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@@ -45,7 +45,7 @@ fn room_table(map_depth: i32) -> RandomTable {
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.add("Tower Shield", map_depth - 1)
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.add("Tower Shield", map_depth - 1)
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.add("Rations", 10)
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.add("Rations", 10)
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.add("Magic Mapping Scroll", 2)
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.add("Magic Mapping Scroll", 2)
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- .add("Bear Trap", 2)
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+ .add("Bear Trap", 5)
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}
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}
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/// Fills a room with stuff!
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/// Fills a room with stuff!
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