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@@ -7,12 +7,15 @@
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\newcommand{\BaseLoad}{12}
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\newcommand{\Damage}{10}
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+\newcommand{\Names}{names}
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+\newcommand{\Look}{look}
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+
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\begin{document}
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\openup -0.2em
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\charbanner
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-\begin{multicols}{2}
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+\begin{minipage}[t]{3.2in}
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\leftbanner{Folk}
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\begin{amove}{Dwarf}
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@@ -56,51 +59,27 @@
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\leftbanner{Bonds}
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-\begin{quote}
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-\end{quote}
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-
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-
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\vfill\null
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-\columnbreak
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-
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+\end{minipage}
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+\begin{minipage}[t]{4.6in}
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\rightbanner{Starting Moves}
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\begin{basicmove}{Bend Bars, Lift Gates}
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- When you use pure strength to destroy an inanimate obstacle,
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- roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2.
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-
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- • It doesn’t take a very long time
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-
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- • Nothing of value is damaged
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-
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- • It doesn’t make an inordinate amount of noise
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-
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- • You can fix the thing again without a lot of effort
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+ When you \condition{use pure strength to destroy an inanimate obstacle},
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+ roll+Str. \onSuccess, choose 3. \onPartial, choose 2.
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+
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+ \begin{itemize}
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+ \item It doesn’t take a very long time
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+ \item Nothing of value is damaged
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+ \item It doesn’t make an inordinate amount of noise
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+ \item You can fix the thing again without a lot of effort
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+ \end{itemize}
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\end{basicmove}
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\begin{basicmove}{Armored}
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- You ignore the clumsy tag on armor you wear.
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+ You ignore the \itag{clumsy} tag on armor you wear.
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\end{basicmove}
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@@ -176,7 +155,7 @@
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\end{basicmove}
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\vfill\null
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-\end{multicols}
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+\end{minipage}
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\clearpage
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\gearbanner
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@@ -216,12 +195,10 @@
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\end{multicols}
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-\begin{multicols}{2}
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-\leftbanner{Advanced Moves (2-5)}
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-
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-When you \textbf{gain a level from 2--5}, choose from these moves.
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+\widebanner{Advanced Moves}
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-\
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+\begin{multicols}{2}
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+\firstAdvances
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\begin{amove}{Merciless}
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When you deal damage, deal +1d4 damage.
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@@ -231,16 +208,16 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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When you consult the spirits that reside within your signature
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weapon, they will give you an insight relating to the current
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situation, and might ask you some questions in return,
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- roll+CHA. \textbf{On a 10+}, the GM will give you good
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- detail. \textbf{On a 7-9}, the GM will give you an impression.
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+ roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
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+ the GM will give you an impression.
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\end{amove}
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\begin{amove}{Armor Mastery}
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- When you make your armor take the brunt of damage dealt to you, the
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- damage is negated but you must reduce the armor value of your armor
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- or shield (your choice) by 1. The value is reduced each time you
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- make this choice. If the reduction leaves the item with 0 armor it
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- is destroyed.
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+ When you \condition{make your armor take the brunt of damage dealt
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+ to you}, the damage is negated but you must reduce the armor value
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+ of your armor or shield (your choice) by 1. The value is reduced
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+ each time you make this choice. If the reduction leaves the item
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+ with 0 armor it is destroyed.
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\end{amove}
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\begin{amove}{Improved Weapon}
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@@ -248,17 +225,17 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\end{amove}
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\begin{amove}{Seeing Red}
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- When you discern realities during combat, you take +1.
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+ When you \move{Discern Realities} during combat, you take +1.
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\end{amove}
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\begin{amove}{Interrogator}
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- When you parley using threats of impending violence as leverage, you
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- may use STR instead of CHA.
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+ When you \move{Parley} using threats of impending violence as
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+ leverage, you may use STR instead of CHA.
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\end{amove}
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\begin{amove}{Scent of Blood}
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- When you hack and slash an enemy, your next attack against that same
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- foe deals +1d4 damage.
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+ When you \move{Hack and Slash} an enemy, your next attack against
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+ that same foe deals +1d4 damage.
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\end{amove}
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\begin{amove}{Multiclass Dabbler}
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@@ -281,21 +258,16 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\vfill\null
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\columnbreak
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-\rightbanner{Advanced Moves (6-10)}
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-
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-When you \textbf{gain a level from 6--10}, choose from these moves or
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-the level 2--5 moves.
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-
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-\
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+\secondAdvances
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\begin{amove}{Bloodthirsty}
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-\textbf{Replaces}: Merciless
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+\textbf{Replaces}: \move{Merciless}
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When you deal damage, deal +1d8 damage.
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\end{amove}
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\begin{amove}{Armored Perfection}
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-\textbf{Replaces}: Armor Mastery
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+\textbf{Replaces}: \move{Armor Mastery}
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When you choose to let your armor take the brunt of damage dealt to
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you, the damage is negated and you take +1 forward against the
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@@ -305,24 +277,24 @@ choice. If the reduction leaves the item with 0 armor it is destroyed.
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\end{amove}
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\begin{amove}{Evil Eye}
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- \textbf{Requires}: Seeing Red
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+ \textbf{Requires}: \move{Seeing Red}
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- When you enter combat, roll+CHA. \textbf{On a 10+}, hold
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- 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact
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- with an NPC present, who freezes or flinches and can’t act until you
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- break it off. \textbf{On a 6-}, your enemies immediately identify
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- you as their biggest threat.
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+ When you \condition{enter combat}, roll+CHA. \onSuccess, hold
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+ 2. \onPartial, hold 1. Spend your hold to make eye contact with an
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+ NPC present, who freezes or flinches and can’t act until you break
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+ it off. \onMiss, your enemies immediately identify you as their
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+ biggest threat.
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\end{amove}
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\begin{amove}{Taste of Blood}
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-\textbf{Replaces}: Scent of Blood
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+\textbf{Replaces}: \move{Scent of Blood}
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-When you hack and slash an enemy, your next attack against that same
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-foe deals +1d8 damage.
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+When you \move{Hack and Slash} an enemy, your next attack against that
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+same foe deals +1d8 damage.
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\end{amove}
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\begin{amove}{Multiclass Initiate}
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-\textbf{Required}: Multiclass Dabbler
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+\textbf{Required}: \move{Multiclass Dabbler}
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Get one move from another class. Treat your level as one lower for
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choosing the move.
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@@ -335,22 +307,23 @@ You gain +2 armor.
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\end{amove}
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\begin{amove}{Through Death’s Eyes}
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- When you go into battle, roll+WIS. \textbf{On a 10+}, name someone
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- who will live and someone who will die. \textbf{On a 7-9}, name
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+ When you \condition{go into battle}, roll+WIS. \onSuccess, name
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+ someone who will live and someone who will die. \onPartial, name
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someone who will live or someone who will die. Name NPCs, not player
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characters. The GM will make your vision come true, if it’s even
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- remotely possible. \textbf{On a 6-}, you see your own death and
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- consequently take -1 ongoing throughout the battle.
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+ remotely possible. \onMiss, you see your own death and consequently
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+ take -1 ongoing throughout the battle.
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\end{amove}
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\begin{amove}{Eye for Weaponry}
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- When you look over an enemy’s weaponry, ask the GM how much damage
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- they do.
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+ When you \condition{look over an enemy’s weaponry}, ask the GM how
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+ much damage they do.
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\end{amove}
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\begin{amove}{Superior Warrior}
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- When you hack and slash on a 12+ you deal your damage, avoid their
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- attack, and impress, dismay, or frighten your enemy.
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+ When you \move{Hack and Slash}, \onMassiveSuccess, you deal your
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+ damage, avoid their attack, and impress, dismay, or frighten your
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+ enemy.
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\end{amove}
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