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Update priest to new style as well

Getty Ritter 5 years ago
parent
commit
853cbdfa18
1 changed files with 101 additions and 101 deletions
  1. 101 101
      priest.tex

+ 101 - 101
priest.tex

@@ -8,26 +8,46 @@
 \newcommand{\BaseLoad}{7}
 \newcommand{\BaseLoad}{7}
 \newcommand{\Damage}{6}
 \newcommand{\Damage}{6}
 
 
+\newcommand{\Names}{
+  \hangindent=0.2in Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga,
+  Siggrun, Freya
+
+  \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore,
+  Piotr, Dahlia, Carmine
+
+  \hangindent=0.2in Orc: GRAAH
+}
+
+\newcommand{\Look}{
+  Kind Eyes, Sharp Eyes, or Sad Eyes
+
+  Tonsure, Strange Hair, or Bald
+
+  Flowing Robes, Habit, or Common Garb
+
+  Thin Body, Knobby Body, or Flabby Body
+}
 \begin{document}
 \begin{document}
 \openup -0.2em
 \openup -0.2em
 
 
 \charbanner
 \charbanner
 
 
-\begin{multicols}{2}
+\begin{minipage}[t]{3.2in}
 \leftbanner{Folk}
 \leftbanner{Folk}
 
 
 \begin{amove}{Dwarf}
 \begin{amove}{Dwarf}
-  When you \textbf{use your Divine Ward on someone else}, you take +1
-  Armor forward.
+  When you \condition{use your \move{Divine Ward} on someone else},
+  you take +1 Armor forward.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Human}
 \begin{amove}{Human}
-  When you \textbf{Defy Danger from something related to your deity's
-    domain}, take +1.
+  When you \condition{\move{Defy Danger} from something related to
+    your deity's domain}, take +1.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Orc}
 \begin{amove}{Orc}
-  GRAAH
+  When you \condition{deal damage to your deity's enemies}, you deal
+  +1 damage.
 \end{amove}
 \end{amove}
 
 
 \ 
 \ 
@@ -46,58 +66,41 @@
   Harm another to prove the superiority of your church or god.
   Harm another to prove the superiority of your church or god.
 \end{amove}
 \end{amove}
 
 
-\ 
+\
 
 
 \leftbanner{Bonds}
 \leftbanner{Bonds}
 
 
-\begin{quote}
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
-
-\enspace\hrulefill
-
-\textbf{V:}\enspace\hrulefill
+\vfill\null
 
 
-\enspace\hrulefill
+\end{minipage}
+\begin{minipage}[t]{4.6in}
 
 
-\end{quote}
+\rightbanner{Starting Moves}
 
 
-\leftbanner{Deity}
+\begin{basicmove}{Deity}
 
 
-You serve and worship some deity, who grants you power. Give your god
+You serve and worship some deity who grants you power. Give your god
 a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
 a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
 define your deity's domain by filling in each answer:
 define your deity's domain by filling in each answer:
 
 
 \begin{quote}\begin{description}
 \begin{quote}\begin{description}
-\item [Controls:] (the sun, the seas, the skies) \blank
-\item [Represents:] (love, death, war, wind) \blank
-\item [Worshippers:] (nobles, dwarves, wizards) \blank
-\item [Enemies:] (demons, undead, heretics) \blank
-\item [Demands:] (sacrifices, secrets, victory) \blank
+\item [Controls:] (the sun, the seas, the skies) \hrulefill
+\item [Represents:] (love, death, war, wind) \hrulefill
+\item [Worshippers:] (nobles, dwarves, wizards) \hrulefill
+\item [Enemies:] (demons, undead, heretics) \hrulefill
+\item [Demands:] (sacrifices, secrets, victory) \hrulefill
 \end{description}\end{quote}
 \end{description}\end{quote}
 
 
-
-\vfill\null
-\columnbreak
-
-
-\rightbanner{Starting Moves}
+\end{basicmove}
 
 
 \begin{basicmove}{Invocation}
 \begin{basicmove}{Invocation}
   When you \condition{call out for your deity's aid in a time of
   When you \condition{call out for your deity's aid in a time of
-    need}, choose a Blessing and roll +WIS.  \onSuccess, your deity
-  will intervene on your behalf---the GM will tell you
-  how. \onPartial, your deity will grant your Blessing, but you will
-  also need to choose a Requirement.
+    need}, choose a \spell{Blessing} and roll +WIS.  \onSuccess, your
+  deity will intervene on your behalf---the GM will tell you
+  how. \onPartial, your deity will grant your \spell{Blessing}, but you will
+  also need to choose a \spell{Requirement}.
 
 
-  \textbf{Blessing}
+  \spell{Blessing}
   \begin{itemize}
   \begin{itemize}
   \item Your invocation manipulates the realm your deity Controls.
   \item Your invocation manipulates the realm your deity Controls.
   \item Your invocation commands something your deity Represents.
   \item Your invocation commands something your deity Represents.
@@ -105,7 +108,7 @@ define your deity's domain by filling in each answer:
   \item Your invocation rebukes your deity's Enemies.
   \item Your invocation rebukes your deity's Enemies.
   \end{itemize}
   \end{itemize}
 
 
-  \textbf{Requirement}
+  \spell{Requirement}
   \begin{itemize}
   \begin{itemize}
   \item Your invocation is obvious and immediate, drawing attention to
   \item Your invocation is obvious and immediate, drawing attention to
     you.
     you.
@@ -117,7 +120,6 @@ define your deity's domain by filling in each answer:
   \end{itemize}
   \end{itemize}
 \end{basicmove}
 \end{basicmove}
 
 
-
 \begin{basicmove}{Divine Ward}
 \begin{basicmove}{Divine Ward}
   When you \condition{call upon your deity for protection for yourself
   When you \condition{call upon your deity for protection for yourself
     or an ally}, roll +WIS. \onSuccess, grant two of the following
     or an ally}, roll +WIS. \onSuccess, grant two of the following
@@ -125,15 +127,14 @@ define your deity's domain by filling in each answer:
   your prayers draw unwanted attention.
   your prayers draw unwanted attention.
   \begin{itemize}
   \begin{itemize}
   \item Heal 1d8 damage
   \item Heal 1d8 damage
-  \item Take +2 Armor forward
-  \item Take +1 forward to Defy Danger
+  \item Take \armor{+2} forward
+  \item Take +1 forward to \move{Defy Danger}
   \item An approaching enemy is driven back
   \item An approaching enemy is driven back
   \end{itemize}
   \end{itemize}
 \end{basicmove}
 \end{basicmove}
 
 
-
 \begin{basicmove}{Lead the Flock}
 \begin{basicmove}{Lead the Flock}
-  When you \condition{preach to a mob}, roll +CHA. \onSuccess hold
+  When you \condition{preach to a mob}, roll +CHA. \onSuccess, hold
   3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
   3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
   hold 1-for-1 on the following:
   hold 1-for-1 on the following:
   \begin{itemize}
   \begin{itemize}
@@ -146,8 +147,9 @@ define your deity's domain by filling in each answer:
 \end{basicmove}
 \end{basicmove}
 
 
 \vfill\null
 \vfill\null
-\end{multicols}
+\end{minipage}
 
 
+\charlower
 \clearpage
 \clearpage
 
 
 \gearbanner
 \gearbanner
@@ -168,60 +170,60 @@ define your deity's domain by filling in each answer:
 
 
   Choose two:
   Choose two:
   \begin{choices}
   \begin{choices}
-  \item Adventuring gear (1 weight) and dungeon rations (5 uses, 1
-    weight)
-  \item Healing potion (0 weight)
-  \item Blessed leather armor (1 armor, 1 weight)
-  \item Bag of books (5 uses, 2 weight) and bangages (3 uses, 0
-    weight)
+  \item Adventuring gear (\weight{1}) and dungeon rations (\uses{5},
+    \weight{1})
+  \item Healing potion (\weight{0})
+  \item Blessed leather armor (\armor{1}, \weight{1})
+  \item Bag of books (\uses{5}, \weight{2}) and bangages (\uses{3},
+    \weight{0})
   \end{choices}
   \end{choices}
 
 
-\columnbreak
+  \columnbreak
 
 
-\
+  \vfill\null
 
 
 \end{multicols}
 \end{multicols}
 
 
-\begin{multicols}{2}
-\leftbanner{Advanced Moves (2-5)}
+\widebanner{Advanced Moves}
 
 
-When you \textbf{gain a level from 2--5}, choose from these moves.
+\begin{multicols}{2}
+\firstAdvances
 
 
 \begin{amove}{Deity's Insight}
 \begin{amove}{Deity's Insight}
-  When you take a moment to consult your deity, you can Spout Lore
-  using +WIS instead of +INT.
+  When you \condition{take a moment to consult your deity}, you can
+  Spout Lore using +WIS instead of +INT.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Devoted Healer}
 \begin{amove}{Devoted Healer}
-  When you heal someone else of damage, add your level to the amount
-  of damage healed. You may choose to take 1d6 damage (ignores armor)
-  to remove a debility from a person you are healing.
+  When you \condition{heal someone else of damage}, add your level to
+  the amount of damage healed. You may choose to take 1d6 damage
+  (ignores armor) to remove a debility from a person you are healing.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Divine Protection}
 \begin{amove}{Divine Protection}
-  When you wear no armor or shield, you have 2 armor.
+  When you \condition{wear no armor or shield}, you have \armor{2}.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{First Aid}
 \begin{amove}{First Aid}
-  You ignore the Slow tag on Bandages and Poultices \& Herbs. When you
-  are attacked while you are healing someone, gain +1 armor against
-  the attack.
+  You ignore the \itag{slow} tag on Bandages and Poultices \&
+  Herbs. When you are attacked while you are healing someone, gain
+  \armor{+1} against the attack.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Greater Warding}
 \begin{amove}{Greater Warding}
-  When you use Divine Ward, select one additional option, even on a
-  6-.
+  When you use \move{Divine Ward}, select one additional option, even
+  on a 6-.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Miracle Worker}
 \begin{amove}{Miracle Worker}
-  Gain one move from the Mage class list. If you choose \textbf{Cast a
-    Spell}, the Spell Focus you choose must be related to your
+  Gain one move from the Mage class list. If you choose \move{Cast a
+    Spell}, the \move{Spell Focus} you choose must be related to your
   deity. In addition, add the following to the list of options under
   deity. In addition, add the following to the list of options under
-  \textbf{Spell Focus}:
+  \move{Spell Focus}:
 
 
   \begin{description}
   \begin{description}
   \item[Focus:] The Divinity
   \item[Focus:] The Divinity
@@ -242,36 +244,33 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
 
 
 
 
 \begin{amove}{Orison for Guidance}
 \begin{amove}{Orison for Guidance}
-  When you fulfill your deity's Demands and and pray for guidance,
-  your deity tells you what it would have you do. If you do it, mark
-  experience.
+  When you \condition{fulfill your deity's Demands and and pray for
+    guidance}, your deity tells you what it would have you do. If you
+  do it, mark experience.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Penitent}
 \begin{amove}{Penitent}
-  When you take damage and embrace the pain, you may take +1d4 damage
-  (ignoring armor). If you do, take +1 forward.
+  When you \condition{take damage and embrace the pain}, you may take
+  +1d4 damage (ignoring armor). If you do, take +1 forward.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Serenity}
 \begin{amove}{Serenity}
-  When you calmly walk through a dangerous situation, take +1 to Defy
-  Danger.
+  When you \condition{calmly walk through a dangerous situation}, take
+  +1 to Defy Danger.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{The Scales of Life and Death}
 \begin{amove}{The Scales of Life and Death}
-  When someone else takes their Last Breath in your presence, they
-  take +1 to the roll.
+  When \condition{someone else takes their \move{Last Breath} in your
+    presence}, they take +1 to the roll.
 \end{amove}
 \end{amove}
 
 
 
 
 \columnbreak
 \columnbreak
 
 
-\rightbanner{Advanced Moves (6-10)}
-
-When you \textbf{gain a level from 6--10}, choose from these moves or
-the level 2--5 moves.
+\secondAdvances
 
 
 \begin{amove}{Anathema}
 \begin{amove}{Anathema}
   When you \condition{strike down an Enemy of your deity}, roll
   When you \condition{strike down an Enemy of your deity}, roll
@@ -284,8 +283,8 @@ the level 2--5 moves.
   \item your deity draws upon your strength for this act. Take -1
   \item your deity draws upon your strength for this act. Take -1
     forward.
     forward.
   \end{itemize}
   \end{itemize}
-  On a miss, your deity cannot destroy this Enemy. The GM will tell
-  you why.
+  \onMiss, your deity cannot destroy this Enemy. The GM will tell you
+  why.
 \end{amove}
 \end{amove}
 
 
 
 
@@ -298,9 +297,9 @@ the level 2--5 moves.
 
 
 
 
 \begin{amove}{Divine Armor}
 \begin{amove}{Divine Armor}
-\moveReplaces{Divine Protection}
+  \moveReplaces{Divine Protection}
 
 
-  When you wear no armor or shield, you have 3 armor.
+  When you \condition{wear no armor or shield}, you have \armor{3}.
 \end{amove}
 \end{amove}
 
 
 
 
@@ -312,16 +311,17 @@ the level 2--5 moves.
 
 
 
 
 \begin{amove}{Invigorate}
 \begin{amove}{Invigorate}
-  When you heal someone, they take +2 forward against the cause of
-  their damage.
+  When you \condition{heal someone}, they take +2 forward against the
+  cause of their damage.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Martyr}
 \begin{amove}{Martyr}
-\moveReplaces{Penitent}
+  \moveReplaces{Penitent}
 
 
-  When you take damage and embrace the pain, you may take +1d4 damage
-  (ignoring armor). If you do, take +1 ongoing until you roll a 12+.
+  When you \condition{take damage and embrace the pain}, you may take
+  +1d4 damage (ignoring armor). If you do, take +1 ongoing until you
+  roll a 12+.
 \end{amove}
 \end{amove}
 
 
 
 
@@ -332,14 +332,14 @@ the level 2--5 moves.
 
 
 
 
 \begin{amove}{Prayer of Unity}
 \begin{amove}{Prayer of Unity}
-  You no longer need to specify who you protect with Divine Ward. When
-  you protect a group with Divine Ward, the chosen effect(s) applies
-  to everyone in the group.
+  You no longer need to specify who you protect with \move{Divine
+    Ward}. When you protect a group with \move{Divine Ward}, the
+  chosen effect(s) applies to everyone in the group.
 \end{amove}
 \end{amove}
 
 
 
 
 \begin{amove}{Providence}
 \begin{amove}{Providence}
-  Add the following option to the Divine Ward list:
+  Add the following option to the \move{Divine Ward} list:
   \begin{itemize}
   \begin{itemize}
   \item An enemy move fails due to a moment of divine providence,
   \item An enemy move fails due to a moment of divine providence,
     related to your deity's domain (a gust of wind, a flash of light,
     related to your deity's domain (a gust of wind, a flash of light,
@@ -349,8 +349,8 @@ the level 2--5 moves.
 
 
 
 
 \begin{amove}{Reaper}
 \begin{amove}{Reaper}
-  When you \textbf{take time after a confict to dedicate your victory
-    to your deity and deal with the dead}, take +1 forward.
+  When you \condition{take time after a confict to dedicate your
+    victory to your deity and deal with the dead}, take +1 forward.
 \end{amove}
 \end{amove}