\documentclass[8pt]{extarticle}

\input{assets/prelude}

\pbClass{Spy}
\pbBaseHP{6}
\pbDamage{6}

\renewcommand{\Names}{Choose a fake name, and keep your real name
  secret.}

\pbLook{Sharp Eyes, Shifty Eyes, or Monocle}
\pbLook{Hooded Head, Wide-Brimmed Hat, or Stylish Hair}
\pbLook{Dark Clothing, Nondescript Clothing, or Stolen Clothing}
\pbLook{Rotund Body, Lean Body, or Sexy Body}

\begin{document}

\charbanner

\begin{minipage}[t]{3.2in}
\leftbanner{Background}

Choose any folk, then choose how you came to be a spy:

\begin{optfeature}{Criminal Mastermind}
  When you \condition{spend hold from \move{Network} to ask if a trap
    or ambush is present and get an answer of ``No''}, roll a d6. On a
  3 or higher, the spent hold is refunded to you.
\end{optfeature}

\begin{optfeature}{State Agent}
  Hirelings you \move{Recruit} have +1 Loyalty.
\end{optfeature}

\begin{optfeature}{Private Investigator}
  When you \move{Discern Realities}, the GM will always tell you what
  happened here recently in addition to the move’s other results, even
  on a miss.
\end{optfeature}

\ 

\leftbanner{Alignment}

\begin{optfeature}{Evil}
  Eliminate a threat to your society or employer.
\end{optfeature}

\begin{optfeature}{Chaotic}
  Disrupt a power structure or organization.
\end{optfeature}

\begin{optfeature}{Neutral}
  Break into a secure place without being detected.
\end{optfeature}

\ 

\leftbanner{Bonds}

\vfill\null
\end{minipage}
\begin{minipage}[t]{4.6in}

\rightbanner{Starting Moves}

\begin{basicmove}{Network}
  You have a group of informants and scouts who can trade information
  with you, describe who or what they are! Every steading will have at
  least one contact from your network for you to meet. When you
  \condition{spend some time trading information with one of your
    contacts}, hold 2 plus your CHA. When you consult your contact’s
  intel, spend a hold to ask the GM one of the following:

  \begin{itemize}
  \item What’s the greatest danger here?
  \item Where is \blank hidden?
  \item Where could I best hide or blend in around here?
  \item Who can help me out around here?
  \item Is there a trap or ambush here, and if so, where?
  \item Where’s my best way in, out, or through this place?
  \item Who does \blank serve?
  \item What does \blank most desire?
  \item How can I best serve my society or employer around here?
  \end{itemize}

  After meeting your contact, you must come up with some new
  information to pass on before you can meet then again and gain more
  hold from this move.
\end{basicmove}

\

\begin{basicmove}{Sleight of Hand}
  When you pick locks or pockets, disarm a trap, or escape restraints,
  roll +DEX. \onSuccess, you succeed unnoticed, no
  problem. \onPartial, you are still successful, but the GM will offer
  you two options between suspicion, danger, or cost.
\end{basicmove}

\

\begin{basicmove}{Cloak and Dagger}
  You are trained to fight dirty. When you \condition{attack a
    surprised or defenseless enemy with a melee weapon}, either deal
  your damage or roll +DEX. \onSuccess, choose two. \onPartial, choose
  one:
  \begin{itemize}
  \item You deal your damage, ignoring armor
  \item One of their limbs or senses of your choice is crippled for a few moments
  \item You disengage from combat before they can retaliate against you
  \item No-one notices you make your attack, and your target doesn't make a sound
  \end{itemize}

\end{basicmove}

\vfill\null
\end{minipage}

\charlower

\clearpage

\gearbanner

\begin{multicols}{2}

  \yourLoad{9}. You start with dungeon rations (\uses{5}, \weight{1})
  and a set of thieves' tools (\weight{2}). Choose three:
  \begin{choices}
  \item Rapier (\itag{close}, \itag{precise}, \weight{1})
  \item Stiletto (\itag{hand}, \weight{1}), which is never found even if you are searched
  \item 3 throwing knives (\itag{thrown}, \itag{near}, \weight{0})
  \item Leather armor (\armor{1}, \weight{1})
  \item Adventuring gear (\uses{5}, \weight{1})
  \item Antitoxin
  \item 10 coins
  \end{choices}

\columnbreak

\vfill\null

\end{multicols}


\widebanner{Advanced Moves}

\begin{multicols}{2}

\firstAdvances

\begin{amove}{Acquisition}
  When you \condition{put out word to your contacts about something
    you want or need}, roll +CHA. \onSuccess, someone has it, just for
  you. \onPartial, you’ll have to settle for something close or it
  comes with strings attached, your call.
\end{amove}

\begin{amove}{Agent Provocateur}
  When you \condition{spend some time trading gossip in a community},
  roll +CHA. \onHit, you learn of an interesting opportunity
  nearby. \onSuccess, you can also start a rumor of your own; it will
  spread like wildfire.
\end{amove}

\begin{amove}{Backup}
  While you are in a steading, you can spend a hold from
  \move{Network} to have an agent of your organization accompany you
  for one task. Treat them as a hireling with skill points equal to
  your level, loyalty equal to your CHA, and the cost, ``service to
  our society''. After completing your task, they leave you unless you
  spend another hold.
\end{amove}

\begin{amove}{Blackmailer}
  Add the following option to \move{Network}:
  \begin{itemize}
  \item What could I use as leverage against \blank?
  \end{itemize}
\end{amove}

\begin{amove}{Data Handler}
  When you gain hold from \move{Network}, you gain 1 additional hold.
\end{amove}

\begin{amove}{Impersonation}
  When you \condition{disguise yourself as a specific person}, roll
  +CHA. \onSuccess, only that person’s most intimate associates can
  tell the difference. \onPartial, only those who do not know the
  person are fooled.
\end{amove}

\begin{amove}{In Your Shadow}
  When you \condition{follow or shadow someone}, roll
  +DEX. \onSuccess, you find out exactly what they’re up to without
  arousing suspicion. \onPartial, it’s either an impression of their
  doings or you can reveal yourself to learn more.
\end{amove}

\begin{amove}{Incognito}
  When you \condition{blend into a crowd or the shadows}, foes never
  spot you until you draw attention to yourself or leave your
  cover. You can move while remaining in your cover, but no faster
  than a leisurely walk.
\end{amove}

\begin{amove}{License to Kill}
  When you \condition{deal damage with a weapon with a range of
    \itag{hand} or the \itag{precise} tag}, deal +1d4 damage.
\end{amove}

\begin{amove}{Sneaky}
  Gain a move from the Thief playbook.
\end{amove}


\vfill\null
\columnbreak

\secondAdvances

\begin{amove}{Black Ops}
  \onMassiveSuccessFor{Cloak and Dagger}, you get three choices from
  the list.
\end{amove}

\begin{amove}{Enigma}
  No force can make you betray your colleagues, not even Death
  itself. Any attempts to scry on your location, read your thoughts,
  or manipulate your mind fail.
\end{amove}

\begin{amove}{Fade Away}
  While you \condition{stay still or act meek and unobtrusive}, even
  in broad daylight, people only notice you if they are looking for
  you specifically.
\end{amove}

\begin{amove}{Field Agent}
  You can spend preparation as if it were hold on \move{Network}.
\end{amove}

\begin{amove}{Master Impersonator}
  \moveReplaces{Impersonation}

  When you \condition{disguise yourself as a specific person}, you
  look just like them.  Your actions may give you away, but anyone who
  does not know the person intimately will be fooled by your
  appearance. When you meet someone who is intimately associated with
  the person you are impersonating, roll +CHA. \onSuccess, they are
  fooled, even by strange behavior, until you give yourself away for
  certain. \onPartial, they are already suspicious of you.
\end{amove}

\begin{amove}{Sealed Fate}
  Add the following option to \move{Network}:
  \begin{itemize}
  \item How is \blank vulnerable to me?
  \end{itemize}
\end{amove}

\begin{amove}{Secret Stash}
  You may spend a hold from \move{Network} to reveal a stash of useful
  equipment hidden nearby. The GM will tell you what you got.
\end{amove}

\begin{amove}{Social Psychology}
  \onPlainSuccessFor{Parley}, you can ask their player a question from
  the \move{Network} list, and they must answer it truthfully to the
  best of their knowledge.  This information comes from a slip of the
  tongue or their body language giving it away. \onSuccess, they don’t
  notice that they gave up their information. \onPartial, they do.
\end{amove}

\begin{amove}{Very Sneaky}
  Gain a move from the Thief playbook.
\end{amove}

\begin{amove}{Web of Contacts}
  When you \condition{put out word to your contacts that you want to
    meet with someone}, roll +CHA. \onSuccess, someone can set up a
  meeting, with circumstances in your favor. \onPartial, you can meet
  with them, but there are strings attached or the circumstances are
  less than ideal.
\end{amove}

\vfill\null
\end{multicols}

\end{document}
