|
@@ -0,0 +1,456 @@
|
|
|
+\documentclass[8pt]{extarticle}
|
|
|
+\usepackage{color}
|
|
|
+\usepackage{lmodern}
|
|
|
+\usepackage{amssymb,amsmath}
|
|
|
+\usepackage{ifxetex,ifluatex}
|
|
|
+\usepackage{anyfontsize}
|
|
|
+\usepackage[percent]{overpic}
|
|
|
+\usepackage[margin=0.5in]{geometry}
|
|
|
+\usepackage{multicol}
|
|
|
+\setlength{\columnsep}{0.05cm}
|
|
|
+\usepackage[T1]{fontenc}
|
|
|
+\usepackage[utf8]{inputenc}
|
|
|
+\usepackage{fontspec} % For loading fonts
|
|
|
+\usepackage{titlesec}
|
|
|
+\setmainfont{PT Serif}
|
|
|
+\newfontfamily\headingfont[]{Metamorphous}
|
|
|
+\titleformat*{\section}{\LARGE\headingfont}
|
|
|
+\titleformat*{\subsection}{\Large\headingfont}
|
|
|
+
|
|
|
+\newenvironment{amove}[1]
|
|
|
+{\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
|
|
|
+}
|
|
|
+{\end{quote}
|
|
|
+}
|
|
|
+
|
|
|
+\IfFileExists{upquote.sty}{\usepackage{upquote}}{}
|
|
|
+% use microtype if available
|
|
|
+\IfFileExists{microtype.sty}{%
|
|
|
+\usepackage[]{microtype}
|
|
|
+\UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
|
|
|
+}{}
|
|
|
+\PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
|
|
|
+
|
|
|
+\makeatother
|
|
|
+% Scale images if necessary, so that they will not overflow the page
|
|
|
+% margins by default, and it is still possible to overwrite the defaults
|
|
|
+% using explicit options in \includegraphics[width, height, ...]{}
|
|
|
+\setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
|
|
|
+\IfFileExists{parskip.sty}{%
|
|
|
+\usepackage{parskip}
|
|
|
+}{% else
|
|
|
+\setlength{\parindent}{0pt}
|
|
|
+\setlength{\parskip}{6pt plus 2pt minus 1pt}
|
|
|
+}
|
|
|
+\setlength{\emergencystretch}{3em} % prevent overfull lines
|
|
|
+\providecommand{\tightlist}{%
|
|
|
+ \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
|
|
|
+\setcounter{secnumdepth}{0}
|
|
|
+% Redefines (sub)paragraphs to behave more like sections
|
|
|
+\ifx\paragraph\undefined\else
|
|
|
+\let\oldparagraph\paragraph
|
|
|
+\renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
|
|
|
+\fi
|
|
|
+\ifx\subparagraph\undefined\else
|
|
|
+\let\oldsubparagraph\subparagraph
|
|
|
+\renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
|
|
|
+\fi
|
|
|
+
|
|
|
+% set default figure placement to htbp
|
|
|
+\makeatletter
|
|
|
+\def\fps@figure{htbp}
|
|
|
+\makeatother
|
|
|
+
|
|
|
+
|
|
|
+\date{}
|
|
|
+
|
|
|
+\usepackage{etoolbox}
|
|
|
+\patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
|
|
|
+
|
|
|
+\usepackage{tikz}
|
|
|
+\newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
|
|
|
+
|
|
|
+% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
|
|
|
+\newcommand{\Class}{Bard}
|
|
|
+\newcommand{\BaseHP}{6}
|
|
|
+\newcommand{\BaseLoad}{9}
|
|
|
+\newcommand{\Damage}{6}
|
|
|
+
|
|
|
+% Don't replace here, replace before every section
|
|
|
+\newcommand{\SectionTitle}{4}
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+\begin{document}
|
|
|
+\openup -0.3em
|
|
|
+
|
|
|
+\input{figuras/TopBanner}
|
|
|
+%\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
|
|
|
+
|
|
|
+\begin{multicols}{2}
|
|
|
+\renewcommand{\SectionTitle}{\headingfont Folk}
|
|
|
+\input{figuras/LeftBanner}
|
|
|
+
|
|
|
+
|
|
|
+\Checkbox{6pt} \textbf{Elf}
|
|
|
+\begin{quote}
|
|
|
+When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\Checkbox{6pt} \textbf{Human}
|
|
|
+\begin{quote}
|
|
|
+ When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\Checkbox{6pt} \textbf{Rihamm}
|
|
|
+\begin{quote}
|
|
|
+ When you speak frankly and openly with someone, ask them two questions instead of one.
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\
|
|
|
+
|
|
|
+\renewcommand{\SectionTitle}{\headingfont Alignment}
|
|
|
+\input{figuras/RightBanner}
|
|
|
+
|
|
|
+
|
|
|
+\Checkbox{6pt} \textbf{Good}
|
|
|
+\begin{quote}
|
|
|
+Perform your art to aid someone else.
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\Checkbox{6pt} \textbf{Neutral}
|
|
|
+\begin{quote}
|
|
|
+Avoid a conflict or defuse a tense situation.
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\Checkbox{6pt} \textbf{Chaotic}
|
|
|
+\begin{quote}
|
|
|
+Spur others to significant and unplanned decisive action.
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+
|
|
|
+\
|
|
|
+
|
|
|
+\renewcommand{\SectionTitle}{\headingfont Bonds}
|
|
|
+\input{figuras/RightBanner}
|
|
|
+
|
|
|
+\begin{quote}
|
|
|
+\textbf{V:}\enspace\hrulefill
|
|
|
+
|
|
|
+\enspace\hrulefill
|
|
|
+
|
|
|
+\textbf{V:}\enspace\hrulefill
|
|
|
+
|
|
|
+\enspace\hrulefill
|
|
|
+
|
|
|
+\textbf{V:}\enspace\hrulefill
|
|
|
+
|
|
|
+\enspace\hrulefill
|
|
|
+
|
|
|
+\textbf{V:}\enspace\hrulefill
|
|
|
+
|
|
|
+\enspace\hrulefill
|
|
|
+
|
|
|
+\textbf{V:}\enspace\hrulefill
|
|
|
+
|
|
|
+\enspace\hrulefill
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+
|
|
|
+\vfill\null
|
|
|
+\columnbreak
|
|
|
+
|
|
|
+
|
|
|
+\renewcommand{\SectionTitle}{\headingfont Starting Moves}
|
|
|
+\input{figuras/LeftBanner}
|
|
|
+
|
|
|
+\begin{quote}
|
|
|
+{\headingfont Arcane Art}
|
|
|
+\begin{quote}
|
|
|
+When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
|
|
|
+
|
|
|
+• Heal 1d8 damage
|
|
|
+
|
|
|
+• +1d4 forward to damage
|
|
|
+
|
|
|
+• Their mind is shaken clear of one enchantment
|
|
|
+
|
|
|
+• The next time someone successfully assists the target with aid, they get +2 instead of +1
|
|
|
+
|
|
|
+Then roll +CHA.
|
|
|
+
|
|
|
+• On a 10+, the ally gets the selected effect.
|
|
|
+
|
|
|
+• On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
|
|
|
+\end{quote}
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\begin{quote}
|
|
|
+ {\headingfont Bardic Lore}
|
|
|
+ \begin{quote}
|
|
|
+
|
|
|
+Choose an area of expertise:
|
|
|
+
|
|
|
+• Spells and Magicks
|
|
|
+
|
|
|
+• The Dead and Undead
|
|
|
+
|
|
|
+• Grand Histories of the Known World
|
|
|
+
|
|
|
+• A Bestiary of Creatures Unusual
|
|
|
+
|
|
|
+• The Planar Spheres
|
|
|
+
|
|
|
+• Legends of Heroes Past
|
|
|
+
|
|
|
+• Gods and Their Servants
|
|
|
+
|
|
|
+When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
|
|
|
+\end{quote}
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\begin{quote}
|
|
|
+{\headingfont Charming and Open}
|
|
|
+
|
|
|
+\begin{quote}
|
|
|
+When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
|
|
|
+
|
|
|
+• Whom do you serve?
|
|
|
+
|
|
|
+• What do you wish I would do?
|
|
|
+
|
|
|
+• How can I get you to \_\_\_\_?
|
|
|
+
|
|
|
+• What are you really feeling right now?
|
|
|
+
|
|
|
+• What do you most desire?
|
|
|
+\end{quote}\end{quote}
|
|
|
+
|
|
|
+\begin{quote}
|
|
|
+ {\headingfont A Port in the Storm}
|
|
|
+ \begin{quote}
|
|
|
+ When you \textbf{arrive at a civilized settlement spoken of in
|
|
|
+ lore or song}, tell the GM something you've heard about the
|
|
|
+ place. They’ll tell you how it’s changed since the Shattering.
|
|
|
+ \end{quote}
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\vfill\null
|
|
|
+\end{multicols}
|
|
|
+\clearpage
|
|
|
+
|
|
|
+\renewcommand{\SectionTitle}{\headingfont Gear}
|
|
|
+\input{figuras/RightBannerEquipment}
|
|
|
+
|
|
|
+\begin{multicols}{2}
|
|
|
+
|
|
|
+\begin{quote}
|
|
|
+ Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:
|
|
|
+
|
|
|
+ \Checkbox{6pt} Your father’s mandolin, repaired
|
|
|
+
|
|
|
+ \Checkbox{6pt} A fine lute, a gift from a noble
|
|
|
+
|
|
|
+ \Checkbox{6pt} The pipes with which you courted your first love
|
|
|
+
|
|
|
+ \Checkbox{6pt} A stolen horn
|
|
|
+
|
|
|
+ \Checkbox{6pt} A fiddle, never before played
|
|
|
+
|
|
|
+ \Checkbox{6pt} A songbook in a forgotten tongue
|
|
|
+
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\
|
|
|
+
|
|
|
+\columnbreak
|
|
|
+\begin{quote}
|
|
|
+ Choose your clothing:
|
|
|
+
|
|
|
+ \Checkbox{6pt} Leather armor (1 armor, 1 weight)
|
|
|
+
|
|
|
+ \Checkbox{6pt} Ostentatious clothes (0 weight)
|
|
|
+
|
|
|
+ Choose your armament:
|
|
|
+
|
|
|
+ \Checkbox{6pt} Dueling rapier (close, precise, 2 weight)
|
|
|
+
|
|
|
+ \Checkbox{6pt} Worn bow (near, 2 weight), bundle of arrows (3 ammo,
|
|
|
+ 1 weight), and short sword (close, 1 weight)
|
|
|
+
|
|
|
+ Choose one:
|
|
|
+
|
|
|
+ \Checkbox{6pt} Adventuring gear (1 weight)
|
|
|
+
|
|
|
+ \Checkbox{6pt} Bandages (0 weight)
|
|
|
+
|
|
|
+ \Checkbox{6pt} Halfling pipeleaf (0 weight)
|
|
|
+
|
|
|
+ \Checkbox{6pt} 3 coins
|
|
|
+
|
|
|
+
|
|
|
+\end{quote}
|
|
|
+
|
|
|
+\end{multicols}
|
|
|
+
|
|
|
+\begin{multicols}{2}
|
|
|
+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
|
|
|
+\input{figuras/LeftBanner}
|
|
|
+
|
|
|
+When you \textbf{gain a level from 2--5}, choose from these moves.
|
|
|
+
|
|
|
+\
|
|
|
+
|
|
|
+\begin{amove}{Healing Song}
|
|
|
+ When you \textbf{heal with arcane art}, you heal +1d8 damage.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+\begin{amove}{Vicious Cacophony}
|
|
|
+ When you \textbf{grant bonus damage with arcane art}, you grant an
|
|
|
+ extra +1d4 damage.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+\begin{amove}{It Goes To Eleven}
|
|
|
+ When you \textbf{unleash a crazed performance} (a righteous lute
|
|
|
+ solo or mighty brass blast, maybe) choose a target who can hear you
|
|
|
+ and roll+Cha.
|
|
|
+
|
|
|
+ • On a 10+ the target attacks their nearest ally in range.
|
|
|
+
|
|
|
+ • On a 7–9 they attack their nearest ally, but you also draw their
|
|
|
+ attention and ire.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Metal Hurlant}
|
|
|
+ When you \textbf{shout with great force or play a shattering note}
|
|
|
+ choose a target and roll+Con.
|
|
|
+
|
|
|
+ • On a 10+ the target takes 1d10 damage and is deafened for a few
|
|
|
+ minutes.
|
|
|
+
|
|
|
+ • On a 7–9 you still damage your target, but it’s out of control:
|
|
|
+ the GM will choose an additional target nearby.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{A Little Help From My Friends}
|
|
|
+When you \textbf{successfully aid someone} you take +1 forward as well.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Eldritch Tones}
|
|
|
+Your arcane art is strong, allowing you to choose two effects instead of one.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Duelist’s Parry}
|
|
|
+When you hack and slash, you take +1 armor forward.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+\begin{amove}{Bamboozle}
|
|
|
+When you parley with someone, on a 7+ you also take +1 forward with them.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Multiclass Dabbler}
|
|
|
+ Get one move from another class. Treat your level as one lower for
|
|
|
+ choosing the move.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Multiclass Initiate}
|
|
|
+ Get one move from another class. Treat your level as one lower for
|
|
|
+ choosing the move.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+\vfill\null
|
|
|
+\columnbreak
|
|
|
+
|
|
|
+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
|
|
|
+\input{figuras/RightBanner}
|
|
|
+
|
|
|
+When you \textbf{gain a level from 6--10}, choose from these moves or
|
|
|
+the level 2--5 moves.
|
|
|
+
|
|
|
+\
|
|
|
+
|
|
|
+\begin{amove}{Healing Chorus}
|
|
|
+ \textbf{Replaces}: Healing Song
|
|
|
+
|
|
|
+ When you \textbf{heal with arcane art}, you heal +2d8 damage.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Vicious Blast}
|
|
|
+ \textbf{Replaces}: Vicious Cacophony
|
|
|
+
|
|
|
+ When you \textbf{grant bonus damage with arcane art}, you grant an
|
|
|
+extra +2d4 damage.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Unforgettable Face}
|
|
|
+ When you \textbf{meet someone you’ve met before} (your call) after
|
|
|
+ some time apart you take +1 forward against them.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Reputation}
|
|
|
+ When you \textbf{first meet someone who’s heard songs about you},
|
|
|
+ roll+Cha.
|
|
|
+
|
|
|
+• On a 10+, tell the GM two things they’ve heard about you.
|
|
|
+
|
|
|
+• On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
|
|
|
+one thing.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Eldritch Chord}
|
|
|
+
|
|
|
+ \textbf{Replaces}: Eldritch Tones
|
|
|
+
|
|
|
+ When you use arcane art, you choose two effects. You also get to
|
|
|
+ choose one of those effects to double.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{An Ear For Magic}
|
|
|
+ When you \textbf{hear an enemy cast a spell} the GM will tell you
|
|
|
+ the name of the spell and its effects. Take +1 forward when acting
|
|
|
+ on the answers.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Devious}
|
|
|
+When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Duelist’s Block}
|
|
|
+ \textbf{Replaces}: Duelist’s Parry
|
|
|
+
|
|
|
+ When you hack and slash, you take +2 armor forward.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Con}
|
|
|
+ \textbf{Replaces}: Bamboozle
|
|
|
+
|
|
|
+ When you parley with someone, on a 7+ you also take +1 forward with
|
|
|
+ them and get to ask their player one question which they must answer
|
|
|
+ truthfully.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+
|
|
|
+\begin{amove}{Multiclass Master}
|
|
|
+ Get one move from another class. Treat your level as one lower for
|
|
|
+ choosing the move.
|
|
|
+\end{amove}
|
|
|
+
|
|
|
+\vfill\null
|
|
|
+\end{multicols}
|
|
|
+
|
|
|
+\end{document}
|