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Update priest to new style as well

Getty Ritter 5 years ago
parent
commit
853cbdfa18
1 changed files with 101 additions and 101 deletions
  1. 101 101
      priest.tex

+ 101 - 101
priest.tex

@@ -8,26 +8,46 @@
 \newcommand{\BaseLoad}{7}
 \newcommand{\Damage}{6}
 
+\newcommand{\Names}{
+  \hangindent=0.2in Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga,
+  Siggrun, Freya
+
+  \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore,
+  Piotr, Dahlia, Carmine
+
+  \hangindent=0.2in Orc: GRAAH
+}
+
+\newcommand{\Look}{
+  Kind Eyes, Sharp Eyes, or Sad Eyes
+
+  Tonsure, Strange Hair, or Bald
+
+  Flowing Robes, Habit, or Common Garb
+
+  Thin Body, Knobby Body, or Flabby Body
+}
 \begin{document}
 \openup -0.2em
 
 \charbanner
 
-\begin{multicols}{2}
+\begin{minipage}[t]{3.2in}
 \leftbanner{Folk}
 
 \begin{amove}{Dwarf}
-  When you \textbf{use your Divine Ward on someone else}, you take +1
-  Armor forward.
+  When you \condition{use your \move{Divine Ward} on someone else},
+  you take +1 Armor forward.
 \end{amove}
 
 \begin{amove}{Human}
-  When you \textbf{Defy Danger from something related to your deity's
-    domain}, take +1.
+  When you \condition{\move{Defy Danger} from something related to
+    your deity's domain}, take +1.
 \end{amove}
 
 \begin{amove}{Orc}
-  GRAAH
+  When you \condition{deal damage to your deity's enemies}, you deal
+  +1 damage.
 \end{amove}
 
 \ 
@@ -46,58 +66,41 @@
   Harm another to prove the superiority of your church or god.
 \end{amove}
 
-\ 
+\
 
 \leftbanner{Bonds}
 
-\begin{quote}
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
+\vfill\null
 
-\enspace\hrulefill
+\end{minipage}
+\begin{minipage}[t]{4.6in}
 
-\end{quote}
+\rightbanner{Starting Moves}
 
-\leftbanner{Deity}
+\begin{basicmove}{Deity}
 
-You serve and worship some deity, who grants you power. Give your god
+You serve and worship some deity who grants you power. Give your god
 a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
 define your deity's domain by filling in each answer:
 
 \begin{quote}\begin{description}
-\item [Controls:] (the sun, the seas, the skies) \blank
-\item [Represents:] (love, death, war, wind) \blank
-\item [Worshippers:] (nobles, dwarves, wizards) \blank
-\item [Enemies:] (demons, undead, heretics) \blank
-\item [Demands:] (sacrifices, secrets, victory) \blank
+\item [Controls:] (the sun, the seas, the skies) \hrulefill
+\item [Represents:] (love, death, war, wind) \hrulefill
+\item [Worshippers:] (nobles, dwarves, wizards) \hrulefill
+\item [Enemies:] (demons, undead, heretics) \hrulefill
+\item [Demands:] (sacrifices, secrets, victory) \hrulefill
 \end{description}\end{quote}
 
-
-\vfill\null
-\columnbreak
-
-
-\rightbanner{Starting Moves}
+\end{basicmove}
 
 \begin{basicmove}{Invocation}
   When you \condition{call out for your deity's aid in a time of
-    need}, choose a Blessing and roll +WIS.  \onSuccess, your deity
-  will intervene on your behalf---the GM will tell you
-  how. \onPartial, your deity will grant your Blessing, but you will
-  also need to choose a Requirement.
+    need}, choose a \spell{Blessing} and roll +WIS.  \onSuccess, your
+  deity will intervene on your behalf---the GM will tell you
+  how. \onPartial, your deity will grant your \spell{Blessing}, but you will
+  also need to choose a \spell{Requirement}.
 
-  \textbf{Blessing}
+  \spell{Blessing}
   \begin{itemize}
   \item Your invocation manipulates the realm your deity Controls.
   \item Your invocation commands something your deity Represents.
@@ -105,7 +108,7 @@ define your deity's domain by filling in each answer:
   \item Your invocation rebukes your deity's Enemies.
   \end{itemize}
 
-  \textbf{Requirement}
+  \spell{Requirement}
   \begin{itemize}
   \item Your invocation is obvious and immediate, drawing attention to
     you.
@@ -117,7 +120,6 @@ define your deity's domain by filling in each answer:
   \end{itemize}
 \end{basicmove}
 
-
 \begin{basicmove}{Divine Ward}
   When you \condition{call upon your deity for protection for yourself
     or an ally}, roll +WIS. \onSuccess, grant two of the following
@@ -125,15 +127,14 @@ define your deity's domain by filling in each answer:
   your prayers draw unwanted attention.
   \begin{itemize}
   \item Heal 1d8 damage
-  \item Take +2 Armor forward
-  \item Take +1 forward to Defy Danger
+  \item Take \armor{+2} forward
+  \item Take +1 forward to \move{Defy Danger}
   \item An approaching enemy is driven back
   \end{itemize}
 \end{basicmove}
 
-
 \begin{basicmove}{Lead the Flock}
-  When you \condition{preach to a mob}, roll +CHA. \onSuccess hold
+  When you \condition{preach to a mob}, roll +CHA. \onSuccess, hold
   3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
   hold 1-for-1 on the following:
   \begin{itemize}
@@ -146,8 +147,9 @@ define your deity's domain by filling in each answer:
 \end{basicmove}
 
 \vfill\null
-\end{multicols}
+\end{minipage}
 
+\charlower
 \clearpage
 
 \gearbanner
@@ -168,60 +170,60 @@ define your deity's domain by filling in each answer:
 
   Choose two:
   \begin{choices}
-  \item Adventuring gear (1 weight) and dungeon rations (5 uses, 1
-    weight)
-  \item Healing potion (0 weight)
-  \item Blessed leather armor (1 armor, 1 weight)
-  \item Bag of books (5 uses, 2 weight) and bangages (3 uses, 0
-    weight)
+  \item Adventuring gear (\weight{1}) and dungeon rations (\uses{5},
+    \weight{1})
+  \item Healing potion (\weight{0})
+  \item Blessed leather armor (\armor{1}, \weight{1})
+  \item Bag of books (\uses{5}, \weight{2}) and bangages (\uses{3},
+    \weight{0})
   \end{choices}
 
-\columnbreak
+  \columnbreak
 
-\
+  \vfill\null
 
 \end{multicols}
 
-\begin{multicols}{2}
-\leftbanner{Advanced Moves (2-5)}
+\widebanner{Advanced Moves}
 
-When you \textbf{gain a level from 2--5}, choose from these moves.
+\begin{multicols}{2}
+\firstAdvances
 
 \begin{amove}{Deity's Insight}
-  When you take a moment to consult your deity, you can Spout Lore
-  using +WIS instead of +INT.
+  When you \condition{take a moment to consult your deity}, you can
+  Spout Lore using +WIS instead of +INT.
 \end{amove}
 
 
 \begin{amove}{Devoted Healer}
-  When you heal someone else of damage, add your level to the amount
-  of damage healed. You may choose to take 1d6 damage (ignores armor)
-  to remove a debility from a person you are healing.
+  When you \condition{heal someone else of damage}, add your level to
+  the amount of damage healed. You may choose to take 1d6 damage
+  (ignores armor) to remove a debility from a person you are healing.
 \end{amove}
 
 \begin{amove}{Divine Protection}
-  When you wear no armor or shield, you have 2 armor.
+  When you \condition{wear no armor or shield}, you have \armor{2}.
 \end{amove}
 
 
 \begin{amove}{First Aid}
-  You ignore the Slow tag on Bandages and Poultices \& Herbs. When you
-  are attacked while you are healing someone, gain +1 armor against
-  the attack.
+  You ignore the \itag{slow} tag on Bandages and Poultices \&
+  Herbs. When you are attacked while you are healing someone, gain
+  \armor{+1} against the attack.
 \end{amove}
 
 
 \begin{amove}{Greater Warding}
-  When you use Divine Ward, select one additional option, even on a
-  6-.
+  When you use \move{Divine Ward}, select one additional option, even
+  on a 6-.
 \end{amove}
 
 
 \begin{amove}{Miracle Worker}
-  Gain one move from the Mage class list. If you choose \textbf{Cast a
-    Spell}, the Spell Focus you choose must be related to your
+  Gain one move from the Mage class list. If you choose \move{Cast a
+    Spell}, the \move{Spell Focus} you choose must be related to your
   deity. In addition, add the following to the list of options under
-  \textbf{Spell Focus}:
+  \move{Spell Focus}:
 
   \begin{description}
   \item[Focus:] The Divinity
@@ -242,36 +244,33 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 
 
 \begin{amove}{Orison for Guidance}
-  When you fulfill your deity's Demands and and pray for guidance,
-  your deity tells you what it would have you do. If you do it, mark
-  experience.
+  When you \condition{fulfill your deity's Demands and and pray for
+    guidance}, your deity tells you what it would have you do. If you
+  do it, mark experience.
 \end{amove}
 
 
 \begin{amove}{Penitent}
-  When you take damage and embrace the pain, you may take +1d4 damage
-  (ignoring armor). If you do, take +1 forward.
+  When you \condition{take damage and embrace the pain}, you may take
+  +1d4 damage (ignoring armor). If you do, take +1 forward.
 \end{amove}
 
 
 \begin{amove}{Serenity}
-  When you calmly walk through a dangerous situation, take +1 to Defy
-  Danger.
+  When you \condition{calmly walk through a dangerous situation}, take
+  +1 to Defy Danger.
 \end{amove}
 
 
 \begin{amove}{The Scales of Life and Death}
-  When someone else takes their Last Breath in your presence, they
-  take +1 to the roll.
+  When \condition{someone else takes their \move{Last Breath} in your
+    presence}, they take +1 to the roll.
 \end{amove}
 
 
 \columnbreak
 
-\rightbanner{Advanced Moves (6-10)}
-
-When you \textbf{gain a level from 6--10}, choose from these moves or
-the level 2--5 moves.
+\secondAdvances
 
 \begin{amove}{Anathema}
   When you \condition{strike down an Enemy of your deity}, roll
@@ -284,8 +283,8 @@ the level 2--5 moves.
   \item your deity draws upon your strength for this act. Take -1
     forward.
   \end{itemize}
-  On a miss, your deity cannot destroy this Enemy. The GM will tell
-  you why.
+  \onMiss, your deity cannot destroy this Enemy. The GM will tell you
+  why.
 \end{amove}
 
 
@@ -298,9 +297,9 @@ the level 2--5 moves.
 
 
 \begin{amove}{Divine Armor}
-\moveReplaces{Divine Protection}
+  \moveReplaces{Divine Protection}
 
-  When you wear no armor or shield, you have 3 armor.
+  When you \condition{wear no armor or shield}, you have \armor{3}.
 \end{amove}
 
 
@@ -312,16 +311,17 @@ the level 2--5 moves.
 
 
 \begin{amove}{Invigorate}
-  When you heal someone, they take +2 forward against the cause of
-  their damage.
+  When you \condition{heal someone}, they take +2 forward against the
+  cause of their damage.
 \end{amove}
 
 
 \begin{amove}{Martyr}
-\moveReplaces{Penitent}
+  \moveReplaces{Penitent}
 
-  When you take damage and embrace the pain, you may take +1d4 damage
-  (ignoring armor). If you do, take +1 ongoing until you roll a 12+.
+  When you \condition{take damage and embrace the pain}, you may take
+  +1d4 damage (ignoring armor). If you do, take +1 ongoing until you
+  roll a 12+.
 \end{amove}
 
 
@@ -332,14 +332,14 @@ the level 2--5 moves.
 
 
 \begin{amove}{Prayer of Unity}
-  You no longer need to specify who you protect with Divine Ward. When
-  you protect a group with Divine Ward, the chosen effect(s) applies
-  to everyone in the group.
+  You no longer need to specify who you protect with \move{Divine
+    Ward}. When you protect a group with \move{Divine Ward}, the
+  chosen effect(s) applies to everyone in the group.
 \end{amove}
 
 
 \begin{amove}{Providence}
-  Add the following option to the Divine Ward list:
+  Add the following option to the \move{Divine Ward} list:
   \begin{itemize}
   \item An enemy move fails due to a moment of divine providence,
     related to your deity's domain (a gust of wind, a flash of light,
@@ -349,8 +349,8 @@ the level 2--5 moves.
 
 
 \begin{amove}{Reaper}
-  When you \textbf{take time after a confict to dedicate your victory
-    to your deity and deal with the dead}, take +1 forward.
+  When you \condition{take time after a confict to dedicate your
+    victory to your deity and deal with the dead}, take +1 forward.
 \end{amove}