bard.tex 11 KB

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  1. \documentclass[8pt]{extarticle}
  2. \usepackage{color}
  3. \usepackage{lmodern}
  4. \usepackage{amssymb,amsmath}
  5. \usepackage{ifxetex,ifluatex}
  6. \usepackage{anyfontsize}
  7. \usepackage[percent]{overpic}
  8. \usepackage[margin=0.5in]{geometry}
  9. \usepackage{multicol}
  10. \setlength{\columnsep}{0.05cm}
  11. \usepackage[T1]{fontenc}
  12. \usepackage[utf8]{inputenc}
  13. \usepackage{fontspec} % For loading fonts
  14. \usepackage{titlesec}
  15. \setmainfont{PT Serif}
  16. \newfontfamily\headingfont[]{Metamorphous}
  17. \titleformat*{\section}{\LARGE\headingfont}
  18. \titleformat*{\subsection}{\Large\headingfont}
  19. \newenvironment{amove}[1]
  20. {\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
  21. }
  22. {\end{quote}
  23. }
  24. \IfFileExists{upquote.sty}{\usepackage{upquote}}{}
  25. % use microtype if available
  26. \IfFileExists{microtype.sty}{%
  27. \usepackage[]{microtype}
  28. \UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
  29. }{}
  30. \PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
  31. \makeatother
  32. % Scale images if necessary, so that they will not overflow the page
  33. % margins by default, and it is still possible to overwrite the defaults
  34. % using explicit options in \includegraphics[width, height, ...]{}
  35. \setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
  36. \IfFileExists{parskip.sty}{%
  37. \usepackage{parskip}
  38. }{% else
  39. \setlength{\parindent}{0pt}
  40. \setlength{\parskip}{6pt plus 2pt minus 1pt}
  41. }
  42. \setlength{\emergencystretch}{3em} % prevent overfull lines
  43. \providecommand{\tightlist}{%
  44. \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
  45. \setcounter{secnumdepth}{0}
  46. % Redefines (sub)paragraphs to behave more like sections
  47. \ifx\paragraph\undefined\else
  48. \let\oldparagraph\paragraph
  49. \renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
  50. \fi
  51. \ifx\subparagraph\undefined\else
  52. \let\oldsubparagraph\subparagraph
  53. \renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
  54. \fi
  55. % set default figure placement to htbp
  56. \makeatletter
  57. \def\fps@figure{htbp}
  58. \makeatother
  59. \date{}
  60. \usepackage{etoolbox}
  61. \patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
  62. \usepackage{tikz}
  63. \newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
  64. % Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
  65. \newcommand{\Class}{Bard}
  66. \newcommand{\BaseHP}{6}
  67. \newcommand{\BaseLoad}{9}
  68. \newcommand{\Damage}{6}
  69. % Don't replace here, replace before every section
  70. \newcommand{\SectionTitle}{4}
  71. \begin{document}
  72. \openup -0.3em
  73. \input{figuras/TopBanner}
  74. %\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
  75. \begin{multicols}{2}
  76. \renewcommand{\SectionTitle}{\headingfont Folk}
  77. \input{figuras/LeftBanner}
  78. \Checkbox{6pt} \textbf{Elf}
  79. \begin{quote}
  80. When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
  81. \end{quote}
  82. \Checkbox{6pt} \textbf{Human}
  83. \begin{quote}
  84. When you first enter a civilized settlement someone who respects the custom of hospitality to minstrels will take you in as their guest.
  85. \end{quote}
  86. \Checkbox{6pt} \textbf{Rihamm}
  87. \begin{quote}
  88. When you speak frankly and openly with someone, ask them two questions instead of one.
  89. \end{quote}
  90. \
  91. \renewcommand{\SectionTitle}{\headingfont Alignment}
  92. \input{figuras/RightBanner}
  93. \Checkbox{6pt} \textbf{Good}
  94. \begin{quote}
  95. Perform your art to aid someone else.
  96. \end{quote}
  97. \Checkbox{6pt} \textbf{Neutral}
  98. \begin{quote}
  99. Avoid a conflict or defuse a tense situation.
  100. \end{quote}
  101. \Checkbox{6pt} \textbf{Chaotic}
  102. \begin{quote}
  103. Spur others to significant and unplanned decisive action.
  104. \end{quote}
  105. \
  106. \renewcommand{\SectionTitle}{\headingfont Bonds}
  107. \input{figuras/RightBanner}
  108. \begin{quote}
  109. \textbf{V:}\enspace\hrulefill
  110. \enspace\hrulefill
  111. \textbf{V:}\enspace\hrulefill
  112. \enspace\hrulefill
  113. \textbf{V:}\enspace\hrulefill
  114. \enspace\hrulefill
  115. \textbf{V:}\enspace\hrulefill
  116. \enspace\hrulefill
  117. \textbf{V:}\enspace\hrulefill
  118. \enspace\hrulefill
  119. \end{quote}
  120. \vfill\null
  121. \columnbreak
  122. \renewcommand{\SectionTitle}{\headingfont Starting Moves}
  123. \input{figuras/LeftBanner}
  124. \begin{quote}
  125. {\headingfont Arcane Art}
  126. \begin{quote}
  127. When you \textbf{weave a performance into a basic spell}, choose an ally and an effect:
  128. • Heal 1d8 damage
  129. • +1d4 forward to damage
  130. • Their mind is shaken clear of one enchantment
  131. • The next time someone successfully assists the target with aid, they get +2 instead of +1
  132. Then roll +CHA.
  133. • On a 10+, the ally gets the selected effect.
  134. • On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
  135. \end{quote}
  136. \end{quote}
  137. \begin{quote}
  138. {\headingfont Bardic Lore}
  139. \begin{quote}
  140. Choose an area of expertise:
  141. • Spells and Magicks
  142. • The Dead and Undead
  143. • Grand Histories of the Known World
  144. • A Bestiary of Creatures Unusual
  145. • The Planar Spheres
  146. • Legends of Heroes Past
  147. • Gods and Their Servants
  148. When you \textbf{first encounter an important creature, location, or item (your call) covered by your bardic lore} you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
  149. \end{quote}
  150. \end{quote}
  151. \begin{quote}
  152. {\headingfont Charming and Open}
  153. \begin{quote}
  154. When you \textbf{speak frankly with someone}, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
  155. • Whom do you serve?
  156. • What do you wish I would do?
  157. • How can I get you to \_\_\_\_?
  158. • What are you really feeling right now?
  159. • What do you most desire?
  160. \end{quote}\end{quote}
  161. \begin{quote}
  162. {\headingfont A Port in the Storm}
  163. \begin{quote}
  164. When you \textbf{arrive at a civilized settlement spoken of in
  165. lore or song}, tell the GM something you've heard about the
  166. place. They’ll tell you how it’s changed since the Shattering.
  167. \end{quote}
  168. \end{quote}
  169. \vfill\null
  170. \end{multicols}
  171. \clearpage
  172. \renewcommand{\SectionTitle}{\headingfont Gear}
  173. \input{figuras/RightBannerEquipment}
  174. \begin{multicols}{2}
  175. \begin{quote}
  176. Your load is 9+Str. You have dungeon rations (5 uses, 1 weight). Choose one instrument, all are 0 weight for you:
  177. \Checkbox{6pt} Your father’s mandolin, repaired
  178. \Checkbox{6pt} A fine lute, a gift from a noble
  179. \Checkbox{6pt} The pipes with which you courted your first love
  180. \Checkbox{6pt} A stolen horn
  181. \Checkbox{6pt} A fiddle, never before played
  182. \Checkbox{6pt} A songbook in a forgotten tongue
  183. \end{quote}
  184. \
  185. \columnbreak
  186. \begin{quote}
  187. Choose your clothing:
  188. \Checkbox{6pt} Leather armor (1 armor, 1 weight)
  189. \Checkbox{6pt} Ostentatious clothes (0 weight)
  190. Choose your armament:
  191. \Checkbox{6pt} Dueling rapier (close, precise, 2 weight)
  192. \Checkbox{6pt} Worn bow (near, 2 weight), bundle of arrows (3 ammo,
  193. 1 weight), and short sword (close, 1 weight)
  194. Choose one:
  195. \Checkbox{6pt} Adventuring gear (1 weight)
  196. \Checkbox{6pt} Bandages (0 weight)
  197. \Checkbox{6pt} Halfling pipeleaf (0 weight)
  198. \Checkbox{6pt} 3 coins
  199. \end{quote}
  200. \end{multicols}
  201. \begin{multicols}{2}
  202. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
  203. \input{figuras/LeftBanner}
  204. When you \textbf{gain a level from 2--5}, choose from these moves.
  205. \
  206. \begin{amove}{Healing Song}
  207. When you \textbf{heal with arcane art}, you heal +1d8 damage.
  208. \end{amove}
  209. \begin{amove}{Vicious Cacophony}
  210. When you \textbf{grant bonus damage with arcane art}, you grant an
  211. extra +1d4 damage.
  212. \end{amove}
  213. \begin{amove}{It Goes To Eleven}
  214. When you \textbf{unleash a crazed performance} (a righteous lute
  215. solo or mighty brass blast, maybe) choose a target who can hear you
  216. and roll+Cha.
  217. • On a 10+ the target attacks their nearest ally in range.
  218. • On a 7–9 they attack their nearest ally, but you also draw their
  219. attention and ire.
  220. \end{amove}
  221. \begin{amove}{Metal Hurlant}
  222. When you \textbf{shout with great force or play a shattering note}
  223. choose a target and roll+Con.
  224. • On a 10+ the target takes 1d10 damage and is deafened for a few
  225. minutes.
  226. • On a 7–9 you still damage your target, but it’s out of control:
  227. the GM will choose an additional target nearby.
  228. \end{amove}
  229. \begin{amove}{A Little Help From My Friends}
  230. When you \textbf{successfully aid someone} you take +1 forward as well.
  231. \end{amove}
  232. \begin{amove}{Eldritch Tones}
  233. Your arcane art is strong, allowing you to choose two effects instead of one.
  234. \end{amove}
  235. \begin{amove}{Duelist’s Parry}
  236. When you hack and slash, you take +1 armor forward.
  237. \end{amove}
  238. \begin{amove}{Bamboozle}
  239. When you parley with someone, on a 7+ you also take +1 forward with them.
  240. \end{amove}
  241. \begin{amove}{Multiclass Dabbler}
  242. Get one move from another class. Treat your level as one lower for
  243. choosing the move.
  244. \end{amove}
  245. \begin{amove}{Multiclass Initiate}
  246. Get one move from another class. Treat your level as one lower for
  247. choosing the move.
  248. \end{amove}
  249. \vfill\null
  250. \columnbreak
  251. \renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
  252. \input{figuras/RightBanner}
  253. When you \textbf{gain a level from 6--10}, choose from these moves or
  254. the level 2--5 moves.
  255. \
  256. \begin{amove}{Healing Chorus}
  257. \textbf{Replaces}: Healing Song
  258. When you \textbf{heal with arcane art}, you heal +2d8 damage.
  259. \end{amove}
  260. \begin{amove}{Vicious Blast}
  261. \textbf{Replaces}: Vicious Cacophony
  262. When you \textbf{grant bonus damage with arcane art}, you grant an
  263. extra +2d4 damage.
  264. \end{amove}
  265. \begin{amove}{Unforgettable Face}
  266. When you \textbf{meet someone you’ve met before} (your call) after
  267. some time apart you take +1 forward against them.
  268. \end{amove}
  269. \begin{amove}{Reputation}
  270. When you \textbf{first meet someone who’s heard songs about you},
  271. roll+Cha.
  272. • On a 10+, tell the GM two things they’ve heard about you.
  273. • On a 7-9, tell the GM one thing they’ve heard, and the GM tells you
  274. one thing.
  275. \end{amove}
  276. \begin{amove}{Eldritch Chord}
  277. \textbf{Replaces}: Eldritch Tones
  278. When you use arcane art, you choose two effects. You also get to
  279. choose one of those effects to double.
  280. \end{amove}
  281. \begin{amove}{An Ear For Magic}
  282. When you \textbf{hear an enemy cast a spell} the GM will tell you
  283. the name of the spell and its effects. Take +1 forward when acting
  284. on the answers.
  285. \end{amove}
  286. \begin{amove}{Devious}
  287. When you use charming and open you may also ask “How are you vulnerable to me?” Your subject may not ask this question of you.
  288. \end{amove}
  289. \begin{amove}{Duelist’s Block}
  290. \textbf{Replaces}: Duelist’s Parry
  291. When you hack and slash, you take +2 armor forward.
  292. \end{amove}
  293. \begin{amove}{Con}
  294. \textbf{Replaces}: Bamboozle
  295. When you parley with someone, on a 7+ you also take +1 forward with
  296. them and get to ask their player one question which they must answer
  297. truthfully.
  298. \end{amove}
  299. \begin{amove}{Multiclass Master}
  300. Get one move from another class. Treat your level as one lower for
  301. choosing the move.
  302. \end{amove}
  303. \vfill\null
  304. \end{multicols}
  305. \end{document}