rs

@@ -131,10 +131,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-16-nicewalls/src/player.rs

@@ -131,10 +131,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-17-blood/src/player.rs

@@ -131,10 +131,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-18-particles/src/player.rs

@@ -131,10 +131,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-19-food/src/player.rs

@@ -141,10 +141,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-20-magicmapping/src/player.rs

@@ -141,10 +141,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),

+ 2 - 2
chapter-21-rexmenu/src/player.rs

@@ -141,10 +141,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
 
             // Diagonals
             VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
-            VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
+            VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
-            VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
+            VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
 
             VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
             VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),