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- \documentclass[8pt]{extarticle}
- \usepackage[paperwidth=4.25in,paperheight=5.5in,margin=0.4in]{geometry}
- \usepackage[dvipsnames]{xcolor}
- \usepackage{tikz}
- \usepackage{amssymb,amsmath}
- \usepackage[T1]{fontenc}
- \usepackage[utf8]{inputenc}
- \usepackage{fontspec} % For loading fonts
- \usepackage{titlesec}
- \usepackage{lipsum}
- \input{assets/common.tex}
- \setlength{\parindent}{0cm}
- \pagestyle{empty}
- \newcommand{\mountheader}[1]{%
- \setlength{\parindent}{0cm}
- \begin{tikzpicture}
- \filldraw[thick] (0,0) .. controls (0.75\textwidth, 0.1) ..
- (\textwidth,0) -- (\textwidth,1) -- (0, 1) -- cycle;
- \node[draw,text=white,right] at(0.5,0.5) {\LARGE\headingfont #1};
- \end{tikzpicture}
- }
- \begin{document}
- \openup -0.2em
- \mountheader{Horse}
- \begin{quote}
- \textit{Of course, of course.}
- \begin{quote}
- \itag{large}, \ntag{control}{+2}, \ntag{passengers}{1}
- \end{quote}
- \end{quote}
- \begin{basicmove}{Control Mount}
- When \condition{your mount bucks due to fear, injury or shock},
- roll +Control. \onSuccess, you remain mounted. \onPartial, you
- become unhorsed, and your mount leaves the scene, but it doesn't
- get too far. You'll be able to mount it again once the danger has
- passed. \onMiss, your mount also becomes too injured, tired or
- frightened to carry you until it has received care and rest when
- you \move{Make Camp}.
- \end{basicmove}
- \begin{basicmove}{Joust}
- When you \condition{deal your damage with a lance or other polearm
- while atop your horse}, it gains the \itag{forceful} tag.
- \end{basicmove}
- \begin{basicmove}{Ride like the Wind}
- When you \condition{\move{Defy Danger} to reach a destination as
- quickly as possible while on a horse}, you can add the horse’s
- Control stat as a bonus to the Defy Danger roll. If you do, the
- horse dies from exhaustion at the end of the ride.
- \end{basicmove}
- \clearpage
- \mountheader{Bear}
- \begin{quote}
- \textit{What’s more dangerous than a bear? A bear with you on top of it.}
- \begin{quote}
- \itag{large}, \ntag{control}{+1}, \ntag{passengers}{1},
- \ntag{armor}{+1}
- \end{quote}
- \end{quote}
- \begin{basicmove}{Control Mount}
- When \condition{your mount bucks due to fear, injury or shock},
- roll +Control. \onSuccess, you remain mounted. \onPartial, you
- become unhorsed, and your mount leaves the scene, but it doesn't
- get too far. You'll be able to mount it again once the danger has
- passed. \onMiss, your mount also becomes too injured, tired or
- frightened to carry you until it has received care and rest when
- you \move{Make Camp}.
- \end{basicmove}
- \begin{basicmove}{Hugs and Clawses}
- When you \condition{\move{Hack and Slash} while riding a bear}, you
- may always take the +1d6 damage option on a 10+ without exposing
- yourself to undue danger.
- \end{basicmove}
- \begin{basicmove}{Get your Bearings}
- You may add the bear’s Control stat to your \move{Discern Realities}
- rolls when you are in the woods.
- \end{basicmove}
- \begin{basicmove}{Loaded for Bear}
- When you \condition{\move{Volley} while riding a bear}, you may add
- the bear’s Control stat to your \move{Volley} damage.
- \end{basicmove}
- \clearpage
- \mountheader{Dog}
- \begin{quote}
- \textit{Though often small, dogs are loyal and brave beyond their
- stature.}
- \begin{quote}
- \itag{small}, \ntag{control}{+1}
- \end{quote}
- \end{quote}
- \begin{basicmove}{Control Mount}
- When \condition{your mount bucks due to fear, injury or shock},
- roll +Control. \onSuccess, you remain mounted. \onPartial, you
- become unhorsed, and your mount leaves the scene, but it doesn't
- get too far. You'll be able to mount it again once the danger has
- passed. \onMiss, your mount also becomes too injured, tired or
- frightened to carry you until it has received care and rest when
- you \move{Make Camp}.
- \end{basicmove}
- \begin{basicmove}{Good Dog}
- When you \condition{need to control your dog}, you may roll
- \move{Control Mount} twice and take the better result.
- \end{basicmove}
- \begin{basicmove}{Sic ‘im!}
- When you \condition{charge bravely into melee while riding or
- running alongside your dog}, add the dog’s Control stat to your
- \move{Hack and Slash} roll.
- \end{basicmove}
- \clearpage
- \mountheader{Elephant}
- \begin{quote}
- \textit{You probably want to get out of its way.}
- \begin{quote}
- \itag{huge}, \ntag{control}{+1}, \itag{fearless}, \ntag{armor}{+1}
- \end{quote}
- \end{quote}
- \begin{basicmove}{Control Mount}
- When \condition{your mount bucks due to fear, injury or shock},
- roll +Control. \onSuccess, you remain mounted. \onPartial, you
- become unhorsed, and your mount leaves the scene, but it doesn't
- get too far. You'll be able to mount it again once the danger has
- passed. \onMiss, your mount also becomes too injured, tired or
- frightened to carry you until it has received care and rest when
- you \move{Make Camp}.
- \end{basicmove}
- \begin{basicmove}{Tusks and Screaming}
- When you \condition{\move{Hack and Slash} while riding an elephant},
- your attacks gain the \ntag{piercing}{1} and \itag{terrifying}
- tags. Enemies who cannot reach you will attack your elephant
- instead.
- \end{basicmove}
- \begin{basicmove}{Strongest Nose in the Animal Kingdom}
- The elephant can lift large objects and/or people with its trunk and
- manipulate obstacles like levers and gates.
- \end{basicmove}
- \begin{basicmove}{Eek!}
- An elephant is afraid of mice. It will not usually try to buck you
- on seeing one unless it is already in danger, but it will not
- approach mice willingly.
- \end{basicmove}
- \end{document}
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