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Add unfinished farmer playbook

Getty Ritter 5 years ago
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1 changed files with 229 additions and 0 deletions
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      farmer.tex

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farmer.tex

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+\documentclass[8pt]{extarticle}
+\input{assets/prelude}
+
+\newcommand{\Class}{Farmer}
+\newcommand{\BaseHP}{8}
+\newcommand{\BaseLoad}{14}
+\newcommand{\Damage}{6}
+
+\begin{document}
+\openup -0.2em
+
+\charbanner
+
+\begin{multicols}{2}
+\leftbanner{Folk}
+
+\begin{amove}{Dwarf}
+  You've toiled underground to grow mushrooms and lichens. When you
+  \textbf{Discern Realities} while in a cave or other natural
+  underground area, take +1.
+\end{amove}
+
+\begin{amove}{Human}
+  You've farmed through harsh winters and can withstand missing some
+  meals. If a move tells you to mark off a ration, you can ignore it
+  and take -1 forward instead.
+\end{amove}
+
+\begin{amove}{Rihamm}
+  You've toiled in the rocky and barren wastes, and know their
+  secrets. When you \textbf{Forage}, you can ignore any penalties
+  associated with \textbf{barren} areas.
+\end{amove}
+
+\ 
+
+\leftbanner{Drive}
+
+\begin{amove}{Share the Bounty}
+  Share your food with those who need it.
+\end{amove}
+
+\begin{amove}{Folk Hero}
+  Impulsively and rashly rush in to help a sitution.
+\end{amove}
+
+\begin{amove}{Grower}
+  Discover a new plant to grow or animal to domesticate.
+\end{amove}
+
+
+\ 
+
+\leftbanner{Bonds}
+
+\begin{quote}
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+\end{quote}
+
+
+\vfill\null
+\columnbreak
+
+
+\rightbanner{Starting Moves}
+
+\begin{basicmove}{Beasts of Burden}
+  You have several beasts that help you around town and in the farm
+  which can accompany you in travel. Choose two from the list below,
+  and describe what manner of beast they are.
+
+  \begin{quote}
+    \choice A playful beast: take +1 when you \textbf{Carouse}.
+
+    \choice A smelling beast: take +1 when you \textbf{Forage}.
+
+    \choice A surveying beast: take +1 when you \textbf{Navigate}.
+
+    \choice A guarding beast: take +1 when you \textbf{Stay Sharp}.
+
+    \choice A gentle beast: when you \textbf{Recover}, you can treat
+    this beast as a healer for the purposes of healing debilities.
+
+    \choice A pack beast: this beast can carry 20 Load of items, but
+    cannot accompany you into buildings or through dangerous terrain.
+
+    \choice A riding beast: when taking a \textbf{Safe Journey}, you
+    and your travelling-party can travel one extra hex.
+  \end{quote}
+
+  Give each beast one of the following strengths:
+
+  \begin{quote}
+    \textit{fast, burly, huge, calm, adaptable, quick reflexes,
+      tireless, camouflage, ferocious, intimidating, keen senses,
+      stealthy}
+  \end{quote}
+
+  Give each beast one of the following weaknesses:
+
+  \begin{quote}
+    \textit{flighty, savage, slow, broken, frightening, forgetful,
+      stubborn, lame}
+  \end{quote}
+\end{basicmove}
+
+\begin{basicmove}{Green Thumb}
+  You have an instinctive understanding of plants and things that
+  grow. When you \textbf{Forage} for rations, you take 1d6 rations
+  instead of 1d4 on a success.
+\end{basicmove}
+
+
+\vfill\null
+\end{multicols}
+\clearpage
+
+\gearbanner
+
+\begin{multicols}{2}
+
+  \begin{quote}
+    Your load is 15+STR. You start with two sets of dungeon rations
+    (each has 5 uses, 1 weight), and leather armor (1 armor, 1
+    weight), and 10 coins. Choose your weapon:
+
+    \begin{quote}
+      \choice Shillelagh (close, 2 weight)
+      \choice Knife (hand, 2 weight)
+    \end{quote}
+
+    Chooose one of the following botanicals:
+
+    \begin{quote}
+      \choice Sunset Apple (5 uses, 1 weight) \\
+      \choice Barrierwood Stalk (5 uses, 1 weight) \\
+      \choice Demon Tar (5 uses, 1 weight)
+    \end{quote}
+
+    Choose one:
+
+    \begin{quote}
+      \choice Adventuring gear (1 weight) \\
+      \choice Healing potion (0 weight)
+    \end{quote}
+  \end{quote}
+
+\ 
+
+\columnbreak
+
+\ 
+
+\end{multicols}
+
+\begin{multicols}{2}
+\leftbanner{Advanced Moves (2-5)}
+
+When you \textbf{gain a level from 2--5}, choose from these moves.
+
+\begin{amove}{Friend to Beasts}
+  Choose another beast to accompany you from the \textbf{Beasts of
+    Burden} move.
+\end{amove}
+
+\begin{amove}{Wisdom of the Wilds}
+  Choose one move from the \textbf{Ranger} or \textbf{Druid} playbooks.
+\end{amove}
+
+\begin{amove}{My Back is Broad}
+\end{amove}
+
+\begin{amove}{But It's A-Hurtin'}
+  
+\end{amove}
+
+\begin{amove}{Stardew Valley}
+  You can always find food and drink in a natural setting. So long as
+  you're sleeping in the wilderness, you don't need to consume a
+  ration.
+\end{amove}
+
+\begin{amove}{Harvest Moon}
+  You can mark off a ration you carry on behalf of one other member of
+  your party.
+\end{amove}
+
+
+\vfill\null
+\columnbreak
+
+\rightbanner{Advanced Moves (6-10)}
+
+When you \textbf{gain a level from 6--10}, choose from these moves or
+the level 2--5 moves.
+
+\begin{amove}{Menagerie}
+  Choose another beast to accompany you from the \textbf{Beasts of
+    Burden} move.
+\end{amove}
+
+\begin{amove}{Harvest Moon}
+  When you mark of a ration on behalf of someone else, they also take
+  +1 forward.
+\end{amove}
+
+
+\vfill\null
+\end{multicols}
+
+\end{document}