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README.md

Eventually the plan here is to write a system for playing tabletop games online that's geared specifically towards the less-map-oriented, more-data-oriented games. (By which I mean: maps and other details should be possible but it doesn't put you into a view where it assumes you're moving tokens around a map a la D&D, but instead should have a data-first UI where it shows you, like, character sheets and data organization.)

Some ideas:

  • a deliberately-constrained, non-Turing-complete programming language for describing the outcomes of rolls
  • some easy-to-customize way of building game-specific UI details

Initial Test Cases:

Dogs in the Vineyard

Blades in the Dark

Danger Patrol