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@@ -5,25 +5,19 @@
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\pbBaseHP{8}
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\pbDamage{6}
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-\newcommand{\Names}{
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- Dwarf: Idar, Talin, Lorsôth, Arngish, Sumum,
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- Tarag, Zasit, Dungren, Gûrast
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+\pbNames{Dwarf}{Idar, Talin, Lorsôth, Arngish, Sumum,
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+ Tarag, Zasit, Dungren, Gûrast}
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- Human: Emmet, Adkins, Roisia, Brise, Decima,
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- Potkin, Silja, Henrik, Taro
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+\pbNames{Human}{Emmet, Adkins, Roisia, Brise, Decima,
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+ Potkin, Silja, Henrik, Taro}
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- Rihamm: Yaro, Umudrar, Produs, Aqeramm, Qedrim,
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- Bashiren, Ebra, Eduss
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-}
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-\newcommand{\Look}{
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- Sparkling Eyes, Sharp Eyes, or Weary Eyes
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+\pbNames{Rihamm}{Yaro, Umudrar, Produs, Aqeramm, Qedrim,
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+ Bashiren, Ebra, Eduss}
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- Jaunty Cap, Long Hair, or Close-Cropped Hair
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-
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- Ragged Clothes, Bulky Clothes, or Bare-Chested
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-
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- Rugged Body, Round Body, or Fit Body
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-}
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+\pbLook{Sparkling Eyes, Sharp Eyes, or Weary Eyes}
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+\pbLook{Jaunty Cap, Long Hair, or Close-Cropped Hair}
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+\pbLook{Ragged Clothes, Bulky Clothes, or Bare-Chested}
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+\pbLook{Rugged Body, Round Body, or Fit Body}
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\begin{document}
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@@ -184,8 +178,6 @@
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\end{choices}
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\end{quote}
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-\
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-
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\columnbreak
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\
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@@ -239,22 +231,6 @@
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plate armor!)
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\end{amove}
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-\begin{amove}{My Back Is Broad}
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- When you \condition{take damage from an enemy}, select one of your
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- allies. That ally takes \forward{+1} to attack the enemy.
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-\end{amove}
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-
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-\begin{amove}{Gimme Shelter}
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- When you \condition{safely harbor and protect someone through dire
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- or mortal danger}, mark XP.
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-\end{amove}
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-
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-\begin{amove}{Stardew Valley}
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- You can always find food and drink in a natural setting. So long as
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- you're sleeping in the wilderness, you don't need to consume a
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- ration.
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-\end{amove}
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-
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\begin{amove}{Wild Horses}
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When you have \condition{time and safety in the wilderness}, you can
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find and tame a wild beast. For the rest of your current journey, it
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@@ -273,10 +249,19 @@
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You can travel with at most one wild beast at a time.
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\end{amove}
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-
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\vfill\null
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\columnbreak
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+\begin{amove}{My Back Is Broad}
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+ When you \condition{take damage from an enemy}, select one of your
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+ allies. That ally takes \forward{+1} to attack the enemy.
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+\end{amove}
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+
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+\begin{amove}{Gimme Shelter}
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+ When you \condition{safely harbor and protect someone through dire
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+ or mortal danger}, mark XP.
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+\end{amove}
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+
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\secondAdvances
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\begin{amove}{Master Gardener}
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@@ -288,6 +273,13 @@
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gain +1 ration for every member of your travelling-party.
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\end{amove}
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+\begin{amove}{Stardew Valley}
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+ You can always find food and drink in a natural setting. So long as
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+ you're sleeping in the wilderness, you don't need to consume a
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+ ration.
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+\end{amove}
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+
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+
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\begin{amove}{Menagerie}
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\moveRequires{Friend to Beasts}
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@@ -330,12 +322,12 @@
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\move{Defy Danger} rolls associated with that enemy.
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\end{amove}
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-\begin{amove}{Story of Seasons}
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- When you \move{Make Camp}, you can choose a player in your
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- travelling-party---possibly yourself---and ask them to tell a short
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- story: maybe a tale of past adventures, a family story, or a
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- folktale. If they do, then everyone who listens takes \forward{+1}.
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-\end{amove}
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+% \begin{amove}{Story of Seasons}
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+% When you \move{Make Camp}, you can choose a player in your
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+% travelling-party---possibly yourself---and ask them to tell a short
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+% story: maybe a tale of past adventures, a family story, or a
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+% folktale. If they do, then everyone who listens takes \forward{+1}.
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+% \end{amove}
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\vfill\null
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\end{multicols}
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