fighter.tex 7.5 KB

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  1. \documentclass[8pt]{extarticle}
  2. \input{assets/prelude}
  3. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  4. \newcommand{\Class}{Fighter}
  5. \newcommand{\BaseHP}{10}
  6. \newcommand{\BaseLoad}{12}
  7. \newcommand{\Damage}{10}
  8. \newcommand{\Names}{names}
  9. \newcommand{\Look}{look}
  10. \begin{document}
  11. \openup -0.2em
  12. \charbanner
  13. \begin{minipage}[t]{3.2in}
  14. \leftbanner{Folk}
  15. \begin{amove}{Dwarf}
  16. When you \textbf{share a drink with someone}, you may parley with
  17. them using CON instead of CHA.
  18. \end{amove}
  19. \begin{amove}{Elf}
  20. Choose one weapon—you can always treat weapons of that type as if
  21. they had the precise tag.
  22. \end{amove}
  23. \begin{amove}{Halfling}
  24. When you defy danger and \textbf{use your small size to your
  25. advantage}, take +1.
  26. \end{amove}
  27. \begin{amove}{Human}
  28. Once per battle you may reroll a single damage roll (yours or
  29. someone else’s).
  30. \end{amove}
  31. \
  32. \leftbanner{Alignment}
  33. \begin{amove}{Good}
  34. Defend those weaker than you.
  35. \end{amove}
  36. \begin{amove}{Neutral}
  37. Defeat a worthy opponent.
  38. \end{amove}
  39. \begin{amove}{Evil}
  40. Kill a defenseless or surrendered enemy.
  41. \end{amove}
  42. \
  43. \leftbanner{Bonds}
  44. \vfill\null
  45. \end{minipage}
  46. \begin{minipage}[t]{4.6in}
  47. \rightbanner{Starting Moves}
  48. \begin{basicmove}{Bend Bars, Lift Gates}
  49. When you \condition{use pure strength to destroy an inanimate obstacle},
  50. roll+Str. \onSuccess, choose 3. \onPartial, choose 2.
  51. \begin{itemize}
  52. \item It doesn’t take a very long time
  53. \item Nothing of value is damaged
  54. \item It doesn’t make an inordinate amount of noise
  55. \item You can fix the thing again without a lot of effort
  56. \end{itemize}
  57. \end{basicmove}
  58. \begin{basicmove}{Armored}
  59. You ignore the \itag{clumsy} tag on armor you wear.
  60. \end{basicmove}
  61. \begin{basicmove}{Signature Weapon}
  62. This is your weapon. There are many like it, but this one is
  63. yours. Your weapon is your best friend. It is your life. You master
  64. it as you master your life. Your weapon, without you, is
  65. useless. Without your weapon, you are useless. You must wield your
  66. weapon true.
  67. Choose a base description, all are 2 weight:
  68. \begin{quote}
  69. \choice Sword
  70. \choice Axe
  71. \choice Hammer
  72. \choice Spear
  73. \choice Flail
  74. \choice Fists
  75. \end{quote}
  76. Choose the range that best fits your weapon:
  77. \begin{quote}
  78. \choice Hand
  79. \choice Close
  80. \choice Reach
  81. \end{quote}
  82. Choose two enhancements:
  83. \begin{quote}
  84. \choice Hooks and spikes. +1 damage, but +1 weight.
  85. \choice Sharp. +2 piercing.
  86. \choice Perfectly weighted. Add precise.
  87. \choice Serrated edges. +1 damage.
  88. \choice Glows in the presence of one type of creature, your choice.
  89. \choice Huge. Add messy and forceful.
  90. \choice Versatile. Choose an additional range.
  91. \choice Well-crafted. -1 weight.
  92. \end{quote}
  93. Choose a look:
  94. \begin{quote}
  95. \choice Ancient
  96. \choice Unblemished
  97. \choice Ornate
  98. \choice Blood-stained
  99. \choice Sinister
  100. \end{quote}
  101. \end{basicmove}
  102. \vfill\null
  103. \end{minipage}
  104. \clearpage
  105. \gearbanner
  106. \begin{multicols}{2}
  107. \begin{quote}
  108. Your load is 12+Str. You carry your signature weapon and dungeon
  109. rations (5 uses, 1 weight). Choose your defenses:
  110. \begin{quote}
  111. \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)
  112. \choice Scale armor (2 armor, 3 weight)
  113. \end{quote}
  114. Choose two:
  115. \begin{quote}
  116. \choice 2 Healing potions (0 weight)
  117. \choice Shield (+1 armor, 2 weight)
  118. \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
  119. \choice 22 coins
  120. \end{quote}
  121. \end{quote}
  122. \
  123. \columnbreak
  124. \
  125. \end{multicols}
  126. \widebanner{Advanced Moves}
  127. \begin{multicols}{2}
  128. \firstAdvances
  129. \begin{amove}{Merciless}
  130. When you deal damage, deal +1d4 damage.
  131. \end{amove}
  132. \begin{amove}{Heirloom}
  133. When you consult the spirits that reside within your signature
  134. weapon, they will give you an insight relating to the current
  135. situation, and might ask you some questions in return,
  136. roll+CHA. \onSuccess, the GM will give you good detail. \onPartial,
  137. the GM will give you an impression.
  138. \end{amove}
  139. \begin{amove}{Armor Mastery}
  140. When you \condition{make your armor take the brunt of damage dealt
  141. to you}, the damage is negated but you must reduce the armor value
  142. of your armor or shield (your choice) by 1. The value is reduced
  143. each time you make this choice. If the reduction leaves the item
  144. with 0 armor it is destroyed.
  145. \end{amove}
  146. \begin{amove}{Improved Weapon}
  147. Choose one extra enhancement for your signature weapon.
  148. \end{amove}
  149. \begin{amove}{Seeing Red}
  150. When you \move{Discern Realities} during combat, you take +1.
  151. \end{amove}
  152. \begin{amove}{Interrogator}
  153. When you \move{Parley} using threats of impending violence as
  154. leverage, you may use STR instead of CHA.
  155. \end{amove}
  156. \begin{amove}{Scent of Blood}
  157. When you \move{Hack and Slash} an enemy, your next attack against
  158. that same foe deals +1d4 damage.
  159. \end{amove}
  160. \begin{amove}{Multiclass Dabbler}
  161. Get one move from another class. Treat your level as one lower for
  162. choosing the move.
  163. \end{amove}
  164. \begin{amove}{Iron Hide}
  165. You gain +1 armor.
  166. \end{amove}
  167. \begin{amove}{Blacksmith}
  168. When you have access to a forge you can graft the magical powers of
  169. a weapon onto your signature weapon. This process destroys the
  170. magical weapon. Your signature weapon gains the magical powers of
  171. the destroyed weapon.
  172. \end{amove}
  173. \vfill\null
  174. \columnbreak
  175. \secondAdvances
  176. \begin{amove}{Bloodthirsty}
  177. \textbf{Replaces}: \move{Merciless}
  178. When you deal damage, deal +1d8 damage.
  179. \end{amove}
  180. \begin{amove}{Armored Perfection}
  181. \textbf{Replaces}: \move{Armor Mastery}
  182. When you choose to let your armor take the brunt of damage dealt to
  183. you, the damage is negated and you take +1 forward against the
  184. attacker, but you must reduce the armor value of your armor or shield
  185. (your choice) by 1. The value is reduced each time you make this
  186. choice. If the reduction leaves the item with 0 armor it is destroyed.
  187. \end{amove}
  188. \begin{amove}{Evil Eye}
  189. \textbf{Requires}: \move{Seeing Red}
  190. When you \condition{enter combat}, roll+CHA. \onSuccess, hold
  191. 2. \onPartial, hold 1. Spend your hold to make eye contact with an
  192. NPC present, who freezes or flinches and can’t act until you break
  193. it off. \onMiss, your enemies immediately identify you as their
  194. biggest threat.
  195. \end{amove}
  196. \begin{amove}{Taste of Blood}
  197. \textbf{Replaces}: \move{Scent of Blood}
  198. When you \move{Hack and Slash} an enemy, your next attack against that
  199. same foe deals +1d8 damage.
  200. \end{amove}
  201. \begin{amove}{Multiclass Initiate}
  202. \textbf{Required}: \move{Multiclass Dabbler}
  203. Get one move from another class. Treat your level as one lower for
  204. choosing the move.
  205. \end{amove}
  206. \begin{amove}{Steel Hide}
  207. \textbf{Replaces}: Iron Hide
  208. You gain +2 armor.
  209. \end{amove}
  210. \begin{amove}{Through Death’s Eyes}
  211. When you \condition{go into battle}, roll+WIS. \onSuccess, name
  212. someone who will live and someone who will die. \onPartial, name
  213. someone who will live or someone who will die. Name NPCs, not player
  214. characters. The GM will make your vision come true, if it’s even
  215. remotely possible. \onMiss, you see your own death and consequently
  216. take -1 ongoing throughout the battle.
  217. \end{amove}
  218. \begin{amove}{Eye for Weaponry}
  219. When you \condition{look over an enemy’s weaponry}, ask the GM how
  220. much damage they do.
  221. \end{amove}
  222. \begin{amove}{Superior Warrior}
  223. When you \move{Hack and Slash}, \onMassiveSuccess, you deal your
  224. damage, avoid their attack, and impress, dismay, or frighten your
  225. enemy.
  226. \end{amove}
  227. \vfill\null
  228. \end{multicols}
  229. \end{document}