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+\documentclass[8pt]{extarticle}
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+\usepackage{color}
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+\usepackage{lmodern}
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+\usepackage{amssymb,amsmath}
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+\usepackage{ifxetex,ifluatex}
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+\usepackage{anyfontsize}
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+\usepackage[percent]{overpic}
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+\usepackage[margin=0.5in]{geometry}
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+\usepackage{multicol}
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+\setlength{\columnsep}{0.05cm}
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+\usepackage[T1]{fontenc}
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+\usepackage[utf8]{inputenc}
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+\usepackage{fontspec} % For loading fonts
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+\usepackage{titlesec}
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+\setmainfont{PT Serif}
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+\newfontfamily\headingfont[]{Metamorphous}
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+\titleformat*{\section}{\LARGE\headingfont}
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+\titleformat*{\subsection}{\Large\headingfont}
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+
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+\newenvironment{amove}[1]
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+{\Checkbox{6pt}\ {\headingfont #1}\begin{quote}
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+}
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+{\end{quote}
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+}
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+
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+\newenvironment{basicmove}[1]
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+{\begin{quote}{\headingfont #1}\begin{quote}
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+}
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+{\end{quote}\end{quote}
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+}
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+
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+\newenvironment{choices}[1]
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+{#1
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+
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+ \begin{quote}
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+}
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+{\end{quote}
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+}
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+
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+\newcommand{\choice}{\Checkbox{6pt} }
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+
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+\pagestyle{empty}
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+\IfFileExists{upquote.sty}{\usepackage{upquote}}{}
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+% use microtype if available
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+\IfFileExists{microtype.sty}{%
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+\usepackage[]{microtype}
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+\UseMicrotypeSet[protrusion]{basicmath} % disable protrusion for tt fonts
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+}{}
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+\PassOptionsToPackage{hyphens}{url} % url is loaded by hyperref
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+
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+\makeatother
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+% Scale images if necessary, so that they will not overflow the page
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+% margins by default, and it is still possible to overwrite the defaults
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+% using explicit options in \includegraphics[width, height, ...]{}
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+\setkeys{Gin}{width=\maxwidth,height=\maxheight,keepaspectratio}
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+\IfFileExists{parskip.sty}{%
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+\usepackage{parskip}
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+}{% else
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+\setlength{\parindent}{0pt}
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+\setlength{\parskip}{6pt plus 2pt minus 1pt}
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+}
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+\setlength{\emergencystretch}{3em} % prevent overfull lines
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+\providecommand{\tightlist}{%
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+ \setlength{\itemsep}{0pt}\setlength{\parskip}{0pt}}
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+\setcounter{secnumdepth}{0}
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+% Redefines (sub)paragraphs to behave more like sections
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+\ifx\paragraph\undefined\else
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+\let\oldparagraph\paragraph
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+\renewcommand{\paragraph}[1]{\oldparagraph{#1}\mbox{}}
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+\fi
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+\ifx\subparagraph\undefined\else
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+\let\oldsubparagraph\subparagraph
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+\renewcommand{\subparagraph}[1]{\oldsubparagraph{#1}\mbox{}}
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+\fi
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+
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+% set default figure placement to htbp
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+\makeatletter
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+\def\fps@figure{htbp}
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+\makeatother
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+
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+
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+\date{}
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+
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+\usepackage{etoolbox}
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+\patchcmd{\quote}{\rightmargin}{\leftmargin 1em \rightmargin}{}{}
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+
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+\usepackage{tikz}
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+\newcommand{\Checkbox}[1]{\tikz{\path[draw=black] (0,0) rectangle (#1,#1);}}
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+
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+% Modify this commands to define Class name, Base HP, Base Load and Damage Dice (only number)
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+\newcommand{\Class}{Fighter}
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+\newcommand{\BaseHP}{10}
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+\newcommand{\BaseLoad}{12}
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+\newcommand{\Damage}{10}
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+
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+% Don't replace here, replace before every section
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+\newcommand{\SectionTitle}{4}
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+
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+
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+
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+
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+\begin{document}
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+\openup -0.3em
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+
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+\input{figuras/TopBanner}
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+%\input{figuras/TopBanner10Plus} %Use this instead when damage dice has 10 or more faces
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+
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+\begin{multicols}{2}
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+\renewcommand{\SectionTitle}{\headingfont Folk}
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+\input{figuras/LeftBanner}
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+
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+\begin{amove}{Dwarf}
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+ When you \textbf{share a drink with someone}, you may parley with
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+ them using CON instead of CHA.
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+\end{amove}
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+
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+\begin{amove}{Elf}
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+ Choose one weapon—you can always treat weapons of that type as if
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+ they had the precise tag.
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+\end{amove}
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+
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+\begin{amove}{Halfling}
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+ When you defy danger and \textbf{use your small size to your
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+ advantage}, take +1.
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+\end{amove}
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+
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+\begin{amove}{Human}
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+ Once per battle you may reroll a single damage roll (yours or
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+ someone else’s).
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+\end{amove}
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+
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+\
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+
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+\renewcommand{\SectionTitle}{\headingfont Alignment}
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+\input{figuras/LeftBanner}
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+
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+
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+\begin{amove}{Good}
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+ Defend those weaker than you.
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+\end{amove}
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+
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+\begin{amove}{Neutral}
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+ Defeat a worthy opponent.
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+\end{amove}
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+
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+\begin{amove}{Evil}
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+ Kill a defenseless or surrendered enemy.
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+\end{amove}
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+
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+
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+\
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+
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+\renewcommand{\SectionTitle}{\headingfont Bonds}
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+\input{figuras/LeftBanner}
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+
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+\begin{quote}
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+
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+\textbf{V:}\enspace\hrulefill
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+
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+\enspace\hrulefill
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+\end{quote}
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+
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+
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+\vfill\null
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+\columnbreak
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+
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+
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+\renewcommand{\SectionTitle}{\headingfont Starting Moves}
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+\input{figuras/RightBanner}
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+
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+\begin{basicmove}{Bend Bars, Lift Gates}
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+ When you use pure strength to destroy an inanimate obstacle,
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+ roll+Str. \textbf{On a 10+}, choose 3. \textbf{On a 7-9}, choose 2.
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+
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+ • It doesn’t take a very long time
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+
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+ • Nothing of value is damaged
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+
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+ • It doesn’t make an inordinate amount of noise
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+
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+ • You can fix the thing again without a lot of effort
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+\end{basicmove}
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+
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+
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+\begin{basicmove}{Armored}
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+ You ignore the clumsy tag on armor you wear.
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+\end{basicmove}
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+
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+
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+
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+\begin{basicmove}{Signature Weapon}
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+ This is your weapon. There are many like it, but this one is
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+ yours. Your weapon is your best friend. It is your life. You master
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+ it as you master your life. Your weapon, without you, is
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+ useless. Without your weapon, you are useless. You must wield your
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+ weapon true.
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+
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+ Choose a base description, all are 2 weight:
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+
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+ \begin{quote}
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+ \choice Sword
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+
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+ \choice Axe
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+
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+ \choice Hammer
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+
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+ \choice Spear
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+
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+ \choice Flail
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+
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+ \choice Fists
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+ \end{quote}
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+
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+ Choose the range that best fits your weapon:
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+
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+ \begin{quote}
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+ \choice Hand
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+
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+ \choice Close
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+
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+ \choice Reach
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+ \end{quote}
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+
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+ Choose two enhancements:
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+
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+ \begin{quote}
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+ \choice Hooks and spikes. +1 damage, but +1 weight.
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+
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+ \choice Sharp. +2 piercing.
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+
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+ \choice Perfectly weighted. Add precise.
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+
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+ \choice Serrated edges. +1 damage.
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+
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+ \choice Glows in the presence of one type of creature, your choice.
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+
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+ \choice Huge. Add messy and forceful.
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+
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+ \choice Versatile. Choose an additional range.
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+
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+ \choice Well-crafted. -1 weight.
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+ \end{quote}
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+
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+
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+ Choose a look:
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+
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+ \begin{quote}
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+ \choice Ancient
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+
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+ \choice Unblemished
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+
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+ \choice Ornate
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+
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+ \choice Blood-stained
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+
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+ \choice Sinister
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+ \end{quote}
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+
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+\end{basicmove}
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+
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+\vfill\null
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+\end{multicols}
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+\clearpage
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+
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+\renewcommand{\SectionTitle}{\headingfont Gear}
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+\input{figuras/RightBannerEquipment}
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+
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+\begin{multicols}{2}
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+
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+ \begin{quote}
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+
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+ Your load is 12+Str. You carry your signature weapon and dungeon
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+ rations (5 uses, 1 weight). Choose your defenses:
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+
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+ \begin{quote}
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+ \choice Chainmail (1 armor, 1 weight) and adventuring gear (1 weight)
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+
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+ \choice Scale armor (2 armor, 3 weight)
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+ \end{quote}
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+
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+ Choose two:
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+
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+ \begin{quote}
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+ \choice 2 Healing potions (0 weight)
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+
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+ \choice Shield (+1 armor, 2 weight)
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+
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+ \choice Antitoxin (0 weight), dungeon rations (1 weight), and poultices and herbs (1 weight)
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+
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+ \choice 22 coins
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+ \end{quote}
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+
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+\end{quote}
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+
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+\
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+
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+\columnbreak
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+
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+\
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+
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+\end{multicols}
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+
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+\begin{multicols}{2}
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+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (2-5)}
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+\input{figuras/LeftBanner}
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+
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+When you \textbf{gain a level from 2--5}, choose from these moves.
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+
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+\
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+
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+\begin{amove}{Merciless}
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+ When you deal damage, deal +1d4 damage.
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+\end{amove}
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+
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+\begin{amove}{Heirloom}
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+ When you consult the spirits that reside within your signature
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+ weapon, they will give you an insight relating to the current
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+ situation, and might ask you some questions in return,
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+ roll+CHA. \textbf{On a 10+}, the GM will give you good
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+ detail. \textbf{On a 7-9}, the GM will give you an impression.
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+\end{amove}
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+
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+\begin{amove}{Armor Mastery}
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+ When you make your armor take the brunt of damage dealt to you, the
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+ damage is negated but you must reduce the armor value of your armor
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+ or shield (your choice) by 1. The value is reduced each time you
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+ make this choice. If the reduction leaves the item with 0 armor it
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+ is destroyed.
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+\end{amove}
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+
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+\begin{amove}{Improved Weapon}
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+ Choose one extra enhancement for your signature weapon.
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+\end{amove}
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+
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+\begin{amove}{Seeing Red}
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+ When you discern realities during combat, you take +1.
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+\end{amove}
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+
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+\begin{amove}{Interrogator}
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+ When you parley using threats of impending violence as leverage, you
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+ may use STR instead of CHA.
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+\end{amove}
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+
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+\begin{amove}{Scent of Blood}
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+ When you hack and slash an enemy, your next attack against that same
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+ foe deals +1d4 damage.
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+\end{amove}
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+
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+\begin{amove}{Multiclass Dabbler}
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+ Get one move from another class. Treat your level as one lower for
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+ choosing the move.
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+\end{amove}
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+
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+\begin{amove}{Iron Hide}
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+ You gain +1 armor.
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+\end{amove}
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+
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+\begin{amove}{Blacksmith}
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+ When you have access to a forge you can graft the magical powers of
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+ a weapon onto your signature weapon. This process destroys the
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+ magical weapon. Your signature weapon gains the magical powers of
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+ the destroyed weapon.
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+\end{amove}
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+
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+
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+\vfill\null
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+\columnbreak
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+
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+\renewcommand{\SectionTitle}{\headingfont Advanced Moves (6-10)}
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+\input{figuras/RightBanner}
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+
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+When you \textbf{gain a level from 6--10}, choose from these moves or
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+the level 2--5 moves.
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+
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+\
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+
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+\begin{amove}{Bloodthirsty}
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+\textbf{Replaces}: Merciless
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+
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+When you deal damage, deal +1d8 damage.
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+\end{amove}
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+
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+\begin{amove}{Armored Perfection}
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+\textbf{Replaces}: Armor Mastery
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+
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+When you choose to let your armor take the brunt of damage dealt to
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+you, the damage is negated and you take +1 forward against the
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+attacker, but you must reduce the armor value of your armor or shield
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+(your choice) by 1. The value is reduced each time you make this
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+choice. If the reduction leaves the item with 0 armor it is destroyed.
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+\end{amove}
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+
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+\begin{amove}{Evil Eye}
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+ \textbf{Requires}: Seeing Red
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+
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+ When you enter combat, roll+CHA. \textbf{On a 10+}, hold
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+ 2. \textbf{On a 7-9}, hold 1. Spend your hold to make eye contact
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+ with an NPC present, who freezes or flinches and can’t act until you
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+ break it off. \textbf{On a 6-}, your enemies immediately identify
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+ you as their biggest threat.
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+\end{amove}
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+
|
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+\begin{amove}{Taste of Blood}
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+\textbf{Replaces}: Scent of Blood
|
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+
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+When you hack and slash an enemy, your next attack against that same
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+foe deals +1d8 damage.
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+\end{amove}
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+
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+\begin{amove}{Multiclass Initiate}
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+\textbf{Required}: Multiclass Dabbler
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+
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+Get one move from another class. Treat your level as one lower for
|
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|
+choosing the move.
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+\end{amove}
|
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+
|
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+\begin{amove}{Steel Hide}
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|
+\textbf{Replaces}: Iron Hide
|
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+
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+You gain +2 armor.
|
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|
+\end{amove}
|
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+
|
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+\begin{amove}{Through Death’s Eyes}
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|
+ When you go into battle, roll+WIS. \textbf{On a 10+}, name someone
|
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+ who will live and someone who will die. \textbf{On a 7-9}, name
|
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|
+ someone who will live or someone who will die. Name NPCs, not player
|
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|
+ characters. The GM will make your vision come true, if it’s even
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|
+ remotely possible. \textbf{On a 6-}, you see your own death and
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|
+ consequently take -1 ongoing throughout the battle.
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|
+\end{amove}
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+
|
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+\begin{amove}{Eye for Weaponry}
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|
|
+ When you look over an enemy’s weaponry, ask the GM how much damage
|
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|
+ they do.
|
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|
+\end{amove}
|
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+
|
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|
+\begin{amove}{Superior Warrior}
|
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|
+ When you hack and slash on a 12+ you deal your damage, avoid their
|
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|
+ attack, and impress, dismay, or frighten your enemy.
|
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|
+\end{amove}
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+
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+
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+\vfill\null
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|
+\end{multicols}
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+
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|
|
+\end{document}
|