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@@ -59,7 +59,37 @@
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\rightbanner{Starting Moves}
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-\begin{basicmove}{Sell at Market}
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+\begin{basicmove}{Connections}
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+ You have several friendly acquaintances in towns you've been to,
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+ people who work in trades and sell to you so you can resell
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+ elsewhere. Choose two:
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+ \begin{choices}
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+ \item Farmers and Ranchers
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+ \item Artisans and Crafters
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+ \item Hunters and Trappers
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+ \item Bookbinders and Scholars
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+ \item Smiths and Weapon-Makers
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+ \item Mint-Workers and Coiners
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+ \item Clothiers and Costumers
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+ \item Miners and Stone-Workers
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+ \end{choices}
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+\end{basicmove}
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+
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+\begin{basicmove}{Play the Market}
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+ When you \condition{seek out a load of goods to resell from a
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+ connection}, choose an amount of gold to put down and roll
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+ +INT. \onHit, you acquire 5 load worth of goods, which can be sold
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+ in another settlement for five times the gold you put
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+ down. \onPartial, the GM will give you one of these complications:
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+ \begin{itemize}
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+ \item The goods are fragile ???
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+ \item The goods are dangerous in some way
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+ \item The goods are intended for a specific market, and must be
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+ transported there first
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+ \item The goods are in high demand, and might make you the target of
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+ thieves, brigands, or unscrupulous types
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+ \begin{itemize}
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+
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When you \condition{set up a stall or wagon to sell your goods at
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market}, roll +CHA. \onHit, your goods sell at market
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price. \onSuccess, choose 2 additional items from the list
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@@ -78,25 +108,6 @@
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might sell it, if possible.
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\end{basicmove}
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-\begin{basicmove}{Connections}
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- You have several friendly acquaintances in towns you've been to,
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- people who work in trades and sell to you so you can resell
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- elsewhere. Choose two:
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- \begin{choices}
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- \item Farmers and Ranchers
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- \item Artisans and Crafters
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- \item Hunters and Trappers
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- \item Bookbinders and Scholars
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- \item Smiths and Weapon-Makers
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- \item Mint-Workers and Coiners
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- \item Clothiers
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- \item Miners and Stone-Workers
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- \end{choices}
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-\end{basicmove}
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-
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-\begin{basicmove}{Play the Market}
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-
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-\end{basicmove}
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\vfill\null
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\end{minipage}
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@@ -149,7 +160,7 @@
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\end{amove}
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\begin{amove}{Insurance}
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- When you \move{Make Camp}, you can spend 20 coin as insurance. Lost
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+ When you \move{Make Camp}, you can spend 20 coin as insurance. Lose
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any hold you have and then hold 3. You can spend 1 hold to reduce
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any damage taken by you or an ally by 1d6.
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\end{amove}
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@@ -188,6 +199,17 @@
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extra 1d6 to an enemy.
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\end{amove}
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+\begin{amove}{Friend of a Friend}
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+ When you \textbf{try to hire help that's specifically associated
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+ with one of your \move{Connections}}, take +1 to the
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+ \move{Recruit} roll.
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+\end{amove}
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+
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+
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+\begin{amove}{Recettear}
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+ You have a shop that
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+\end{amove}
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+
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\vfill\null
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\end{multicols}
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