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+\documentclass[8pt]{extarticle}
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+\input{assets/prelude}
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+
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+\newcommand{\Class}{Farmer}
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+\newcommand{\BaseHP}{8}
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+\newcommand{\BaseLoad}{14}
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+\newcommand{\Damage}{6}
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+
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+\begin{document}
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+\openup -0.2em
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+
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+\charbanner
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+
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+\begin{multicols}{2}
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+\leftbanner{Folk}
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+
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+\begin{amove}{Dwarf}
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+ You've toiled underground to grow mushrooms and lichens. When you
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+ \textbf{Discern Realities} while in a cave or other natural
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+ underground area, take +1.
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+\end{amove}
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+
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+\begin{amove}{Human}
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+ You've farmed through harsh winters and can withstand missing some
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+ meals. If a move tells you to mark off a ration, you can ignore it
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+ and take -1 forward instead.
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+\end{amove}
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+
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+\begin{amove}{Rihamm}
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+ You've toiled in the rocky and barren wastes, and know their
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+ secrets. When you \textbf{Forage}, you can ignore any penalties
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+ associated with \textbf{barren} areas.
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+\end{amove}
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+
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+\
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+
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+\leftbanner{Drive}
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+
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+\begin{amove}{Share the Bounty}
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+ Share your food with those who need it.
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+\end{amove}
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+
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+\begin{amove}{Folk Hero}
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+ Impulsively and rashly rush in to help a sitution.
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+\end{amove}
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+
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+\begin{amove}{Grower}
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+ Discover a new plant to grow or animal to domesticate.
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+\end{amove}
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+
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+
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+\
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+
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+\leftbanner{Bonds}
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+
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+\begin{quote}
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+\end{quote}
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+
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+
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+\vfill\null
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+\columnbreak
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+
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+
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+\rightbanner{Starting Moves}
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+
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+\begin{basicmove}{Beasts of Burden}
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+ You have several beasts that help you around town and in the farm
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+ which can accompany you in travel. Choose two from the list below,
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+ and describe what manner of beast they are.
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+
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+ \begin{quote}
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+ \choice A playful beast: take +1 when you \textbf{Carouse}.
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+
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+ \choice A smelling beast: take +1 when you \textbf{Forage}.
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+
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+ \choice A surveying beast: take +1 when you \textbf{Navigate}.
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+
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+ \choice A guarding beast: take +1 when you \textbf{Stay Sharp}.
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+
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+ \choice A gentle beast: when you \textbf{Recover}, you can treat
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+ this beast as a healer for the purposes of healing debilities.
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+
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+ \choice A pack beast: this beast can carry 20 Load of items, but
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+ cannot accompany you into buildings or through dangerous terrain.
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+
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+ \choice A riding beast: when taking a \textbf{Safe Journey}, you
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+ and your travelling-party can travel one extra hex.
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+ \end{quote}
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+
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+ Give each beast one of the following strengths:
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+
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+ \begin{quote}
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+ \textit{fast, burly, huge, calm, adaptable, quick reflexes,
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+ tireless, camouflage, ferocious, intimidating, keen senses,
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+ stealthy}
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+ \end{quote}
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+
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+ Give each beast one of the following weaknesses:
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+
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+ \begin{quote}
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+ \textit{flighty, savage, slow, broken, frightening, forgetful,
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+ stubborn, lame}
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+ \end{quote}
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+\end{basicmove}
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+
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+\begin{basicmove}{Green Thumb}
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+ You have an instinctive understanding of plants and things that
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+ grow. When you \textbf{Forage} for rations, you take 1d6 rations
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+ instead of 1d4 on a success.
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+\end{basicmove}
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+
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+
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+\vfill\null
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+\end{multicols}
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+\clearpage
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+
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+\gearbanner
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+
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+\begin{multicols}{2}
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+
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+ \begin{quote}
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+ Your load is 15+STR. You start with two sets of dungeon rations
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+ (each has 5 uses, 1 weight), and leather armor (1 armor, 1
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+ weight), and 10 coins. Choose your weapon:
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+
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+ \begin{quote}
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+ \choice Shillelagh (close, 2 weight)
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+ \choice Knife (hand, 2 weight)
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+ \end{quote}
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+
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+ Chooose one of the following botanicals:
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+
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+ \begin{quote}
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+ \choice Sunset Apple (5 uses, 1 weight) \\
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+ \choice Barrierwood Stalk (5 uses, 1 weight) \\
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+ \choice Demon Tar (5 uses, 1 weight)
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+ \end{quote}
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+
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+ Choose one:
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+
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+ \begin{quote}
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+ \choice Adventuring gear (1 weight) \\
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+ \choice Healing potion (0 weight)
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+ \end{quote}
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+ \end{quote}
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+
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+\
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+
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+\columnbreak
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+
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+\
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+
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+\end{multicols}
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+
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+\begin{multicols}{2}
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+\leftbanner{Advanced Moves (2-5)}
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+
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+When you \textbf{gain a level from 2--5}, choose from these moves.
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+
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+\begin{amove}{Friend to Beasts}
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+ Choose another beast to accompany you from the \textbf{Beasts of
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+ Burden} move.
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+\end{amove}
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+
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+\begin{amove}{Wisdom of the Wilds}
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+ Choose one move from the \textbf{Ranger} or \textbf{Druid} playbooks.
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+\end{amove}
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+
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+\begin{amove}{My Back is Broad}
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+\end{amove}
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+
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+\begin{amove}{But It's A-Hurtin'}
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+
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+\end{amove}
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+
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+\begin{amove}{Stardew Valley}
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+ You can always find food and drink in a natural setting. So long as
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+ you're sleeping in the wilderness, you don't need to consume a
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+ ration.
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+\end{amove}
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+
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+\begin{amove}{Harvest Moon}
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+ You can mark off a ration you carry on behalf of one other member of
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+ your party.
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+\end{amove}
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+
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+
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+\vfill\null
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+\columnbreak
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+
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+\rightbanner{Advanced Moves (6-10)}
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+
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+When you \textbf{gain a level from 6--10}, choose from these moves or
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+the level 2--5 moves.
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+
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+\begin{amove}{Menagerie}
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+ Choose another beast to accompany you from the \textbf{Beasts of
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+ Burden} move.
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+\end{amove}
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+
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+\begin{amove}{Harvest Moon}
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+ When you mark of a ration on behalf of someone else, they also take
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+ +1 forward.
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+\end{amove}
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+
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+
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+\vfill\null
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+\end{multicols}
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+
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+\end{document}
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