@@ -45,7 +45,7 @@ fn room_table(map_depth: i32) -> RandomTable {
.add("Tower Shield", map_depth - 1)
.add("Rations", 10)
.add("Magic Mapping Scroll", 2)
- .add("Bear Trap", 2)
+ .add("Bear Trap", 5)
}
/// Fills a room with stuff!