bard.tex 11 KB

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  1. \documentclass[8pt]{extarticle}
  2. \usepackage{color}
  3. \usepackage{lmodern}
  4. \usepackage{amssymb,amsmath}
  5. \usepackage{ifxetex,ifluatex}
  6. \usepackage{anyfontsize}
  7. \usepackage[percent]{overpic}
  8. \usepackage[margin=0.5in]{geometry}
  9. \usepackage{multicol}
  10. \setlength{\columnsep}{0.05cm}
  11. \usepackage[T1]{fontenc}
  12. \usepackage[utf8]{inputenc}
  13. \usepackage{fontspec} % For loading fonts
  14. \usepackage{titlesec}
  15. \setmainfont{PT Serif}
  16. \newfontfamily\headingfont[]{Metamorphous}
  17. \titleformat*{\section}{\LARGE\headingfont}
  18. \titleformat*{\subsection}{\Large\headingfont}
  19. \newenvironment{amove}[1]
  20. {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
  21. }
  22. {\end{quote}
  23. }
  24. \pagestyle{empty}
  25. \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
  26. % use microtype if available
  27. \IfFileExists{microtype.sty}{%
  28. \usepackage[]{microtype}
  29. \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
  30. }{}
  31. \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
  32. \makeatother
  33. % Scale images if necessary, so that they will not overflow the page
  34. % margins by default, and it is still possible to overwrite the defaults
  35. % using explicit options in \includegraphics[width, height, ...]{}
  36. \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
  37. \IfFileExists{parskip.sty}{%
  38. \usepackage{parskip}
  39. }{% else
  40. \setlength{\parindent}{0pt}
  41. \setlength{\parskip}{6pt plus 2pt minus 1pt}
  42. }
  43. \setlength{\emergencystretch}{3em} % prevent overfull lines
  44. \providecommand{\tightlist}{%
  45. \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
  46. \setcounter{secnumdepth}{0}
  47. % Redefines (sub)paragraphs to behave more like sections
  48. \ifx\paragraph\undefined\else
  49. \let\oldparagraph\paragraph
  50. \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
  51. \fi
  52. \ifx\subparagraph\undefined\else
  53. \let\oldsubparagraph\subparagraph
  54. \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
  55. \fi
  56. % set default figure placement to htbp
  57. \makeatletter
  58. \def\fps@figure{htbp}
  59. \makeatother
  60. \date{}
  61. \usepackage{etoolbox}
  62. \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
  63. \usepackage{tikz}
  64. \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
  65. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  66. \newcommand{\Class}{Bard}
  67. \newcommand{\BaseHP}{6}
  68. \newcommand{\BaseLoad}{9}
  69. \newcommand{\Damage}{6}
  70. % Don't replace here, replace before every section
  71. \newcommand{\SectionTitle}{4}
  72. \begin{document}
  73. \openup -0.3em
  74. \input{figuras/TopBanner}
  75. %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
  76. \begin{multicols}{2}
  77. \renewcommand{\SectionTitle}{\headingfont Folk}
  78. \input{figuras/LeftBanner}
  79. \Checkbox{6pt} \textbf{Elf}
  80. \begin{quote}
  81. When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
  82. \end{quote}
  83. \Checkbox{6pt} \textbf{Human}
  84. \begin{quote}
  85. When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
  86. \end{quote}
  87. \Checkbox{6pt} \textbf{Rihamm}
  88. \begin{quote}
  89. When you speak frankly and openly with someone, ask them two questions instead of one.
  90. \end{quote}
  91. \
  92. \renewcommand{\SectionTitle}{\headingfont Alignment}
  93. \input{figuras/LeftBanner}
  94. \Checkbox{6pt} \textbf{Good}
  95. \begin{quote}
  96. Perform your art to aid someone else.
  97. \end{quote}
  98. \Checkbox{6pt} \textbf{Neutral}
  99. \begin{quote}
  100. Avoid a conflict or defuse a tense situation.
  101. \end{quote}
  102. \Checkbox{6pt} \textbf{Chaotic}
  103. \begin{quote}
  104. Spur others to significant and unplanned decisive action.
  105. \end{quote}
  106. \
  107. \renewcommand{\SectionTitle}{\headingfont Bonds}
  108. \input{figuras/LeftBanner}
  109. \begin{quote}
  110. \textbf{V:}\enspace\hrulefill
  111. \enspace\hrulefill
  112. \textbf{V:}\enspace\hrulefill
  113. \enspace\hrulefill
  114. \textbf{V:}\enspace\hrulefill
  115. \enspace\hrulefill
  116. \textbf{V:}\enspace\hrulefill
  117. \enspace\hrulefill
  118. \textbf{V:}\enspace\hrulefill
  119. \enspace\hrulefill
  120. \end{quote}
  121. \vfill\null
  122. \columnbreak
  123. \renewcommand{\SectionTitle}{\headingfont Starting Moves}
  124. \input{figuras/RightBanner}
  125. \begin{quote}
  126. {\headingfont Arcane Art}
  127. \begin{quote}
  128. When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
  129. • Heal 1d8 damage
  130. • +1d4 forward to damage
  131. • Their mind is shaken clear of one enchantment
  132. • The next time someone successfully assists the target with aid, they get +2 instead of +1
  133. Then roll +CHA.
  134. • On a 10+, the ally gets the selected effect.
  135. • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
  136. \end{quote}
  137. \end{quote}
  138. \begin{quote}
  139. {\headingfont Bardic Lore}
  140. \begin{quote}
  141. Choose an area of expertise:
  142. • Spells and Magicks
  143. • The Dead and Undead
  144. • Grand Histories of the Known World
  145. • A Bestiary of Creatures Unusual
  146. • The Planar Spheres
  147. • Legends of Heroes Past
  148. • Gods and Their Servants
  149. When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
  150. \end{quote}
  151. \end{quote}
  152. \begin{quote}
  153. {\headingfont Charming and Open}
  154. \begin{quote}
  155. When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
  156. • Whom do you serve?
  157. • What do you wish I would do?
  158. • How can I get you to \_\_\_\_?
  159. • What are you really feeling right now?
  160. • What do you most desire?
  161. \end{quote}\end{quote}
  162. \begin{quote}
  163. {\headingfont A Port in the Storm}
  164. \begin{quote}
  165. When you \textbf{arrive at a civilized settlement spoken of in
  166. lore or song}, tell the GM something you've heard about the
  167. place. They’ll tell you how it’s changed since the Shattering.
  168. \end{quote}
  169. \end{quote}
  170. \vfill\null
  171. \end{multicols}
  172. \clearpage
  173. \renewcommand{\SectionTitle}{\headingfont Gear}
  174. \input{figuras/RightBannerEquipment}
  175. \begin{multicols}{2}
  176. \begin{quote}
  177. Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:
  178. \Checkbox{6pt} Your father’s mandolin, repaired
  179. \Checkbox{6pt} A fine lute, a gift from a noble
  180. \Checkbox{6pt} The pipes with which you courted your first love
  181. \Checkbox{6pt} A stolen horn
  182. \Checkbox{6pt} A fiddle, never before played
  183. \Checkbox{6pt} A songbook in a forgotten tongue
  184. \end{quote}
  185. \
  186. \columnbreak
  187. \begin{quote}
  188. Choose your clothing:
  189. \Checkbox{6pt} Leather armor (1 armor, 1 weight)
  190. \Checkbox{6pt} Ostentatious clothes (0 weight)
  191. Choose your armament:
  192. \Checkbox{6pt} Dueling rapier (close, precise, 2 weight)
  193. \Checkbox{6pt} Worn bow (near, 2 weight), bundle of arrows (3 ammo,
  194. 1 weight), and short sword (close, 1 weight)
  195. Choose one:
  196. \Checkbox{6pt} Adventuring gear (1 weight)
  197. \Checkbox{6pt} Bandages (0 weight)
  198. \Checkbox{6pt} Halfling pipeleaf (0 weight)
  199. \Checkbox{6pt} 3 coins
  200. \end{quote}
  201. \end{multicols}
  202. \begin{multicols}{2}
  203. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
  204. \input{figuras/LeftBanner}
  205. When you \textbf{gain a level from 2--5}, choose from these moves.
  206. \
  207. \begin{amove}{Healing Song}
  208. When you \textbf{heal with arcane art}, you heal +1d8 damage.
  209. \end{amove}
  210. \begin{amove}{Vicious Cacophony}
  211. When you \textbf{grant bonus damage with arcane art}, you grant an
  212. extra +1d4 damage.
  213. \end{amove}
  214. \begin{amove}{It Goes To Eleven}
  215. When you \textbf{unleash a crazed performance} (a righteous lute
  216. solo or mighty brass blast, maybe) choose a target who can hear you
  217. and roll+Cha.
  218. • On a 10+ the target attacks their nearest ally in range.
  219. • On a 7–9 they attack their nearest ally, but you also draw their
  220. attention and ire.
  221. \end{amove}
  222. \begin{amove}{Metal Hurlant}
  223. When you \textbf{shout with great force or play a shattering note}
  224. choose a target and roll+Con.
  225. • On a 10+ the target takes 1d10 damage and is deafened for a few
  226. minutes.
  227. • On a 7–9 you still damage your target, but it’s out of control:
  228. the GM will choose an additional target nearby.
  229. \end{amove}
  230. \begin{amove}{A Little Help From My Friends}
  231. When you \textbf{successfully aid someone} you take +1 forward as well.
  232. \end{amove}
  233. \begin{amove}{Eldritch Tones}
  234. Your arcane art is strong, allowing you to choose two effects instead of one.
  235. \end{amove}
  236. \begin{amove}{Duelist’s Parry}
  237. When you hack and slash, you take +1 armor forward.
  238. \end{amove}
  239. \begin{amove}{Bamboozle}
  240. When you parley with someone, on a 7+ you also take +1 forward with them.
  241. \end{amove}
  242. \begin{amove}{Multiclass Dabbler}
  243. Get one move from another class. Treat your level as one lower for
  244. choosing the move.
  245. \end{amove}
  246. \begin{amove}{Multiclass Initiate}
  247. Get one move from another class. Treat your level as one lower for
  248. choosing the move.
  249. \end{amove}
  250. \vfill\null
  251. \columnbreak
  252. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
  253. \input{figuras/RightBanner}
  254. When you \textbf{gain a level from 6--10}, choose from these moves or
  255. the level 2--5 moves.
  256. \
  257. \begin{amove}{Healing Chorus}
  258. \textbf{Replaces}: Healing Song
  259. When you \textbf{heal with arcane art}, you heal +2d8 damage.
  260. \end{amove}
  261. \begin{amove}{Vicious Blast}
  262. \textbf{Replaces}: Vicious Cacophony
  263. When you \textbf{grant bonus damage with arcane art}, you grant an
  264. extra +2d4 damage.
  265. \end{amove}
  266. \begin{amove}{Unforgettable Face}
  267. When you \textbf{meet someone you’ve met before} (your call) after
  268. some time apart you take +1 forward against them.
  269. \end{amove}
  270. \begin{amove}{Reputation}
  271. When you \textbf{first meet someone who’s heard songs about you},
  272. roll+Cha.
  273. • On a 10+, tell the GM two things they’ve heard about you.
  274. • On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
  275. one thing.
  276. \end{amove}
  277. \begin{amove}{Eldritch Chord}
  278. \textbf{Replaces}: Eldritch Tones
  279. When you use arcane art, you choose two effects. You also get to
  280. choose one of those effects to double.
  281. \end{amove}
  282. \begin{amove}{An Ear For Magic}
  283. When you \textbf{hear an enemy cast a spell} the GM will tell you
  284. the name of the spell and its effects. Take +1 forward when acting
  285. on the answers.
  286. \end{amove}
  287. \begin{amove}{Devious}
  288. When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
  289. \end{amove}
  290. \begin{amove}{Duelist’s Block}
  291. \textbf{Replaces}: Duelist’s Parry
  292. When you hack and slash, you take +2 armor forward.
  293. \end{amove}
  294. \begin{amove}{Con}
  295. \textbf{Replaces}: Bamboozle
  296. When you parley with someone, on a 7+ you also take +1 forward with
  297. them and get to ask their player one question which they must answer
  298. truthfully.
  299. \end{amove}
  300. \begin{amove}{Multiclass Master}
  301. Get one move from another class. Treat your level as one lower for
  302. choosing the move.
  303. \end{amove}
  304. \vfill\null
  305. \end{multicols}
  306. \end{document}