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+* Farmer
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+* Merchant
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+* Fisherman
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+* Cartographer
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+** Basic Moves
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++ Derive :: When you have time and safety, you can discern the answer
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+ to one of the following questions:
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+ + What direction is most likely to yield something
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+ valuable to me?
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+ + What direction is most likely to yield something
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+ interesting to me?
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+ + What direction is most likely to yield safety from harm?
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+ + What direction is most likely to yield danger?
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+ If you travel in the direction described, then take +1
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+ forward.
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+** Advanced Moves
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+* Noble
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+** Basic Moves
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+*** Probably something like the hardholder in AW. For example:
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+
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+*Retinue*: You have a retinue that travels with you: somewhere between
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+two and six people. Give them names and descriptions, and then treat
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+them collectively as a hireling with loyalty 3 and 5 skill points
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+between them. You of course don't need to pay their cost: what are
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+you, a commoner?
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+
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+*Leadership*: When you /have to order your +gang+ retinue to advance,
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+ regroup, hold position, hold discipline, or put their damn backs into
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+ it/, roll +CON. /On a hit/, they do it. /On a 10+/, they snap to:
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+ take +1 forward. /On a miss/, they do it, but you'll hear about it
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+ later.
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+
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+*Wealth*: If your /nobility is secure and your rule unchallenged/, at
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+ the beginning of the session, roll +CHA. /On a 10+/, you have surplus
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+ at hand and available for the needs of the session. /On a 7-9/, you
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+ have surplus, but choose 1 want. /On a miss/, or if your nobility is
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+ compromised or your rule contested, your steading is in want. The
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+ precise values of your surplus and want depend on your steading, as
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+ follows.
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+
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+*** Maybe some Hocus moves, too:
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+
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+*Frenzy* (or something more appropriate?): When you /command your
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+retinue/, roll +CHA. /On a 10+/, hold 3. On a 7-9, hold 1. Spend your
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+hold 1 for 1 to make the retinue:
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++ Bring people forward and deliver them.
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++ Bring forward all their precious things.
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++ Unite and fight for you as a gang (2-harm 0-armor size appropriate).
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++ Go quietly back to their lives.
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+On a miss, the retinue turns on you.
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+
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+** Advanced Moves
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+
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+*** Noblesse Oblige
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+When you /go out of your way to help someone from your domain/, take
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++1 forward, and give your retinue +1 loyalty. When you /allow harm to
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+come to someone from your domain due to your own inaction/, take -1
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+forward, and give your retinue -1 loyalty.
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+
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+****
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+* Herbalist
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+** Basic Moves
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+*** Brewing potions
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+*** Something social?
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+** Advanced Moves
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+*** steal that INT-instead-of-WIS one from Wizard
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+
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