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\usepackage{anyfontsize}
\usepackage[percent]{overpic}
\usepackage[margin=0.5in]{geometry}
\usepackage{multicol}
\setlength{\columnsep}{0.05cm}
\usepackage[T1]{fontenc}
\usepackage[utf8]{inputenc}
\usepackage{fontspec} % For loading fonts
\usepackage{titlesec}
\setmainfont{PT Serif}
\newfontfamily\headingfont[]{Metamorphous}
\titleformat*{\section}{\LARGE\headingfont}
\titleformat*{\subsection}{\Large\headingfont}

\newenvironment{amove}[1]
{\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
}
{\end{quote}
}

\pagestyle{empty}
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% use microtype if available
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\usepackage[]{microtype}
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}{}
\PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref

\makeatother
% Scale images if necessary, so that they will not overflow the page
% margins by default, and it is still possible to overwrite the defaults
% using explicit options in \includegraphics[width, height, ...]{}
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% set default figure placement to htbp
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\date{}

\usepackage{etoolbox}
\patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}

\usepackage{tikz}
\newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}

% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
\newcommand{\Class}{Bard}
\newcommand{\BaseHP}{6}
\newcommand{\BaseLoad}{9}
\newcommand{\Damage}{6}

% Don't replace here, replace before every section
\newcommand{\SectionTitle}{4}




\begin{document}
\openup -0.3em

\input{figuras/TopBanner}
%\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces

\begin{multicols}{2}
\renewcommand{\SectionTitle}{\headingfont Folk}
\input{figuras/LeftBanner}


\Checkbox{6pt} \textbf{Elf}
\begin{quote}
When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
\end{quote}

\Checkbox{6pt} \textbf{Human}
\begin{quote}
  When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
\end{quote}

\Checkbox{6pt} \textbf{Rihamm}
\begin{quote}
  When you speak frankly and openly with someone, ask them two questions instead of one.
\end{quote}

\ 

\renewcommand{\SectionTitle}{\headingfont Alignment}
\input{figuras/LeftBanner}


\Checkbox{6pt} \textbf{Good}
\begin{quote}
Perform your art to aid someone else.
\end{quote}

\Checkbox{6pt} \textbf{Neutral}
\begin{quote}
Avoid a conflict or defuse a tense situation.
\end{quote}

\Checkbox{6pt} \textbf{Chaotic}
\begin{quote}
Spur others to significant and unplanned decisive action.
\end{quote}


\ 

\renewcommand{\SectionTitle}{\headingfont Bonds}
\input{figuras/LeftBanner}

\begin{quote}
\textbf{V:}\enspace\hrulefill

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\textbf{V:}\enspace\hrulefill

\enspace\hrulefill

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\enspace\hrulefill

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\enspace\hrulefill
\end{quote}


\vfill\null
\columnbreak


\renewcommand{\SectionTitle}{\headingfont Starting Moves}
\input{figuras/RightBanner}

\begin{quote}
{\headingfont Arcane Art}
\begin{quote}
When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:

• Heal 1d8 damage

• +1d4 forward to damage

• Their mind is shaken clear of one enchantment

• The next time someone successfully assists the target with aid, they get +2 instead of +1

Then roll +CHA.

• On a 10+, the ally gets the selected effect.

• On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
\end{quote}
\end{quote}

\begin{quote}
  {\headingfont Bardic Lore}
  \begin{quote}

Choose an area of expertise:

• Spells and Magicks

• The Dead and Undead

• Grand Histories of the Known World

• A Bestiary of Creatures Unusual

• The Planar Spheres

• Legends of Heroes Past

• Gods and Their Servants

When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
\end{quote}
\end{quote}

\begin{quote}
{\headingfont Charming and Open}

\begin{quote}
When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).

• Whom do you serve?

• What do you wish I would do?

• How can I get you to \_\_\_\_?

• What are you really feeling right now?

• What do you most desire?
\end{quote}\end{quote}

\begin{quote}
  {\headingfont A Port in the Storm}
  \begin{quote}
    When you \textbf{arrive at a civilized settlement spoken of in
      lore or song}, tell the GM something you've heard about the
    place. They’ll tell you how it’s changed since the Shattering.
  \end{quote}
\end{quote}

\vfill\null
\end{multicols}
\clearpage

\renewcommand{\SectionTitle}{\headingfont Gear}
\input{figuras/RightBannerEquipment}

\begin{multicols}{2}

\begin{quote}
  Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:

  \Checkbox{6pt} Your father’s mandolin, repaired

  \Checkbox{6pt} A fine lute, a gift from a noble

  \Checkbox{6pt} The pipes with which you courted your first love

  \Checkbox{6pt} A stolen horn

  \Checkbox{6pt} A fiddle, never before played

  \Checkbox{6pt} A songbook in a forgotten tongue

\end{quote}

\ 

\columnbreak
\begin{quote}
  Choose your clothing:

  \Checkbox{6pt} Leather armor (1 armor, 1 weight)

  \Checkbox{6pt} Ostentatious clothes (0 weight)

  Choose your armament:

  \Checkbox{6pt} Dueling rapier (close, precise, 2 weight)

  \Checkbox{6pt} Worn bow (near, 2 weight), bundle of arrows (3 ammo,
  1 weight), and short sword (close, 1 weight)

  Choose one:

  \Checkbox{6pt} Adventuring gear (1 weight)

  \Checkbox{6pt} Bandages (0 weight)

  \Checkbox{6pt} Halfling pipeleaf (0 weight)

  \Checkbox{6pt} 3 coins


\end{quote}

\end{multicols}

\begin{multicols}{2}
\renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
\input{figuras/LeftBanner}

When you \textbf{gain a level from 2--5}, choose from these moves.

\ 

\begin{amove}{Healing Song}
  When you \textbf{heal with arcane art}, you heal +1d8 damage.
\end{amove}

\begin{amove}{Vicious Cacophony}
  When you \textbf{grant bonus damage with arcane art}, you grant an
  extra +1d4 damage.
\end{amove}

\begin{amove}{It Goes To Eleven}
  When you \textbf{unleash a crazed performance} (a righteous lute
  solo or mighty brass blast, maybe) choose a target who can hear you
  and roll+Cha.

  • On a 10+ the target attacks their nearest ally in range.

  • On a 7–9 they attack their nearest ally, but you also draw their
  attention and ire.
\end{amove}


\begin{amove}{Metal Hurlant}
  When you \textbf{shout with great force or play a shattering note}
  choose a target and roll+Con.

  • On a 10+ the target takes 1d10 damage and is deafened for a few
  minutes.

  • On a 7–9 you still damage your target, but it’s out of control:
  the GM will choose an additional target nearby.
\end{amove}


\begin{amove}{A Little Help From My Friends}
When you \textbf{successfully aid someone} you take +1 forward as well.
\end{amove}


\begin{amove}{Eldritch Tones}
Your arcane art is strong, allowing you to choose two effects instead of one.
\end{amove}


\begin{amove}{Duelist’s Parry}
When you hack and slash, you take +1 armor forward.
\end{amove}

\begin{amove}{Bamboozle}
When you parley with someone, on a 7+ you also take +1 forward with them.
\end{amove}


\begin{amove}{Multiclass Dabbler}
  Get one move from another class. Treat your level as one lower for
  choosing the move.
\end{amove}


\begin{amove}{Multiclass Initiate}
  Get one move from another class. Treat your level as one lower for
  choosing the move.
\end{amove}

\vfill\null
\columnbreak

\renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
\input{figuras/RightBanner}

When you \textbf{gain a level from 6--10}, choose from these moves or
the level 2--5 moves.

\ 

\begin{amove}{Healing Chorus}
  \textbf{Replaces}: Healing Song

  When you \textbf{heal with arcane art}, you heal +2d8 damage.
\end{amove}


\begin{amove}{Vicious Blast}
  \textbf{Replaces}: Vicious Cacophony

  When you \textbf{grant bonus damage with arcane art}, you grant an
extra +2d4 damage.
\end{amove}


\begin{amove}{Unforgettable Face}
  When you \textbf{meet someone you’ve met before} (your call) after
  some time apart you take +1 forward against them.
\end{amove}


\begin{amove}{Reputation}
  When you \textbf{first meet someone who’s heard songs about you},
  roll+Cha.

• On a 10+, tell the GM two things they’ve heard about you.

• On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
one thing.
\end{amove}


\begin{amove}{Eldritch Chord}

  \textbf{Replaces}: Eldritch Tones

  When you use arcane art, you choose two effects. You also get to
  choose one of those effects to double.
\end{amove}


\begin{amove}{An Ear For Magic}
  When you \textbf{hear an enemy cast a spell} the GM will tell you
  the name of the spell and its effects. Take +1 forward when acting
  on the answers.
\end{amove}


\begin{amove}{Devious}
When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
\end{amove}


\begin{amove}{Duelist’s Block}
  \textbf{Replaces}: Duelist’s Parry

  When you hack and slash, you take +2 armor forward.
\end{amove}


\begin{amove}{Con}
  \textbf{Replaces}: Bamboozle

  When you parley with someone, on a 7+ you also take +1 forward with
  them and get to ask their player one question which they must answer
  truthfully.
\end{amove}


\begin{amove}{Multiclass Master}
  Get one move from another class. Treat your level as one lower for
  choosing the move.
\end{amove}

\vfill\null
\end{multicols}

\end{document}
