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more merchant details + a brainstorming doc

Rosencrantz 5 years ago
parent
commit
7ebb5f7fa6
2 changed files with 82 additions and 10 deletions
  1. 67 0
      brainstorming.org
  2. 15 10
      custom/merchant.tex

+ 67 - 0
brainstorming.org

@@ -0,0 +1,67 @@
+* Farmer
+* Merchant
+* Fisherman
+* Cartographer
+** Basic Moves
++ Derive :: When you have time and safety, you can discern the answer
+            to one of the following questions:
+            + What direction is most likely to yield something
+              valuable to me?
+            + What direction is most likely to yield something
+              interesting to me?
+            + What direction is most likely to yield safety from harm?
+            + What direction is most likely to yield danger?
+            If you travel in the direction described, then take +1
+            forward.
+** Advanced Moves
+* Noble
+** Basic Moves
+*** Probably something like the hardholder in AW. For example:
+
+*Retinue*: You have a retinue that travels with you: somewhere between
+two and six people. Give them names and descriptions, and then treat
+them collectively as a hireling with loyalty 3 and 5 skill points
+between them. You of course don't need to pay their cost: what are
+you, a commoner?
+
+*Leadership*: When you /have to order your +gang+ retinue to advance,
+ regroup, hold position, hold discipline, or put their damn backs into
+ it/, roll +CON. /On a hit/, they do it. /On a 10+/, they snap to:
+ take +1 forward. /On a miss/, they do it, but you'll hear about it
+ later.
+
+*Wealth*: If your /nobility is secure and your rule unchallenged/, at
+ the beginning of the session, roll +CHA. /On a 10+/, you have surplus
+ at hand and available for the needs of the session. /On a 7-9/, you
+ have surplus, but choose 1 want. /On a miss/, or if your nobility is
+ compromised or your rule contested, your steading is in want. The
+ precise values of your surplus and want depend on your steading, as
+ follows.
+
+*** Maybe some Hocus moves, too:
+
+*Frenzy* (or something more appropriate?): When you /command your
+retinue/, roll +CHA. /On a 10+/, hold 3. On a 7-9, hold 1. Spend your
+hold 1 for 1 to make the retinue:
++ Bring people forward and deliver them.
++ Bring forward all their precious things.
++ Unite and fight for you as a gang (2-harm 0-armor size appropriate).
++ Go quietly back to their lives.
+On a miss, the retinue turns on you.
+
+** Advanced Moves
+
+*** Noblesse Oblige
+When you /go out of your way to help someone from your domain/, take
++1 forward, and give your retinue +1 loyalty. When you /allow harm to
+come to someone from your domain due to your own inaction/, take -1
+forward, and give your retinue -1 loyalty.
+
+**** 
+* Herbalist
+** Basic Moves
+*** Brewing potions
+*** Something social?
+** Advanced Moves
+*** steal that INT-instead-of-WIS one from Wizard
+

+ 15 - 10
custom/merchant.tex

@@ -34,12 +34,12 @@
 
 
 \leftbanner{Drive}
 \leftbanner{Drive}
 
 
-\begin{amove}{???}
-  foo
+\begin{amove}{Always Be Closing}
+  Make a big or lucrative deal.
 \end{amove}
 \end{amove}
 
 
-\begin{amove}{???}
-  bar
+\begin{amove}{Adventure Capitalist}
+  Travel to a new or far-away place.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{???}
 \begin{amove}{???}
@@ -82,12 +82,16 @@
   in another settlement for five times the gold you put
   in another settlement for five times the gold you put
   down. \onPartial, the GM will give you one of these complications:
   down. \onPartial, the GM will give you one of these complications:
   \begin{itemize}
   \begin{itemize}
-  \item The goods are fragile ???
-  \item The goods are dangerous in some way
-  \item The goods are intended for a specific market, and must be
-    transported there first
+  \item The goods are fragile, and may be destroyed if transported
+    carelessly or in difficult circumstances
+  \item The goods are dangerous in some way, and may open those
+    transporting them to harm under specific circumstances
+  \item The goods are intended for a specific market, and cannot be
+    sold elsewhere
   \item The goods are in high demand, and might make you the target of
   \item The goods are in high demand, and might make you the target of
     thieves, brigands, or unscrupulous types
     thieves, brigands, or unscrupulous types
+  \item The goods are critical for your contact, and if you fail to
+    sell them then your contact will 
   \begin{itemize}
   \begin{itemize}
 
 
   When you \condition{set up a stall or wagon to sell your goods at
   When you \condition{set up a stall or wagon to sell your goods at
@@ -196,7 +200,7 @@
   \moveRequires{Insurance}
   \moveRequires{Insurance}
 
 
   The hold you get from \move{Insurance} can also be used to deal an
   The hold you get from \move{Insurance} can also be used to deal an
-  extra 1d6 to an enemy.
+  extra 1d6 damage to an enemy.
 \end{amove}
 \end{amove}
 
 
 \begin{amove}{Friend of a Friend}
 \begin{amove}{Friend of a Friend}
@@ -207,7 +211,8 @@
 
 
 
 
 \begin{amove}{Recettear}
 \begin{amove}{Recettear}
-  You have a shop that 
+  You have a shop in town that you maintain and supply. Day-to-day
+  operation is
 \end{amove}
 \end{amove}