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starting some edits on merchang

Rosencrantz 5 years ago
parent
commit
dacbbe2e7d
1 changed files with 43 additions and 21 deletions
  1. 43 21
      merchant.tex

+ 43 - 21
merchant.tex

@@ -59,7 +59,37 @@
 
 \rightbanner{Starting Moves}
 
-\begin{basicmove}{Sell at Market}
+\begin{basicmove}{Connections}
+  You have several friendly acquaintances in towns you've been to,
+  people who work in trades and sell to you so you can resell
+  elsewhere. Choose two:
+  \begin{choices}
+  \item Farmers and Ranchers
+  \item Artisans and Crafters
+  \item Hunters and Trappers
+  \item Bookbinders and Scholars
+  \item Smiths and Weapon-Makers
+  \item Mint-Workers and Coiners
+  \item Clothiers and Costumers
+  \item Miners and Stone-Workers
+  \end{choices}
+\end{basicmove}
+
+\begin{basicmove}{Play the Market}
+  When you \condition{seek out a load of goods to resell from a
+    connection}, choose an amount of gold to put down and roll
+  +INT. \onHit, you acquire 5 load worth of goods, which can be sold
+  in another settlement for five times the gold you put
+  down. \onPartial, the GM will give you one of these complications:
+  \begin{itemize}
+  \item The goods are fragile ???
+  \item The goods are dangerous in some way
+  \item The goods are intended for a specific market, and must be
+    transported there first
+  \item The goods are in high demand, and might make you the target of
+    thieves, brigands, or unscrupulous types
+  \begin{itemize}
+
   When you \condition{set up a stall or wagon to sell your goods at
     market}, roll +CHA. \onHit, your goods sell at market
   price. \onSuccess, choose 2 additional items from the list
@@ -78,25 +108,6 @@
   might sell it, if possible.
 \end{basicmove}
 
-\begin{basicmove}{Connections}
-  You have several friendly acquaintances in towns you've been to,
-  people who work in trades and sell to you so you can resell
-  elsewhere. Choose two:
-  \begin{choices}
-  \item Farmers and Ranchers
-  \item Artisans and Crafters
-  \item Hunters and Trappers
-  \item Bookbinders and Scholars
-  \item Smiths and Weapon-Makers
-  \item Mint-Workers and Coiners
-  \item Clothiers
-  \item Miners and Stone-Workers
-  \end{choices}
-\end{basicmove}
-
-\begin{basicmove}{Play the Market}
-  
-\end{basicmove}
 
 \vfill\null
 \end{minipage}
@@ -149,7 +160,7 @@
 \end{amove}
 
 \begin{amove}{Insurance}
-  When you \move{Make Camp}, you can spend 20 coin as insurance. Lost
+  When you \move{Make Camp}, you can spend 20 coin as insurance. Lose
   any hold you have and then hold 3. You can spend 1 hold to reduce
   any damage taken by you or an ally by 1d6.
 \end{amove}
@@ -188,6 +199,17 @@
   extra 1d6 to an enemy.
 \end{amove}
 
+\begin{amove}{Friend of a Friend}
+  When you \textbf{try to hire help that's specifically associated
+    with one of your \move{Connections}}, take +1 to the
+  \move{Recruit} roll.
+\end{amove}
+
+
+\begin{amove}{Recettear}
+  You have a shop that 
+\end{amove}
+
 
 \vfill\null
 \end{multicols}