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- \documentclass[8pt]{extarticle}
- \input{assets/prelude}
- \pbClass{Spy}
- \pbBaseHP{6}
- \pbDamage{6}
- \renewcommand{\Names}{Choose a fake name, and keep your real name
- secret.}
- \pbLook{Sharp Eyes, Shifty Eyes, or Monocle}
- \pbLook{Hooded Head, Wide-Brimmed Hat, or Stylish Hair}
- \pbLook{Dark Clothing, Nondescript Clothing, or Stolen Clothing}
- \pbLook{Rotund Body, Lean Body, or Sexy Body}
- \begin{document}
- \charbanner
- \begin{minipage}[t]{3.2in}
- \leftbanner{Background}
- Choose any folk, then choose how you came to be a spy:
- \begin{optfeature}{Criminal Mastermind}
- When you \condition{spend hold from \move{Network} to ask if a trap
- or ambush is present and get an answer of ``No''}, roll a d6. On a
- 3 or higher, the spent hold is refunded to you.
- \end{optfeature}
- \begin{optfeature}{State Agent}
- Hirelings you \move{Recruit} have +1 Loyalty.
- \end{optfeature}
- \begin{optfeature}{Private Investigator}
- When you \move{Discern Realities}, the GM will always tell you what
- happened here recently in addition to the move’s other results, even
- on a miss.
- \end{optfeature}
- \
- \leftbanner{Alignment}
- \begin{optfeature}{Evil}
- Eliminate a threat to your society or employer.
- \end{optfeature}
- \begin{optfeature}{Chaotic}
- Disrupt a power structure or organization.
- \end{optfeature}
- \begin{optfeature}{Neutral}
- Break into a secure place without being detected.
- \end{optfeature}
- \
- \leftbanner{Bonds}
- \vfill\null
- \end{minipage}
- \begin{minipage}[t]{4.6in}
- \rightbanner{Starting Moves}
- \begin{basicmove}{Network}
- You have a group of informants and scouts who can trade information
- with you, describe who or what they are! Every steading will have at
- least one contact from your network for you to meet. When you
- \condition{spend some time trading information with one of your
- contacts}, hold 2 plus your CHA. When you consult your contact’s
- intel, spend a hold to ask the GM one of the following:
- \begin{itemize}
- \item What’s the greatest danger here?
- \item Where is \blank hidden?
- \item Where could I best hide or blend in around here?
- \item Who can help me out around here?
- \item Is there a trap or ambush here, and if so, where?
- \item Where’s my best way in, out, or through this place?
- \item Who does \blank serve?
- \item What does \blank most desire?
- \item How can I best serve my society or employer around here?
- \end{itemize}
- After meeting your contact, you must come up with some new
- information to pass on before you can meet then again and gain more
- hold from this move.
- \end{basicmove}
- \
- \begin{basicmove}{Sleight of Hand}
- When you pick locks or pockets, disarm a trap, or escape restraints,
- roll +DEX. \onSuccess, you succeed unnoticed, no
- problem. \onPartial, you are still successful, but the GM will offer
- you two options between suspicion, danger, or cost.
- \end{basicmove}
- \
- \begin{basicmove}{Cloak and Dagger}
- You are trained to fight dirty. When you \condition{attack a
- surprised or defenseless enemy with a melee weapon}, either deal
- your damage or roll +DEX. \onSuccess, choose two. \onPartial, choose
- one:
- \begin{itemize}
- \item You deal your damage, ignoring armor
- \item One of their limbs or senses of your choice is crippled for a few moments
- \item You disengage from combat before they can retaliate against you
- \item No-one notices you make your attack, and your target doesn't make a sound
- \end{itemize}
- \end{basicmove}
- \vfill\null
- \end{minipage}
- \charlower
- \clearpage
- \gearbanner
- \begin{multicols}{2}
- \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1})
- and a set of thieves' tools (\weight{2}). Choose three:
- \begin{choices}
- \item Rapier (\itag{close}, \itag{precise}, \weight{1})
- \item Stiletto (\itag{hand}, \weight{1}), which is never found even if you are searched
- \item 3 throwing knives (\itag{thrown}, \itag{near}, \weight{0})
- \item Leather armor (\armor{1}, \weight{1})
- \item Adventuring gear (\uses{5}, \weight{1})
- \item Antitoxin
- \item 10 coins
- \end{choices}
- \columnbreak
- \vfill\null
- \end{multicols}
- \widebanner{Advanced Moves}
- \begin{multicols}{2}
- \firstAdvances
- \begin{amove}{Acquisition}
- When you \condition{put out word to your contacts about something
- you want or need}, roll +CHA. \onSuccess, someone has it, just for
- you. \onPartial, you’ll have to settle for something close or it
- comes with strings attached, your call.
- \end{amove}
- \begin{amove}{Agent Provocateur}
- When you \condition{spend some time trading gossip in a community},
- roll +CHA. \onHit, you learn of an interesting opportunity
- nearby. \onSuccess, you can also start a rumor of your own; it will
- spread like wildfire.
- \end{amove}
- \begin{amove}{Backup}
- While you are in a steading, you can spend a hold from
- \move{Network} to have an agent of your organization accompany you
- for one task. Treat them as a hireling with skill points equal to
- your level, loyalty equal to your CHA, and the cost, ``service to
- our society''. After completing your task, they leave you unless you
- spend another hold.
- \end{amove}
- \begin{amove}{Blackmailer}
- Add the following option to \move{Network}:
- \begin{itemize}
- \item What could I use as leverage against \blank?
- \end{itemize}
- \end{amove}
- \begin{amove}{Data Handler}
- When you gain hold from \move{Network}, you gain 1 additional hold.
- \end{amove}
- \begin{amove}{Impersonation}
- When you \condition{disguise yourself as a specific person}, roll
- +CHA. \onSuccess, only that person’s most intimate associates can
- tell the difference. \onPartial, only those who do not know the
- person are fooled.
- \end{amove}
- \begin{amove}{In Your Shadow}
- When you \condition{follow or shadow someone}, roll
- +DEX. \onSuccess, you find out exactly what they’re up to without
- arousing suspicion. \onPartial, it’s either an impression of their
- doings or you can reveal yourself to learn more.
- \end{amove}
- \begin{amove}{Incognito}
- When you \condition{blend into a crowd or the shadows}, foes never
- spot you until you draw attention to yourself or leave your
- cover. You can move while remaining in your cover, but no faster
- than a leisurely walk.
- \end{amove}
- \begin{amove}{License to Kill}
- When you \condition{deal damage with a weapon with a range of
- \itag{hand} or the \itag{precise} tag}, deal +1d4 damage.
- \end{amove}
- \begin{amove}{Sneaky}
- Gain a move from the Thief playbook.
- \end{amove}
- \vfill\null
- \columnbreak
- \secondAdvances
- \begin{amove}{Black Ops}
- \onMassiveSuccessFor{Cloak and Dagger}, you get three choices from
- the list.
- \end{amove}
- \begin{amove}{Enigma}
- No force can make you betray your colleagues, not even Death
- itself. Any attempts to scry on your location, read your thoughts,
- or manipulate your mind fail.
- \end{amove}
- \begin{amove}{Fade Away}
- While you \condition{stay still or act meek and unobtrusive}, even
- in broad daylight, people only notice you if they are looking for
- you specifically.
- \end{amove}
- \begin{amove}{Field Agent}
- You can spend preparation as if it were hold on \move{Network}.
- \end{amove}
- \begin{amove}{Master Impersonator}
- \moveReplaces{Impersonation}
- When you \condition{disguise yourself as a specific person}, you
- look just like them. Your actions may give you away, but anyone who
- does not know the person intimately will be fooled by your
- appearance. When you meet someone who is intimately associated with
- the person you are impersonating, roll +CHA. \onSuccess, they are
- fooled, even by strange behavior, until you give yourself away for
- certain. \onPartial, they are already suspicious of you.
- \end{amove}
- \begin{amove}{Sealed Fate}
- Add the following option to \move{Network}:
- \begin{itemize}
- \item How is \blank vulnerable to me?
- \end{itemize}
- \end{amove}
- \begin{amove}{Secret Stash}
- You may spend a hold from \move{Network} to reveal a stash of useful
- equipment hidden nearby. The GM will tell you what you got.
- \end{amove}
- \begin{amove}{Social Psychology}
- \onPlainSuccessFor{Parley}, you can ask their player a question from
- the \move{Network} list, and they must answer it truthfully to the
- best of their knowledge. This information comes from a slip of the
- tongue or their body language giving it away. \onSuccess, they don’t
- notice that they gave up their information. \onPartial, they do.
- \end{amove}
- \begin{amove}{Very Sneaky}
- Gain a move from the Thief playbook.
- \end{amove}
- \begin{amove}{Web of Contacts}
- When you \condition{put out word to your contacts that you want to
- meet with someone}, roll +CHA. \onSuccess, someone can set up a
- meeting, with circumstances in your favor. \onPartial, you can meet
- with them, but there are strings attached or the circumstances are
- less than ideal.
- \end{amove}
- \vfill\null
- \end{multicols}
- \end{document}
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