\documentclass[8pt]{extarticle} \input{assets/prelude.tex} \pbClass{Bard} \pbBaseHP{6} \pbDamage{6} \pbNames{Elf}{Astrafel, Daelwyn, Feliana, Damarra, Sistranalle, Pendrell, Melliandre, Dagoliir} \pbNames{Human}{Baldric, Leena, Dunwick, Willem, Edwyn, Florian, Seraphine, Quorra, Charlotte, Lily, Ramonde, Cassandra} \pbNames{Rihamm}{Albis, Quren, Ulduqan, Ebresa, Yudrus, Depremm, Rubuqin, Umas, Elqorim} \pbLook{Knowing Eyes, Fiery Eyes, or Joyous Eyes} \pbLook{Fancy Hair, Wild Hair, or Stylish Cap} \pbLook{Finery, Traveling Clothes, or Poor Clothes} \pbLook{Fit Body, Well-fed Body, or Thin Body} \begin{document} \charbanner \begin{minipage}[t]{3.2in} \leftbanner{Folk} \begin{optfeature}{Elf} When you enter an important location (your call) you can ask the GM for one fact from the history of that location. \end{optfeature} \begin{optfeature}{Human} When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest. \end{optfeature} \begin{optfeature}{Rihamm} When you use \move{Charming and Friendly} with someone, ask them two questions instead of one. \end{optfeature} \leftbanner{Alignment} \begin{optfeature}{Good} Perform your art to aid someone else. \end{optfeature} \begin{optfeature}{Neutral} Avoid a conflict or defuse a tense situation. \end{optfeature} \begin{optfeature}{Chaotic} Spur others to significant and unplanned decisive action. \end{optfeature} \leftbanner{Bonds} \vfill\null \end{minipage} \begin{minipage}[t]{4.6in} \rightbanner{Starting Moves} \begin{basicmove}{Arcane Art} When you \condition{weave a performance into a basic spell}, choose an ally and an effect: \begin{itemize} \item Heal 1d8 damage \item \forward{+1d4} to damage \item Their mind is shaken clear of one enchantment \item The next time someone successfully assists the target with aid, they get +2 instead of +1 \end{itemize} Then roll +CHA. \onSuccess, the ally gets the selected effect. \onPartial, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice. \end{basicmove} \ \begin{basicmove}{Bardic Lore} Choose an area of expertise: \begin{choices} \item Spells and Magicks \item The Dead and Undead \item Grand Histories of the Known World \item A Bestiary of Creatures Unusual \item The Planar Spheres \item Legends of Heroes Past \item Gods and Their Servants \end{choices} When you \condition{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in. \end{basicmove} \ \begin{basicmove}{Charming and Open} When you \condition{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully). \begin{itemize} \item Whom do you serve? \item What do you wish I would do? \item How can I get you to \blank? \item What are you really feeling right now? \item What do you most desire? \end{itemize} \end{basicmove} \ \begin{basicmove}{A Port in the Storm} When you \condition{arrive at a civilized settlement spoken of in lore or song}, tell the GM something you've heard about the place. They’ll tell you how it’s changed since the Shattering. \end{basicmove} \vfill\null \end{minipage} \charlower \clearpage \gearbanner \begin{multicols}{2} \begin{quote} \yourLoad{9}. You have dungeon rations (\ntag{5}{uses}, \ntag{1}{weight}). Choose one instrument, all are \ntag{0}{weight} for you: \begin{choices} \item Your father’s mandolin, repaired \item A fine lute, a gift from a noble \item The pipes with which you courted your first love \item A stolen horn \item A fiddle, never before played \item A songbook in a forgotten tongue \end{choices} \end{quote} \vfill\null \ \columnbreak \begin{quote} Choose your clothing: \begin{choices} \item Leather armor (\armor{1}, \weight{1}) \item Ostentatious clothes (\weight{0}) \end{choices} Choose your armament: \begin{choices} \item Dueling rapier (\itag{close}, \itag{precise}, \ntag{2}{weight}) \item Worn bow (\itag{near}, \ntag{2}{weight}), bundle of arrows (\ntag{3}{ammo}, \itag{1 weight}), and short sword (\itag{close}, \ntag{1}{weight}) \end{choices} Choose one: \begin{choices} \item Adventuring gear (\ntag{1}{weight}) \item Bandages (\ntag{0}{weight}) \item Halfling pipeleaf (\ntag{0}{weight}) \item 3 coins \end{choices} \end{quote} \end{multicols} \widebanner{Advanced Moves} \begin{multicols}{2} \firstAdvances \begin{amove}{Healing Song} When you \condition{heal with \move{Arcane Art}}, you heal +1d8 damage. \end{amove} \begin{amove}{Vicious Cacophony} When you \condition{grant bonus damage with \move{Arcane Art}}, you grant an extra +1d4 damage. \end{amove} \begin{amove}{It Goes To Eleven} When you \condition{unleash a crazed performance} (a righteous lute solo or mighty brass blast, maybe) choose a target who can hear you and roll +CHA. \onSuccess, the target attacks their nearest ally in range. \onPartial, they attack their nearest ally, but you also draw their attention and ire. \end{amove} \begin{amove}{Metal Hurlant} When you \condition{shout with great force or play a shattering note} choose a target and roll +CON. \onSuccess, the target takes 1d10 damage and is deafened for a few minutes. \onPartial, you still damage your target, but it’s out of control: the GM will choose an additional target nearby. \end{amove} \begin{amove}{A Little Help From My Friends} When you \condition{successfully aid someone} you take \forward{+1} as well. \end{amove} \begin{amove}{Eldritch Tones} Your \move{Arcane Art} is strong, allowing you to choose two effects instead of one. \end{amove} \begin{amove}{Duelist’s Parry} When you \move{Hack and Slash}, you take \armorForward{+1}. \end{amove} \begin{amove}{Bamboozle} \onPartialFor{Parley}, you also take \forward{+1} with them. \end{amove} \begin{amove}{Multiclass Dabbler} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \begin{amove}{Multiclass Initiate} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \vfill\null \columnbreak \secondAdvances \begin{amove}{Healing Chorus} \moveReplaces{Healing Song} When you \condition{heal with \move{Arcane Art}}, you heal +2d8 damage. \end{amove} \begin{amove}{Vicious Blast} \moveReplaces{Vicious Cacophony} When you \condition{grant bonus damage with \move{Arcane Art}}, you grant an extra +2d4 damage. \end{amove} \begin{amove}{Unforgettable Face} When you \condition{meet someone you’ve met before} (your call) after some time apart you take \forward{+1} against them. \end{amove} \begin{amove}{Reputation} When you \condition{first meet someone who’s heard songs about you}, roll +CHA. \onSuccess, tell the GM two things they’ve heard about you. \onPartial, tell the GM one thing they’ve heard, and the GM tells you one thing. \end{amove} \begin{amove}{Eldritch Chord} \moveReplaces{Eldritch Tones} When you use \move{Arcane Art}, you choose two effects. You also get to choose one of those effects to double. \end{amove} \begin{amove}{An Ear For Magic} When you \condition{hear an enemy cast a spell} the GM will tell you the name of the spell and its effects. Take \forward{+1} when acting on the answers. \end{amove} \begin{amove}{Devious} When you use \move{Charming and Open} you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you. \end{amove} \begin{amove}{Duelist’s Block} \moveReplaces{Duelist’s Parry} When you \move{Hack and Slash}, you take \armorForward{+2}. \end{amove} \begin{amove}{Con} \moveReplaces{Bamboozle} \onPartialFor{Parley}, you also take \forward{+1} with them and get to ask their player one question which they must answer truthfully. \end{amove} \begin{amove}{Multiclass Master} Get one move from another class. Treat your level as one lower for choosing the move. \end{amove} \vfill\null \end{multicols} \end{document}