ranger.tex 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453
  1. \documentclass[8pt]{extarticle}
  2. \usepackage{color}
  3. \usepackage{lmodern}
  4. \usepackage{amssymb,amsmath}
  5. \usepackage{ifxetex,ifluatex}
  6. \usepackage{anyfontsize}
  7. \usepackage[percent]{overpic}
  8. \usepackage[margin=0.5in]{geometry}
  9. \usepackage{multicol}
  10. \setlength{\columnsep}{0.05cm}
  11. \usepackage[T1]{fontenc}
  12. \usepackage[utf8]{inputenc}
  13. \usepackage{fontspec} % For loading fonts
  14. \usepackage{titlesec}
  15. \setmainfont{PT Serif}
  16. \newfontfamily\headingfont[]{Metamorphous}
  17. \titleformat*{\section}{\LARGE\headingfont}
  18. \titleformat*{\subsection}{\Large\headingfont}
  19. \newenvironment{amove}[1]
  20. {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
  21. }
  22. {\end{quote}
  23. }
  24. \newenvironment{basicmove}[1]
  25. {\begin{quote}{\headingfont #1}\begin{quote}
  26. }
  27. {\end{quote}\end{quote}
  28. }
  29. \newenvironment{choices}[1]
  30. {#1
  31. \begin{quote}
  32. }
  33. {\end{quote}
  34. }
  35. \newcommand{\choice}{\Checkbox{6pt} }
  36. \pagestyle{empty}
  37. \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
  38. % use microtype if available
  39. \IfFileExists{microtype.sty}{%
  40. \usepackage[]{microtype}
  41. \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
  42. }{}
  43. \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
  44. \makeatother
  45. % Scale images if necessary, so that they will not overflow the page
  46. % margins by default, and it is still possible to overwrite the defaults
  47. % using explicit options in \includegraphics[width, height, ...]{}
  48. \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
  49. \IfFileExists{parskip.sty}{%
  50. \usepackage{parskip}
  51. }{% else
  52. \setlength{\parindent}{0pt}
  53. \setlength{\parskip}{6pt plus 2pt minus 1pt}
  54. }
  55. \setlength{\emergencystretch}{3em} % prevent overfull lines
  56. \providecommand{\tightlist}{%
  57. \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
  58. \setcounter{secnumdepth}{0}
  59. % Redefines (sub)paragraphs to behave more like sections
  60. \ifx\paragraph\undefined\else
  61. \let\oldparagraph\paragraph
  62. \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
  63. \fi
  64. \ifx\subparagraph\undefined\else
  65. \let\oldsubparagraph\subparagraph
  66. \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
  67. \fi
  68. % set default figure placement to htbp
  69. \makeatletter
  70. \def\fps@figure{htbp}
  71. \makeatother
  72. \date{}
  73. \usepackage{etoolbox}
  74. \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
  75. \usepackage{tikz}
  76. \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
  77. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  78. \newcommand{\Class}{Ranger}
  79. \newcommand{\BaseHP}{8}
  80. \newcommand{\BaseLoad}{11}
  81. \newcommand{\Damage}{8}
  82. % Don't replace here, replace before every section
  83. \newcommand{\SectionTitle}{4}
  84. \begin{document}
  85. \openup -0.3em
  86. \input{figuras/TopBanner}
  87. %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
  88. \begin{multicols}{2}
  89. \renewcommand{\SectionTitle}{\headingfont Folk}
  90. \input{figuras/LeftBanner}
  91. \begin{amove}{Elf}
  92. When you \textbf{undertake a perilous journey through wilderness},
  93. whatever job you take you succeed as if you rolled a 10+.
  94. \end{amove}
  95. \begin{amove}{Human}
  96. When \textbf{you pray for guidance, even for a moment, and ask,
  97. ``What here is dangerous to me?''} the GM will tell you, honestly.
  98. \end{amove}
  99. \begin{amove}{Kitt}
  100. When you \textbf{Discern Realities} in the wilderness while trying
  101. to observe the natural world, you succeed as if you had rolled a
  102. 10+.
  103. \end{amove}
  104. \
  105. \renewcommand{\SectionTitle}{\headingfont Alignment}
  106. \input{figuras/LeftBanner}
  107. \begin{amove}{Chaotic}
  108. Free someone from literal or figurative bonds.
  109. \end{amove}
  110. \begin{amove}{Good}
  111. Endanger yourself to combat an unnatural threat.
  112. \end{amove}
  113. \begin{amove}{Neutral}
  114. Help an animal or spirit of the wild.
  115. \end{amove}
  116. \
  117. \renewcommand{\SectionTitle}{\headingfont Bonds}
  118. \input{figuras/LeftBanner}
  119. \begin{quote}
  120. \textbf{V:}\enspace\hrulefill
  121. \enspace\hrulefill
  122. \textbf{V:}\enspace\hrulefill
  123. \enspace\hrulefill
  124. \textbf{V:}\enspace\hrulefill
  125. \enspace\hrulefill
  126. \textbf{V:}\enspace\hrulefill
  127. \enspace\hrulefill
  128. \textbf{V:}\enspace\hrulefill
  129. \enspace\hrulefill
  130. \end{quote}
  131. \vfill\null
  132. \columnbreak
  133. \renewcommand{\SectionTitle}{\headingfont Starting Moves}
  134. \input{figuras/RightBanner}
  135. \begin{basicmove}{Hunt and Track (CHA)}
  136. When you \textbf{follow a trail of clues left behind by passing
  137. creatures}, roll +WIS. \textbf{On a 7+}, you follow the creature's
  138. trail until there's a significant change in its direction or mode of
  139. travel. \textbf{On a 10+}, you also choose 1:
  140. \begin{itemize}
  141. \item Gain a useful bit of information about your quarry, the GM will tell you what
  142. \item Determine what caused the trail to end
  143. \end{itemize}
  144. \end{basicmove}
  145. \begin{basicmove}{Called Shot}
  146. When you \textbf{attack a defenseless or surprised enemy at range},
  147. you can choose to deal your damage or name your target and roll
  148. +DEX.
  149. \textbf{Head}: \textbf{on a 7--9}, they do nothing but stand and
  150. drool for a few moments. \textbf{On a 10+}, as 7--9, plus your damage.
  151. \textbf{Arms}: \textbf{on a 7--9}, they drop anything they're
  152. holding. \textbf{On a 10+}, as 7--9, plus your damage.
  153. \textbf{Legs}: \textbf{on a 7--9}, they're hobbled and
  154. slow-moving. \textbf{On a 10+}, as 7--9, plus your damage.
  155. \end{basicmove}
  156. \begin{basicmove}{Animal Companion}
  157. You have a supernatural connection with a loyal animal. You can't
  158. talk to it per se, but it always acts as you wish it to. Name your
  159. animal companion and choose a species:
  160. \begin{multicols}{4}
  161. \choice wolf \\
  162. \choice cougar \\
  163. \choice bear \\
  164. \choice eagle \\
  165. \choice dog \\
  166. \choice hawk \\
  167. \choice cat \\
  168. \choice owl \\
  169. \choice pigeon\\
  170. \choice rat \\
  171. \choice mule
  172. \end{multicols}
  173. Choose a base:
  174. \begin{quote}
  175. \choice Ferocity +1, Cunning +1, 1 Armor, Instinct +1 \\
  176. \choice Ferocity +2, Cunning +2, 0 Armor, Instinct +1 \\
  177. \choice Ferocity +1, Cunning +2, 1 Armor, Instinct +1 \\
  178. \choice Ferocity +3, Cunning +1, 1 Armor, Instinct +2 \\
  179. \end{quote}
  180. Choose as many strengths as its ferocity:
  181. \begin{multicols}{4}
  182. \choice fast \\
  183. \choice burly \\
  184. \choice huge \\
  185. \choice calm \\
  186. \choice adaptable \\
  187. \choice quick reflexes \\
  188. \choice tireless \\
  189. \choice camouflage \\
  190. \choice ferocious \\
  191. \choice intimidating \\
  192. \choice keen senses \\
  193. \choice stealthy
  194. \end{multicols}
  195. Your animal companion is trained to fight humanoids. Choose as many
  196. additional trainings as its cunning:
  197. \begin{multicols}{4}
  198. \choice fast \\
  199. \choice burly \\
  200. \choice huge \\
  201. \choice calm \\
  202. \choice adaptable \\
  203. \choice quick reflexes \\
  204. \choice tireless \\
  205. \choice camouflage \\
  206. \choice ferocious \\
  207. \choice intimidating \\
  208. \choice keen senses \\
  209. \choice stealthy
  210. \end{multicols}
  211. Choose as many weaknesses as its instinct:
  212. XXXX
  213. \end{basicmove}
  214. \begin{basicmove}{Command}
  215. When you work with your animal companion on something it's trained
  216. in:
  217. \begin{itemize}
  218. \item ...and you attack the same target, add its ferocity to your damage
  219. \item ...and you track, add its cunning to your roll
  220. \item ...and you take damage, add its armor to your armor
  221. \item ...and you discern realities, add its cunning to your roll
  222. \item ...and you parley, add its cunning to your roll
  223. \item ...and someone interferes with you, add its instinct to their roll
  224. \end{itemize}
  225. \end{basicmove}
  226. \vfill\null
  227. \end{multicols}
  228. \clearpage
  229. \renewcommand{\SectionTitle}{\headingfont Gear}
  230. \input{figuras/RightBannerEquipment}
  231. \begin{multicols}{2}
  232. \begin{quote}
  233. Your load is 12+STR. You start with dungeon rations (5 uses, 1
  234. weight), scale armor (2 armor, 3 weight), and some mark of faith,
  235. describe it (0 weight). Choose your weapon:
  236. \begin{quote}
  237. \choice Halberd (reach, +1 damage, two-handed, 2 weight)
  238. \choice Long sword (close, +1 damage, 1 weight) and shield (+1
  239. armor, 2 weight)
  240. \end{quote}
  241. Choose one:
  242. \begin{quote}
  243. \choice Adventuring gear (1 weight)
  244. \choice Dungeon rations (1 weight) and healing potion (0 weight)
  245. \end{quote}
  246. \end{quote}
  247. \
  248. \columnbreak
  249. \
  250. \end{multicols}
  251. \begin{multicols}{2}
  252. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
  253. \input{figuras/LeftBanner}
  254. When you \textbf{gain a level from 2--5}, choose from these moves.
  255. \
  256. You may take this move only if it is your first advancement.
  257. Half-Elven
  258. Somewhere in your lineage lies mixed blood and it begins to show its presence. You gain the elf starting move if you took the human one at character creation or vice versa.
  259. When you gain a level from 2-5, choose from these moves.
  260. \begin{amove}{Wild Empathy}
  261. You can speak with and understand animals.
  262. \end{amove}
  263. \begin{amove}{Familiar Prey}
  264. When you spout lore about a monster you use WIS instead of INT.
  265. \end{amove}
  266. \begin{amove}{Viper’s Strike}
  267. When you strike an enemy with two weapons at once, add an extra 1d4 damage for your off-hand strike.
  268. \end{amove}
  269. \begin{amove}{Camouflage}
  270. When you keep still in natural surroundings, enemies never spot you until you make a movement.
  271. \end{amove}
  272. \begin{amove}{Man’s Best Friend}
  273. When you allow your animal companion to take a blow that was meant for you, the damage is negated and your animal companion’s ferocity becomes 0. If its ferocity is already 0 you can’t use this ability. When you have a few hours of rest with your animal companion its ferocity returns to normal.
  274. \end{amove}
  275. \begin{amove}{Blot Out the Sun}
  276. When you volley you may spend extra ammo before rolling. For each point of ammo spent you may choose an extra target. Roll once and apply damage to all targets.
  277. \end{amove}
  278. \begin{amove}{Well-Trained}
  279. Choose another training for your animal companion.
  280. \end{amove}
  281. \begin{amove}{God Amidst the Wastes}
  282. Dedicate yourself to a deity (name a new one or choose one that’s already been established). You gain the commune and cast a spell cleric moves. When you select this move, treat yourself as a cleric of level 1 for using spells. Every time you gain a level thereafter, increase your effective cleric level by 1.
  283. \end{amove}
  284. \begin{amove}{Follow Me}
  285. When you undertake a perilous journey you can take two roles. You make a separate roll for each. FIX ME FOR CH
  286. \end{amove}
  287. \begin{amove}{A Safe Place}
  288. When you set the watch for the night, everyone takes +1 to take watch.
  289. \end{amove}
  290. \vfill\null
  291. \columnbreak
  292. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
  293. \input{figuras/RightBanner}
  294. When you \textbf{gain a level from 6--10}, choose from these moves or
  295. the level 2--5 moves.
  296. \
  297. \begin{amove}{Wild Speech}
  298. \textbf{Replaces}: Wild Empathy
  299. You can speak with and understand any non-magical, non-planar creature.
  300. \end{amove}
  301. \begin{amove}{Hunter’s Prey}
  302. \textbf{Replaces}: Familiar Prey
  303. When you spout lore about a monster you use WIS instead of INT. On a
  304. 12+, in addition to the normal effects, you get to ask the GM any one
  305. question about the subject.
  306. \end{amove}
  307. \begin{amove}{Viper’s Fangs}
  308. \textbf{Replaces}: Viper’s Strike
  309. When you strike an enemy with two weapons at once, add an extra 1d8
  310. damage for your off-hand strike.
  311. \end{amove}
  312. \begin{amove}{Smaug’s Belly}
  313. When you know your target’s weakest point your arrows have 2 piercing.
  314. \end{amove}
  315. \begin{amove}{Strider}
  316. \textbf{Replaces}: Follow Me
  317. When you undertake a perilous journey you can take two roles. Roll
  318. twice and use the better result for both roles.
  319. \end{amove}
  320. \begin{amove}{A Safer Place}
  321. \textbf{Replaces}: A Safe Place
  322. When you set the watch for the night everyone takes +1 to take
  323. watch. After a night in camp when you set the watch everyone takes +1
  324. forward.
  325. \end{amove}
  326. \begin{amove}{Observant}
  327. When you hunt and track, on a hit you may also ask one question
  328. about the creature you are tracking from the discern realities list
  329. for free.
  330. \end{amove}
  331. \begin{amove}{Special Trick}
  332. Choose a move from another class. So long as you are working with
  333. your animal companion you have access to that move.
  334. \end{amove}
  335. \begin{amove}{Unnatural Ally}
  336. Your animal companion is a monster, not an animal. Describe it. Give
  337. it +2 ferocity and +1 instinct, plus a new training.
  338. \end{amove}
  339. \vfill\null
  340. \end{multicols}
  341. \end{document}