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@@ -8,26 +8,46 @@
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\newcommand{\BaseLoad}{7}
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\newcommand{\BaseLoad}{7}
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\newcommand{\Damage}{6}
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\newcommand{\Damage}{6}
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+\newcommand{\Names}{
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+ \hangindent=0.2in Dwarf: Durga, Aelfar, Gerda, Rurgosh, Bjorn, Drummond, Helga,
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+ Siggrun, Freya
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+
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+ \hangindent=0.2in Human: Wesley, Brinton, Jon, Sara, Hawthorn, Elise, Clarke, Lenore,
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+ Piotr, Dahlia, Carmine
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+
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+ \hangindent=0.2in Orc: GRAAH
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+}
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+
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+\newcommand{\Look}{
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+ Kind Eyes, Sharp Eyes, or Sad Eyes
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+
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+ Tonsure, Strange Hair, or Bald
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+
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+ Flowing Robes, Habit, or Common Garb
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+
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+ Thin Body, Knobby Body, or Flabby Body
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+}
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\begin{document}
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\begin{document}
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\openup -0.2em
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\openup -0.2em
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\charbanner
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\charbanner
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-\begin{multicols}{2}
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+\begin{minipage}[t]{3.2in}
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\leftbanner{Folk}
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\leftbanner{Folk}
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\begin{amove}{Dwarf}
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\begin{amove}{Dwarf}
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- When you \textbf{use your Divine Ward on someone else}, you take +1
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+ When you \condition{use your \move{Divine Ward} on someone else},
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- Armor forward.
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+ you take +1 Armor forward.
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\end{amove}
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\end{amove}
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\begin{amove}{Human}
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\begin{amove}{Human}
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- When you \textbf{Defy Danger from something related to your deity's
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+ When you \condition{\move{Defy Danger} from something related to
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- domain}, take +1.
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+ your deity's domain}, take +1.
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\end{amove}
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\end{amove}
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\begin{amove}{Orc}
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\begin{amove}{Orc}
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- GRAAH
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+ When you \condition{deal damage to your deity's enemies}, you deal
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+ +1 damage.
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\end{amove}
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\end{amove}
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\
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\
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@@ -46,58 +66,41 @@
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Harm another to prove the superiority of your church or god.
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Harm another to prove the superiority of your church or god.
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\end{amove}
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\end{amove}
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-\
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+\
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\leftbanner{Bonds}
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\leftbanner{Bonds}
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-\begin{quote}
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+\vfill\null
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-
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-\enspace\hrulefill
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-
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-\textbf{V:}\enspace\hrulefill
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-\enspace\hrulefill
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+\end{minipage}
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+\begin{minipage}[t]{4.6in}
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-\end{quote}
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+\rightbanner{Starting Moves}
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-\leftbanner{Deity}
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+\begin{basicmove}{Deity}
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-You serve and worship some deity, who grants you power. Give your god
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+You serve and worship some deity who grants you power. Give your god
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a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
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a name (maybe Helferth, Sucellus, Zorica or Krugon the Bleak) and
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define your deity's domain by filling in each answer:
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define your deity's domain by filling in each answer:
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\begin{quote}\begin{description}
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\begin{quote}\begin{description}
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-\item [Controls:] (the sun, the seas, the skies) \blank
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+\item [Controls:] (the sun, the seas, the skies) \hrulefill
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-\item [Represents:] (love, death, war, wind) \blank
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+\item [Represents:] (love, death, war, wind) \hrulefill
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-\item [Worshippers:] (nobles, dwarves, wizards) \blank
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+\item [Worshippers:] (nobles, dwarves, wizards) \hrulefill
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-\item [Enemies:] (demons, undead, heretics) \blank
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+\item [Enemies:] (demons, undead, heretics) \hrulefill
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-\item [Demands:] (sacrifices, secrets, victory) \blank
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+\item [Demands:] (sacrifices, secrets, victory) \hrulefill
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\end{description}\end{quote}
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\end{description}\end{quote}
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-
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+\end{basicmove}
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-\vfill\null
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-\columnbreak
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-
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-
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-\rightbanner{Starting Moves}
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\begin{basicmove}{Invocation}
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\begin{basicmove}{Invocation}
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When you \condition{call out for your deity's aid in a time of
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When you \condition{call out for your deity's aid in a time of
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- need}, choose a Blessing and roll +WIS. \onSuccess, your deity
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+ need}, choose a \spell{Blessing} and roll +WIS. \onSuccess, your
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- will intervene on your behalf---the GM will tell you
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+ deity will intervene on your behalf---the GM will tell you
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- how. \onPartial, your deity will grant your Blessing, but you will
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+ how. \onPartial, your deity will grant your \spell{Blessing}, but you will
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- also need to choose a Requirement.
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+ also need to choose a \spell{Requirement}.
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- \textbf{Blessing}
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+ \spell{Blessing}
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\begin{itemize}
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\begin{itemize}
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\item Your invocation manipulates the realm your deity Controls.
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\item Your invocation manipulates the realm your deity Controls.
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\item Your invocation commands something your deity Represents.
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\item Your invocation commands something your deity Represents.
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@@ -105,7 +108,7 @@ define your deity's domain by filling in each answer:
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\item Your invocation rebukes your deity's Enemies.
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\item Your invocation rebukes your deity's Enemies.
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\end{itemize}
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\end{itemize}
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- \textbf{Requirement}
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+ \spell{Requirement}
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\begin{itemize}
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\begin{itemize}
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\item Your invocation is obvious and immediate, drawing attention to
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\item Your invocation is obvious and immediate, drawing attention to
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you.
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you.
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@@ -117,7 +120,6 @@ define your deity's domain by filling in each answer:
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\end{itemize}
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\end{itemize}
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\end{basicmove}
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\end{basicmove}
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-
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\begin{basicmove}{Divine Ward}
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\begin{basicmove}{Divine Ward}
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When you \condition{call upon your deity for protection for yourself
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When you \condition{call upon your deity for protection for yourself
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or an ally}, roll +WIS. \onSuccess, grant two of the following
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or an ally}, roll +WIS. \onSuccess, grant two of the following
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@@ -125,15 +127,14 @@ define your deity's domain by filling in each answer:
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your prayers draw unwanted attention.
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your prayers draw unwanted attention.
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\begin{itemize}
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\begin{itemize}
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\item Heal 1d8 damage
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\item Heal 1d8 damage
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- \item Take +2 Armor forward
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+ \item Take \armor{+2} forward
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- \item Take +1 forward to Defy Danger
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+ \item Take +1 forward to \move{Defy Danger}
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\item An approaching enemy is driven back
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\item An approaching enemy is driven back
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\end{itemize}
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\end{itemize}
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\end{basicmove}
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\end{basicmove}
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-
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\begin{basicmove}{Lead the Flock}
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\begin{basicmove}{Lead the Flock}
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- When you \condition{preach to a mob}, roll +CHA. \onSuccess hold
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+ When you \condition{preach to a mob}, roll +CHA. \onSuccess, hold
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3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
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3. \onPartial, hold 1. \onMiss, the mob turns on you. Spend your
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hold 1-for-1 on the following:
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hold 1-for-1 on the following:
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\begin{itemize}
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\begin{itemize}
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@@ -146,8 +147,9 @@ define your deity's domain by filling in each answer:
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\end{basicmove}
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\end{basicmove}
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\vfill\null
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\vfill\null
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-\end{multicols}
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+\end{minipage}
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+\charlower
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\clearpage
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\clearpage
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\gearbanner
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\gearbanner
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@@ -168,60 +170,60 @@ define your deity's domain by filling in each answer:
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Choose two:
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Choose two:
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\begin{choices}
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\begin{choices}
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- \item Adventuring gear (1 weight) and dungeon rations (5 uses, 1
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+ \item Adventuring gear (\weight{1}) and dungeon rations (\uses{5},
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- weight)
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+ \weight{1})
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- \item Healing potion (0 weight)
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+ \item Healing potion (\weight{0})
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- \item Blessed leather armor (1 armor, 1 weight)
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+ \item Blessed leather armor (\armor{1}, \weight{1})
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- \item Bag of books (5 uses, 2 weight) and bangages (3 uses, 0
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+ \item Bag of books (\uses{5}, \weight{2}) and bangages (\uses{3},
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- weight)
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+ \weight{0})
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\end{choices}
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\end{choices}
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-\columnbreak
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+ \columnbreak
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-\
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+ \vfill\null
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\end{multicols}
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\end{multicols}
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-\begin{multicols}{2}
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+\widebanner{Advanced Moves}
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-\leftbanner{Advanced Moves (2-5)}
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-When you \textbf{gain a level from 2--5}, choose from these moves.
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+\begin{multicols}{2}
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+\firstAdvances
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\begin{amove}{Deity's Insight}
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\begin{amove}{Deity's Insight}
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- When you take a moment to consult your deity, you can Spout Lore
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+ When you \condition{take a moment to consult your deity}, you can
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- using +WIS instead of +INT.
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+ Spout Lore using +WIS instead of +INT.
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\end{amove}
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\end{amove}
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\begin{amove}{Devoted Healer}
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\begin{amove}{Devoted Healer}
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- When you heal someone else of damage, add your level to the amount
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+ When you \condition{heal someone else of damage}, add your level to
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- of damage healed. You may choose to take 1d6 damage (ignores armor)
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+ the amount of damage healed. You may choose to take 1d6 damage
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- to remove a debility from a person you are healing.
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+ (ignores armor) to remove a debility from a person you are healing.
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\end{amove}
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\end{amove}
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\begin{amove}{Divine Protection}
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\begin{amove}{Divine Protection}
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- When you wear no armor or shield, you have 2 armor.
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+ When you \condition{wear no armor or shield}, you have \armor{2}.
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\end{amove}
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\end{amove}
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\begin{amove}{First Aid}
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\begin{amove}{First Aid}
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- You ignore the Slow tag on Bandages and Poultices \& Herbs. When you
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+ You ignore the \itag{slow} tag on Bandages and Poultices \&
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- are attacked while you are healing someone, gain +1 armor against
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+ Herbs. When you are attacked while you are healing someone, gain
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- the attack.
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+ \armor{+1} against the attack.
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\end{amove}
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\end{amove}
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\begin{amove}{Greater Warding}
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\begin{amove}{Greater Warding}
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- When you use Divine Ward, select one additional option, even on a
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+ When you use \move{Divine Ward}, select one additional option, even
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- 6-.
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+ on a 6-.
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\end{amove}
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\end{amove}
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\begin{amove}{Miracle Worker}
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\begin{amove}{Miracle Worker}
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- Gain one move from the Mage class list. If you choose \textbf{Cast a
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+ Gain one move from the Mage class list. If you choose \move{Cast a
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- Spell}, the Spell Focus you choose must be related to your
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+ Spell}, the \move{Spell Focus} you choose must be related to your
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deity. In addition, add the following to the list of options under
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deity. In addition, add the following to the list of options under
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- \textbf{Spell Focus}:
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+ \move{Spell Focus}:
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\begin{description}
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\begin{description}
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\item[Focus:] The Divinity
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\item[Focus:] The Divinity
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@@ -242,36 +244,33 @@ When you \textbf{gain a level from 2--5}, choose from these moves.
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\begin{amove}{Orison for Guidance}
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\begin{amove}{Orison for Guidance}
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- When you fulfill your deity's Demands and and pray for guidance,
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+ When you \condition{fulfill your deity's Demands and and pray for
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- your deity tells you what it would have you do. If you do it, mark
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+ guidance}, your deity tells you what it would have you do. If you
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- experience.
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+ do it, mark experience.
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\end{amove}
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\end{amove}
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\begin{amove}{Penitent}
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\begin{amove}{Penitent}
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- When you take damage and embrace the pain, you may take +1d4 damage
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+ When you \condition{take damage and embrace the pain}, you may take
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- (ignoring armor). If you do, take +1 forward.
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+ +1d4 damage (ignoring armor). If you do, take +1 forward.
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\end{amove}
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\end{amove}
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\begin{amove}{Serenity}
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\begin{amove}{Serenity}
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- When you calmly walk through a dangerous situation, take +1 to Defy
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+ When you \condition{calmly walk through a dangerous situation}, take
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- Danger.
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+ +1 to Defy Danger.
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\end{amove}
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\end{amove}
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\begin{amove}{The Scales of Life and Death}
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\begin{amove}{The Scales of Life and Death}
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- When someone else takes their Last Breath in your presence, they
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+ When \condition{someone else takes their \move{Last Breath} in your
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- take +1 to the roll.
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+ presence}, they take +1 to the roll.
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\end{amove}
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\end{amove}
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\columnbreak
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\columnbreak
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-\rightbanner{Advanced Moves (6-10)}
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+\secondAdvances
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-
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-When you \textbf{gain a level from 6--10}, choose from these moves or
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-the level 2--5 moves.
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\begin{amove}{Anathema}
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\begin{amove}{Anathema}
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When you \condition{strike down an Enemy of your deity}, roll
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When you \condition{strike down an Enemy of your deity}, roll
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@@ -284,8 +283,8 @@ the level 2--5 moves.
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\item your deity draws upon your strength for this act. Take -1
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\item your deity draws upon your strength for this act. Take -1
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forward.
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forward.
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\end{itemize}
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\end{itemize}
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- On a miss, your deity cannot destroy this Enemy. The GM will tell
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+ \onMiss, your deity cannot destroy this Enemy. The GM will tell you
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- you why.
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+ why.
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\end{amove}
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\end{amove}
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@@ -298,9 +297,9 @@ the level 2--5 moves.
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\begin{amove}{Divine Armor}
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\begin{amove}{Divine Armor}
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-\moveReplaces{Divine Protection}
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+ \moveReplaces{Divine Protection}
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- When you wear no armor or shield, you have 3 armor.
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+ When you \condition{wear no armor or shield}, you have \armor{3}.
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\end{amove}
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\end{amove}
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@@ -312,16 +311,17 @@ the level 2--5 moves.
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\begin{amove}{Invigorate}
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\begin{amove}{Invigorate}
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- When you heal someone, they take +2 forward against the cause of
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+ When you \condition{heal someone}, they take +2 forward against the
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- their damage.
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+ cause of their damage.
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\end{amove}
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\end{amove}
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\begin{amove}{Martyr}
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\begin{amove}{Martyr}
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-\moveReplaces{Penitent}
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+ \moveReplaces{Penitent}
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- When you take damage and embrace the pain, you may take +1d4 damage
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+ When you \condition{take damage and embrace the pain}, you may take
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- (ignoring armor). If you do, take +1 ongoing until you roll a 12+.
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+ +1d4 damage (ignoring armor). If you do, take +1 ongoing until you
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+ roll a 12+.
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\end{amove}
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\end{amove}
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@@ -332,14 +332,14 @@ the level 2--5 moves.
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\begin{amove}{Prayer of Unity}
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\begin{amove}{Prayer of Unity}
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- You no longer need to specify who you protect with Divine Ward. When
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+ You no longer need to specify who you protect with \move{Divine
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- you protect a group with Divine Ward, the chosen effect(s) applies
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+ Ward}. When you protect a group with \move{Divine Ward}, the
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- to everyone in the group.
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+ chosen effect(s) applies to everyone in the group.
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\end{amove}
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\end{amove}
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\begin{amove}{Providence}
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\begin{amove}{Providence}
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- Add the following option to the Divine Ward list:
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+ Add the following option to the \move{Divine Ward} list:
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\begin{itemize}
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\begin{itemize}
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\item An enemy move fails due to a moment of divine providence,
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\item An enemy move fails due to a moment of divine providence,
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related to your deity's domain (a gust of wind, a flash of light,
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related to your deity's domain (a gust of wind, a flash of light,
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@@ -349,8 +349,8 @@ the level 2--5 moves.
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\begin{amove}{Reaper}
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\begin{amove}{Reaper}
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- When you \textbf{take time after a confict to dedicate your victory
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+ When you \condition{take time after a confict to dedicate your
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- to your deity and deal with the dead}, take +1 forward.
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+ victory to your deity and deal with the dead}, take +1 forward.
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\end{amove}
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\end{amove}
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