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More merchant moves

Getty Ritter 5 years ago
parent
commit
d995ab7c9e
1 changed files with 87 additions and 16 deletions
  1. 87 16
      merchant.tex

+ 87 - 16
merchant.tex

@@ -9,7 +9,7 @@
 
 \charbanner
 
-\begin{multicols}{2}
+\begin{minipage}[t]{3.2in}
 \leftbanner{Folk}
 
 \begin{amove}{Elf}
@@ -53,25 +53,53 @@
 
 
 \vfill\null
-\columnbreak
+\end{minipage}
+\begin{minipage}[t]{4.6in}
 
 
 \rightbanner{Starting Moves}
 
-\begin{basicmove}{Capital}
-  You begin with 3 Capital. When in a city large enough to have a
-  market, you can once per day exchange 1 Capital for 100 gold, or
-  exchange 100 gold for 1 Capital.
+\begin{basicmove}{Sell at Market}
+  When you \condition{set up a stall or wagon to sell your goods at
+    market}, roll +CHA. \onHit, your goods sell at market
+  price. \onSuccess, choose 2 additional items from the list
+  below. \onPartial, choose 1.
+  \begin{itemize}
+  \item The demand is high and you sell for +coin.
+  \item The market is brisk and fast.
+  \item You also get a bartered object of value to you.
+  \item You make a cheerful connection with someone at the market.
+  \end{itemize}
+\end{basicmove}
+
+\begin{basicmove}{Appraise}
+  When you have time and safety, you can accurately appraise the
+  market price of any object and get a rough idea of where or how you
+  might sell it, if possible.
 \end{basicmove}
 
 \begin{basicmove}{Connections}
-  You have connections who can supply you with goods that you can then
-  sell at the market. Choose two of the following categories: you can
-  always \textbf{Buy in Bulk} from them.
+  You have several friendly acquaintances in towns you've been to,
+  people who work in trades and sell to you so you can resell
+  elsewhere. Choose two:
+  \begin{choices}
+  \item Farmers and Ranchers
+  \item Artisans and Crafters
+  \item Hunters and Trappers
+  \item Bookbinders and Scholars
+  \item Smiths and Weapon-Makers
+  \item Mint-Workers and Coiners
+  \item Clothiers
+  \item Miners and Stone-Workers
+  \end{choices}
+\end{basicmove}
+
+\begin{basicmove}{Play the Market}
+  
 \end{basicmove}
 
 \vfill\null
-\end{multicols}
+\end{minipage}
 \clearpage
 
 \gearbanner
@@ -90,10 +118,10 @@
 
 \end{multicols}
 
-\begin{multicols}{2}
-\leftbanner{Advanced Moves (2-5)}
+\widebanner{Advanced Moves}
 
-When you \textbf{gain a level from 2--5}, choose from these moves.
+\begin{multicols}{2}
+\firstAdvances
 
 \begin{amove}{The Deals Warlock}
   foo
@@ -103,6 +131,45 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
   foo
 \end{amove}
 
+\begin{amove}{Acquisitions}
+  When you \condition{are tasked with retrieving a particular object
+    for a buyer}, take 3 hold. Spend this hold 1 for 1 to ask the
+  following questions. Take +1 when acting on the answers.
+  \begin{itemize}
+  \item What's the best way to get the object?
+  \item Who stands between me and the object?
+  \item What tools would help me in acquiring the object?
+  \item What's the best next step from here toward the object?
+  \item Who would be my best ally in acquiring the object?
+  \end{itemize}
+\end{amove}
+
+\begin{amove}{Black Market}
+  Take 1 move from the Thief playbook.
+\end{amove}
+
+\begin{amove}{Insurance}
+  When you \move{Make Camp}, you can spend 20 coin as insurance. Lost
+  any hold you have and then hold 3. You can spend 1 hold to reduce
+  any damage taken by you or an ally by 1d6.
+\end{amove}
+
+\begin{amove}{Stringer Bell}
+  Take a new connection, either in an existing unmarked category, or
+  take the following new connection:
+  \begin{choices}
+  \item Dealers and Hawkers
+  \end{choices}
+\end{amove}
+
+\begin{amove}{Lud-in-the-Mist}
+  Take a new connection, either in an existing unmarked category, or
+  take the following new connection:
+  \begin{choices}
+  \item Spirits and Entities
+  \end{choices}
+\end{amove}
+
 \begin{amove}{Spice and Wolf}
   When you \textbf{escort a valuable trade good through the dangerous
     wilderness}, you can take +1 to rolls to \textbf{Take a Perilous
@@ -112,10 +179,14 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 \vfill\null
 \columnbreak
 
-\rightbanner{Advanced Moves (6-10)}
+\secondAdvances
 
-When you \textbf{gain a level from 6--10}, choose from these moves or
-the level 2--5 moves.
+\begin{amove}{Insurance}
+  \moveRequires{Insurance}
+
+  The hold you get from \move{Insurance} can also be used to deal an
+  extra 1d6 to an enemy.
+\end{amove}
 
 
 \vfill\null