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@@ -102,10 +102,10 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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// Diagonals
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// Diagonals
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VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
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VirtualKeyCode::Numpad9 => try_move_player(1, -1, &mut gs.ecs),
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- VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs),
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+ VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
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VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
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VirtualKeyCode::Numpad7 => try_move_player(-1, -1, &mut gs.ecs),
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- VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs),
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+ VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
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VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
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VirtualKeyCode::Numpad3 => try_move_player(1, 1, &mut gs.ecs),
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VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
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VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
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