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@@ -9,7 +9,7 @@
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\charbanner
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-\begin{multicols}{2}
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+\begin{minipage}[t]{3.2in}
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\leftbanner{Folk}
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\begin{amove}{Elf}
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@@ -53,25 +53,53 @@
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\vfill\null
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-\columnbreak
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+\end{minipage}
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+\begin{minipage}[t]{4.6in}
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\rightbanner{Starting Moves}
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-\begin{basicmove}{Capital}
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- You begin with 3 Capital. When in a city large enough to have a
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- market, you can once per day exchange 1 Capital for 100 gold, or
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- exchange 100 gold for 1 Capital.
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+\begin{basicmove}{Sell at Market}
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+ When you \condition{set up a stall or wagon to sell your goods at
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+ market}, roll +CHA. \onHit, your goods sell at market
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+ price. \onSuccess, choose 2 additional items from the list
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+ below. \onPartial, choose 1.
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+ \begin{itemize}
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+ \item The demand is high and you sell for +coin.
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+ \item The market is brisk and fast.
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+ \item You also get a bartered object of value to you.
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+ \item You make a cheerful connection with someone at the market.
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+ \end{itemize}
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+\end{basicmove}
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+
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+\begin{basicmove}{Appraise}
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+ When you have time and safety, you can accurately appraise the
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+ market price of any object and get a rough idea of where or how you
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+ might sell it, if possible.
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\end{basicmove}
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\begin{basicmove}{Connections}
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- You have connections who can supply you with goods that you can then
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- sell at the market. Choose two of the following categories: you can
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- always \textbf{Buy in Bulk} from them.
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+ You have several friendly acquaintances in towns you've been to,
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+ people who work in trades and sell to you so you can resell
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+ elsewhere. Choose two:
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+ \begin{choices}
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+ \item Farmers and Ranchers
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+ \item Artisans and Crafters
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+ \item Hunters and Trappers
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+ \item Bookbinders and Scholars
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+ \item Smiths and Weapon-Makers
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+ \item Mint-Workers and Coiners
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+ \item Clothiers
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+ \item Miners and Stone-Workers
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+ \end{choices}
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+\end{basicmove}
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+
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+\begin{basicmove}{Play the Market}
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+
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\end{basicmove}
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\vfill\null
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-\end{multicols}
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+\end{minipage}
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\clearpage
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\gearbanner
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@@ -90,10 +118,10 @@
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\end{multicols}
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-\begin{multicols}{2}
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-\leftbanner{Advanced Moves (2-5)}
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+\widebanner{Advanced Moves}
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-When you \textbf{gain a level from 2--5}, choose from these moves.
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+\begin{multicols}{2}
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+\firstAdvances
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\begin{amove}{The Deals Warlock}
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foo
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@@ -103,6 +131,45 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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foo
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\end{amove}
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+\begin{amove}{Acquisitions}
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+ When you \condition{are tasked with retrieving a particular object
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+ for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the
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+ following questions. Take +1 when acting on the answers.
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+ \begin{itemize}
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+ \item What's the best way to get the object?
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+ \item Who stands between me and the object?
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+ \item What tools would help me in acquiring the object?
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+ \item What's the best next step from here toward the object?
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+ \item Who would be my best ally in acquiring the object?
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+ \end{itemize}
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+\end{amove}
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+
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+\begin{amove}{Black Market}
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+ Take 1 move from the Thief playbook.
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+\end{amove}
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+
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+\begin{amove}{Insurance}
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+ When you \move{Make Camp}, you can spend 20 coin as insurance. Lost
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+ any hold you have and then hold 3. You can spend 1 hold to reduce
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+ any damage taken by you or an ally by 1d6.
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+\end{amove}
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+
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+\begin{amove}{Stringer Bell}
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+ Take a new connection, either in an existing unmarked category, or
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+ take the following new connection:
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+ \begin{choices}
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+ \item Dealers and Hawkers
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+ \end{choices}
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+\end{amove}
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+
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+\begin{amove}{Lud-in-the-Mist}
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+ Take a new connection, either in an existing unmarked category, or
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+ take the following new connection:
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+ \begin{choices}
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+ \item Spirits and Entities
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+ \end{choices}
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+\end{amove}
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+
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\begin{amove}{Spice and Wolf}
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When you \textbf{escort a valuable trade good through the dangerous
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wilderness}, you can take +1 to rolls to \textbf{Take a Perilous
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@@ -112,10 +179,14 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\vfill\null
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\columnbreak
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-\rightbanner{Advanced Moves (6-10)}
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+\secondAdvances
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-When you \textbf{gain a level from 6--10}, choose from these moves or
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-the level 2--5 moves.
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+\begin{amove}{Insurance}
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+ \moveRequires{Insurance}
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+
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+ The hold you get from \move{Insurance} can also be used to deal an
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+ extra 1d6 to an enemy.
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+\end{amove}
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\vfill\null
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