bard.tex 8.4 KB

  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude.tex}
  3. \pbClass{Bard}
  4. \pbBaseHP{6}
  5. \pbDamage{6}
  6. \pbNames{Elf}{Astrafel, Daelwyn, Feliana, Damarra, Sistranalle,
  7. Pendrell, Melliandre, Dagoliir}
  8. \pbNames{Human}{Baldric, Leena, Dunwick, Willem, Edwyn, Florian,
  9. Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra}
  10. \pbNames{Rihamm}{Albis, Quren, Ulduqan, Ebresa, Yudrus, Depremm,
  11. Rubuqin, Umas, Elqorim}
  12. \pbLook{Knowing Eyes, Fiery Eyes, or Joyous Eyes}
  13. \pbLook{Fancy Hair, Wild Hair, or Stylish Cap}
  14. \pbLook{Finery, Traveling Clothes, or Poor Clothes}
  15. \pbLook{Fit Body, Well-fed Body, or Thin Body}
  16. \begin{document}
  17. \charbanner
  18. \begin{minipage}[t]{3.2in}
  19. \leftbanner{Folk}
  20. \begin{optfeature}{Elf}
  21. When you enter an important location (your call) you can ask the GM
  22. for one fact from the history of that location.
  23. \end{optfeature}
  24. \begin{optfeature}{Human}
  25. When you first enter a civilized settlement someone who respects the
  26. custom of hospitality to minstrels will take you in as their guest.
  27. \end{optfeature}
  28. \begin{optfeature}{Rihamm}
  29. When you use \move{Charming and Friendly} with someone, ask them two
  30. questions instead of one.
  31. \end{optfeature}
  32. \leftbanner{Alignment}
  33. \begin{optfeature}{Good}
  34. Perform your art to aid someone else.
  35. \end{optfeature}
  36. \begin{optfeature}{Neutral}
  37. Avoid a conflict or defuse a tense situation.
  38. \end{optfeature}
  39. \begin{optfeature}{Chaotic}
  40. Spur others to significant and unplanned decisive action.
  41. \end{optfeature}
  42. \leftbanner{Bonds}
  43. \vfill\null
  44. \end{minipage}
  45. \begin{minipage}[t]{4.6in}
  46. \rightbanner{Starting Moves}
  47. \begin{basicmove}{Arcane Art}
  48. When you \condition{weave a performance into a basic spell}, choose
  49. an ally and an effect:
  50. \begin{itemize}
  51. \item Heal 1d8 damage
  52. \item \forward{+1d4} to damage
  53. \item Their mind is shaken clear of one enchantment
  54. \item The next time someone successfully assists the target with
  55. aid, they get +2 instead of +1
  56. \end{itemize}
  57. Then roll +CHA. \onSuccess, the ally gets the selected
  58. effect. \onPartial, your spell still works, but you draw unwanted
  59. attention or your magic reverberates to other targets affecting them
  60. as well, GM’s choice.
  61. \end{basicmove}
  62. \
  63. \begin{basicmove}{Bardic Lore}
  64. Choose an area of expertise:
  65. \begin{choices}
  66. \item Spells and Magicks
  67. \item The Dead and Undead
  68. \item Grand Histories of the Known World
  69. \item A Bestiary of Creatures Unusual
  70. \item The Planar Spheres
  71. \item Legends of Heroes Past
  72. \item Gods and Their Servants
  73. \end{choices}
  74. When you \condition{first encounter an important creature, location,
  75. or item (your call) covered by your bardic lore} you can ask the
  76. GM any one question about it; the GM will answer truthfully. The GM
  77. may then ask you what tale, song, or legend you heard that
  78. information in.
  79. \end{basicmove}
  80. \
  81. \begin{basicmove}{Charming and Open}
  82. When you \condition{speak frankly with someone}, you can ask their
  83. player a question from the list below. They must answer it
  84. truthfully, then they may ask you a question from the list (which
  85. you must answer truthfully).
  86. \begin{itemize}
  87. \item Whom do you serve?
  88. \item What do you wish I would do?
  89. \item How can I get you to \blank?
  90. \item What are you really feeling right now?
  91. \item What do you most desire?
  92. \end{itemize}
  93. \end{basicmove}
  94. \
  95. \begin{basicmove}{A Port in the Storm}
  96. When you \condition{arrive at a civilized settlement spoken of in
  97. lore or song}, tell the GM something you've heard about the
  98. place. They’ll tell you how it’s changed since the Shattering.
  99. \end{basicmove}
  100. \vfill\null
  101. \end{minipage}
  102. \charlower
  103. \clearpage
  104. \gearbanner
  105. \begin{multicols}{2}
  106. \begin{quote}
  107. \yourLoad{9}. You have dungeon rations (\ntag{5}{uses},
  108. \ntag{1}{weight}). Choose one instrument, all are \ntag{0}{weight}
  109. for you:
  110. \begin{choices}
  111. \item Your father’s mandolin, repaired
  112. \item A fine lute, a gift from a noble
  113. \item The pipes with which you courted your first love
  114. \item A stolen horn
  115. \item A fiddle, never before played
  116. \item A songbook in a forgotten tongue
  117. \end{choices}
  118. \end{quote}
  119. \vfill\null
  120. \
  121. \columnbreak
  122. \begin{quote}
  123. Choose your clothing:
  124. \begin{choices}
  125. \item Leather armor (\armor{1}, \weight{1})
  126. \item Ostentatious clothes (\weight{0})
  127. \end{choices}
  128. Choose your armament:
  129. \begin{choices}
  130. \item Dueling rapier (\itag{close}, \itag{precise}, \ntag{2}{weight})
  131. \item Worn bow (\itag{near}, \ntag{2}{weight}), bundle of arrows
  132. (\ntag{3}{ammo}, \itag{1 weight}), and short sword (\itag{close},
  133. \ntag{1}{weight})
  134. \end{choices}
  135. Choose one:
  136. \begin{choices}
  137. \item Adventuring gear (\ntag{1}{weight})
  138. \item Bandages (\ntag{0}{weight})
  139. \item Halfling pipeleaf (\ntag{0}{weight})
  140. \item 3 coins
  141. \end{choices}
  142. \end{quote}
  143. \end{multicols}
  144. \widebanner{Advanced Moves}
  145. \begin{multicols}{2}
  146. \firstAdvances
  147. \begin{amove}{Healing Song}
  148. When you \condition{heal with \move{Arcane Art}}, you heal +1d8
  149. damage.
  150. \end{amove}
  151. \begin{amove}{Vicious Cacophony}
  152. When you \condition{grant bonus damage with \move{Arcane Art}}, you
  153. grant an extra +1d4 damage.
  154. \end{amove}
  155. \begin{amove}{It Goes To Eleven}
  156. When you \condition{unleash a crazed performance} (a righteous lute
  157. solo or mighty brass blast, maybe) choose a target who can hear you
  158. and roll +CHA. \onSuccess, the target attacks their nearest ally in
  159. range. \onPartial, they attack their nearest ally, but you also draw
  160. their attention and ire.
  161. \end{amove}
  162. \begin{amove}{Metal Hurlant}
  163. When you \condition{shout with great force or play a shattering
  164. note} choose a target and roll +CON. \onSuccess, the target takes
  165. 1d10 damage and is deafened for a few minutes. \onPartial, you still
  166. damage your target, but it’s out of control: the GM will choose an
  167. additional target nearby.
  168. \end{amove}
  169. \begin{amove}{A Little Help From My Friends}
  170. When you \condition{successfully aid someone} you take \forward{+1} as
  171. well.
  172. \end{amove}
  173. \begin{amove}{Eldritch Tones}
  174. Your \move{Arcane Art} is strong, allowing you to choose two effects
  175. instead of one.
  176. \end{amove}
  177. \begin{amove}{Duelist’s Parry}
  178. When you \move{Hack and Slash}, you take \armorForward{+1}.
  179. \end{amove}
  180. \begin{amove}{Bamboozle}
  181. \onPartialFor{Parley}, you also take \forward{+1} with them.
  182. \end{amove}
  183. \begin{amove}{Multiclass Dabbler}
  184. Get one move from another class. Treat your level as one lower for
  185. choosing the move.
  186. \end{amove}
  187. \begin{amove}{Multiclass Initiate}
  188. Get one move from another class. Treat your level as one lower for
  189. choosing the move.
  190. \end{amove}
  191. \vfill\null
  192. \columnbreak
  193. \secondAdvances
  194. \begin{amove}{Healing Chorus}
  195. \moveReplaces{Healing Song}
  196. When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage.
  197. \end{amove}
  198. \begin{amove}{Vicious Blast}
  199. \moveReplaces{Vicious Cacophony}
  200. When you \condition{grant bonus damage with \move{Arcane Art}}, you
  201. grant an extra +2d4 damage.
  202. \end{amove}
  203. \begin{amove}{Unforgettable Face}
  204. When you \condition{meet someone you’ve met before} (your call)
  205. after some time apart you take \forward{+1} against them.
  206. \end{amove}
  207. \begin{amove}{Reputation}
  208. When you \condition{first meet someone who’s heard songs about you},
  209. roll +CHA. \onSuccess, tell the GM two things they’ve heard about
  210. you. \onPartial, tell the GM one thing they’ve heard, and the GM
  211. tells you one thing.
  212. \end{amove}
  213. \begin{amove}{Eldritch Chord}
  214. \moveReplaces{Eldritch Tones}
  215. When you use \move{Arcane Art}, you choose two effects. You also get to
  216. choose one of those effects to double.
  217. \end{amove}
  218. \begin{amove}{An Ear For Magic}
  219. When you \condition{hear an enemy cast a spell} the GM will tell you
  220. the name of the spell and its effects. Take \forward{+1} when acting
  221. on the answers.
  222. \end{amove}
  223. \begin{amove}{Devious}
  224. When you use \move{Charming and Open} you may also ask “How are you
  225. vulnerable to me?” Your subject may not ask this question of you.
  226. \end{amove}
  227. \begin{amove}{Duelist’s Block}
  228. \moveReplaces{Duelist’s Parry}
  229. When you \move{Hack and Slash}, you take \armorForward{+2}.
  230. \end{amove}
  231. \begin{amove}{Con}
  232. \moveReplaces{Bamboozle}
  233. \onPartialFor{Parley}, you also take \forward{+1} with them and get
  234. to ask their player one question which they must answer truthfully.
  235. \end{amove}
  236. \begin{amove}{Multiclass Master}
  237. Get one move from another class. Treat your level as one lower for
  238. choosing the move.
  239. \end{amove}
  240. \vfill\null
  241. \end{multicols}
  242. \end{document}