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Added fighter playbook

Getty Ritter 5 years ago
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commit
79048ea38d
1 changed files with 461 additions and 0 deletions
  1. 461 0
      fighter.tex

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fighter.tex

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+\documentclass[8pt]{extarticle}
+\usepackage{color}
+\usepackage{lmodern}
+\usepackage{amssymb,amsmath}
+\usepackage{ifxetex,ifluatex}
+\usepackage{anyfontsize}
+\usepackage[percent]{overpic}
+\usepackage[margin=0.5in]{geometry}
+\usepackage{multicol}
+\setlength{\columnsep}{0.05cm}
+\usepackage[T1]{fontenc}
+\usepackage[utf8]{inputenc}
+\usepackage{fontspec} % For loading fonts
+\usepackage{titlesec}
+\setmainfont{PT Serif}
+\newfontfamily\headingfont[]{Metamorphous}
+\titleformat*{\section}{\LARGE\headingfont}
+\titleformat*{\subsection}{\Large\headingfont}
+
+\newenvironment{amove}[1]
+{\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
+}
+{\end{quote}
+}
+
+\newenvironment{basicmove}[1]
+{\begin{quote}{\headingfont #1}\begin{quote}
+}
+{\end{quote}\end{quote}
+}
+
+\newenvironment{choices}[1]
+{#1
+
+  \begin{quote}
+}
+{\end{quote}
+}
+
+\newcommand{\choice}{\Checkbox{6pt} }
+
+\pagestyle{empty}
+\IfFileExists{upquote.sty}{\usepackage{upquote}}{}
+% use microtype if available
+\IfFileExists{microtype.sty}{%
+\usepackage[]{microtype}
+\UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
+}{}
+\PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
+
+\makeatother
+% Scale images if necessary, so that they will not overflow the page
+% margins by default, and it is still possible to overwrite the defaults
+% using explicit options in \includegraphics[width, height, ...]{}
+\setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
+\IfFileExists{parskip.sty}{%
+\usepackage{parskip}
+}{% else
+\setlength{\parindent}{0pt}
+\setlength{\parskip}{6pt plus 2pt minus 1pt}
+}
+\setlength{\emergencystretch}{3em}  % prevent overfull lines
+\providecommand{\tightlist}{%
+  \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
+\setcounter{secnumdepth}{0}
+% Redefines (sub)paragraphs to behave more like sections
+\ifx\paragraph\undefined\else
+\let\oldparagraph\paragraph
+\renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
+\fi
+\ifx\subparagraph\undefined\else
+\let\oldsubparagraph\subparagraph
+\renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
+\fi
+
+% set default figure placement to htbp
+\makeatletter
+\def\fps@figure{htbp}
+\makeatother
+
+
+\date{}
+
+\usepackage{etoolbox}
+\patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
+
+\usepackage{tikz}
+\newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
+
+% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
+\newcommand{\Class}{Fighter}
+\newcommand{\BaseHP}{10}
+\newcommand{\BaseLoad}{12}
+\newcommand{\Damage}{10}
+
+% Don't replace here, replace before every section
+\newcommand{\SectionTitle}{4}
+
+
+
+
+\begin{document}
+\openup -0.3em
+
+\input{figuras/TopBanner}
+%\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
+
+\begin{multicols}{2}
+\renewcommand{\SectionTitle}{\headingfont Folk}
+\input{figuras/LeftBanner}
+
+\begin{amove}{Dwarf}
+  When you \textbf{share a drink with someone}, you may parley with
+  them using CON instead of CHA.
+\end{amove}
+
+\begin{amove}{Elf}
+  Choose one weapon—you can always treat weapons of that type as if
+  they had the precise tag.
+\end{amove}
+
+\begin{amove}{Halfling}
+  When you defy danger and \textbf{use your small size to your
+    advantage}, take +1.
+\end{amove}
+
+\begin{amove}{Human}
+  Once per battle you may reroll a single damage roll (yours or
+  someone else’s).
+\end{amove}
+
+\ 
+
+\renewcommand{\SectionTitle}{\headingfont Alignment}
+\input{figuras/LeftBanner}
+
+
+\begin{amove}{Good}
+  Defend those weaker than you.
+\end{amove}
+
+\begin{amove}{Neutral}
+  Defeat a worthy opponent.
+\end{amove}
+
+\begin{amove}{Evil}
+  Kill a defenseless or surrendered enemy.
+\end{amove}
+
+
+\ 
+
+\renewcommand{\SectionTitle}{\headingfont Bonds}
+\input{figuras/LeftBanner}
+
+\begin{quote}
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+
+\textbf{V:}\enspace\hrulefill
+
+\enspace\hrulefill
+\end{quote}
+
+
+\vfill\null
+\columnbreak
+
+
+\renewcommand{\SectionTitle}{\headingfont Starting Moves}
+\input{figuras/RightBanner}
+
+\begin{basicmove}{Bend Bars, Lift Gates}
+  When you use pure strength to destroy an inanimate obstacle,
+  roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2.
+
+  • It doesn’t take a very long time
+
+  • Nothing of value is damaged
+
+  • It doesn’t make an inordinate amount of noise
+
+  • You can fix the thing again without a lot of effort
+\end{basicmove}
+
+
+\begin{basicmove}{Armored}
+  You ignore the clumsy tag on armor you wear.
+\end{basicmove}
+
+
+
+\begin{basicmove}{Signature Weapon}
+  This is your weapon. There are many like it, but this one is
+  yours. Your weapon is your best friend. It is your life. You master
+  it as you master your life. Your weapon, without you, is
+  useless. Without your weapon, you are useless. You must wield your
+  weapon true.
+
+  Choose a base description, all are 2 weight:
+
+  \begin{quote}
+  \choice Sword
+
+  \choice Axe
+
+  \choice Hammer
+
+  \choice Spear
+
+  \choice Flail
+
+  \choice Fists
+  \end{quote}
+
+  Choose the range that best fits your weapon:
+
+  \begin{quote}
+    \choice Hand
+
+  \choice Close
+
+  \choice Reach
+  \end{quote}
+
+  Choose two enhancements:
+
+  \begin{quote}
+  \choice Hooks and spikes. +1 damage, but +1 weight.
+
+  \choice Sharp. +2 piercing.
+
+  \choice Perfectly weighted. Add precise.
+
+  \choice Serrated edges. +1 damage.
+
+  \choice Glows in the presence of one type of creature, your choice.
+
+  \choice Huge. Add messy and forceful.
+
+  \choice Versatile. Choose an additional range.
+
+  \choice Well-crafted. -1 weight.
+  \end{quote}
+
+
+  Choose a look:
+
+  \begin{quote}
+  \choice Ancient
+
+  \choice Unblemished
+
+  \choice Ornate
+
+  \choice Blood-stained
+
+  \choice Sinister
+  \end{quote}
+
+\end{basicmove}
+
+\vfill\null
+\end{multicols}
+\clearpage
+
+\renewcommand{\SectionTitle}{\headingfont Gear}
+\input{figuras/RightBannerEquipment}
+
+\begin{multicols}{2}
+
+  \begin{quote}
+
+    Your load is 12+Str. You carry your signature weapon and dungeon
+    rations (5 uses, 1 weight). Choose your defenses:
+
+    \begin{quote}
+      \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)
+
+      \choice Scale armor (2 armor, 3 weight)
+    \end{quote}
+
+    Choose two:
+
+    \begin{quote}
+      \choice 2 Healing potions (0 weight)
+
+      \choice Shield (+1 armor, 2 weight)
+
+      \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
+
+      \choice 22 coins
+  \end{quote}
+
+\end{quote}
+
+\ 
+
+\columnbreak
+
+\ 
+
+\end{multicols}
+
+\begin{multicols}{2}
+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
+\input{figuras/LeftBanner}
+
+When you \textbf{gain a level from 2--5}, choose from these moves.
+
+\
+
+\begin{amove}{Merciless}
+  When you deal damage, deal +1d4 damage.
+\end{amove}
+
+\begin{amove}{Heirloom}
+  When you consult the spirits that reside within your signature
+  weapon, they will give you an insight relating to the current
+  situation, and might ask you some questions in return,
+  roll+CHA. \textbf{On a 10+}, the GM will give you good
+  detail. \textbf{On a 7-9}, the GM will give you an impression.
+\end{amove}
+
+\begin{amove}{Armor Mastery}
+  When you make your armor take the brunt of damage dealt to you, the
+  damage is negated but you must reduce the armor value of your armor
+  or shield (your choice) by 1. The value is reduced each time you
+  make this choice. If the reduction leaves the item with 0 armor it
+  is destroyed.
+\end{amove}
+
+\begin{amove}{Improved Weapon}
+  Choose one extra enhancement for your signature weapon.
+\end{amove}
+
+\begin{amove}{Seeing Red}
+  When you discern realities during combat, you take +1.
+\end{amove}
+
+\begin{amove}{Interrogator}
+  When you parley using threats of impending violence as leverage, you
+  may use STR instead of CHA.
+\end{amove}
+
+\begin{amove}{Scent of Blood}
+  When you hack and slash an enemy, your next attack against that same
+  foe deals +1d4 damage.
+\end{amove}
+
+\begin{amove}{Multiclass Dabbler}
+  Get one move from another class. Treat your level as one lower for
+  choosing the move.
+\end{amove}
+
+\begin{amove}{Iron Hide}
+  You gain +1 armor.
+\end{amove}
+
+\begin{amove}{Blacksmith}
+  When you have access to a forge you can graft the magical powers of
+  a weapon onto your signature weapon. This process destroys the
+  magical weapon. Your signature weapon gains the magical powers of
+  the destroyed weapon.
+\end{amove}
+
+
+\vfill\null
+\columnbreak
+
+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
+\input{figuras/RightBanner}
+
+When you \textbf{gain a level from 6--10}, choose from these moves or
+the level 2--5 moves.
+
+\
+
+\begin{amove}{Bloodthirsty}
+\textbf{Replaces}: Merciless
+
+When you deal damage, deal +1d8 damage.
+\end{amove}
+
+\begin{amove}{Armored Perfection}
+\textbf{Replaces}: Armor Mastery
+
+When you choose to let your armor take the brunt of damage dealt to
+you, the damage is negated and you take +1 forward against the
+attacker, but you must reduce the armor value of your armor or shield
+(your choice) by 1. The value is reduced each time you make this
+choice. If the reduction leaves the item with 0 armor it is destroyed.
+\end{amove}
+
+\begin{amove}{Evil Eye}
+  \textbf{Requires}: Seeing Red
+
+  When you enter combat, roll+CHA. \textbf{On a 10+}, hold
+  2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact
+  with an NPC present, who freezes or flinches and can’t act until you
+  break it off. \textbf{On a 6-}, your enemies immediately identify
+  you as their biggest threat.
+\end{amove}
+
+\begin{amove}{Taste of Blood}
+\textbf{Replaces}: Scent of Blood
+
+When you hack and slash an enemy, your next attack against that same
+foe deals +1d8 damage.
+\end{amove}
+
+\begin{amove}{Multiclass Initiate}
+\textbf{Required}: Multiclass Dabbler
+
+Get one move from another class. Treat your level as one lower for
+choosing the move.
+\end{amove}
+
+\begin{amove}{Steel Hide}
+\textbf{Replaces}: Iron Hide
+
+You gain +2 armor.
+\end{amove}
+
+\begin{amove}{Through Death’s Eyes}
+  When you go into battle, roll+WIS. \textbf{On a 10+}, name someone
+  who will live and someone who will die. \textbf{On a 7-9}, name
+  someone who will live or someone who will die. Name NPCs, not player
+  characters. The GM will make your vision come true, if it’s even
+  remotely possible. \textbf{On a 6-}, you see your own death and
+  consequently take -1 ongoing throughout the battle.
+\end{amove}
+
+\begin{amove}{Eye for Weaponry}
+  When you look over an enemy’s weaponry, ask the GM how much damage
+  they do.
+\end{amove}
+
+\begin{amove}{Superior Warrior}
+  When you hack and slash on a 12+ you deal your damage, avoid their
+  attack, and impress, dismay, or frighten your enemy.
+\end{amove}
+
+
+\vfill\null
+\end{multicols}
+
+\end{document}